bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3; 尾焰数量
shield_link = or_elite_shield01, HpMount, HpShield01
;//武器硬点(最高位是HpWeapon06, 也就是有六个机炮挂载点, 事实上这些可以用HardCMP自定, 同时在HardCMP右边的下拉列表可以看到有效的武器硬点, 然后添加到这里):
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;//这里如果需要的话可以改为(要删掉上面的叙述):
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;//这样你就可以使用5~10级的武器了, 仔细观察区别, 应该可以发现其中的不同
;//下面是护盾, 可以自己修改, 注意: elite是精锐护盾, fighter是战机护盾, freighter是货船护盾, 如果你在模型上添加了第二个护盾安装点(默认名HpShield02), 在后面加上就可以用
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
;//推进器
hp_type = hp_thruster, HpThruster01
;//地雷装载点
hp_type = hp_mine_dropper, HpMine01
;//反制武器装载点
hp_type = hp_countermeasure_dropper, HpCM01
;//炮塔, 如果要增加的战机没有炮塔的话就无关紧要了, 下面是一个炮塔点
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
;//鱼雷挂载点, 加上hp_torpedo_special_2则是同时可以挂载巡破
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
保存
接下来添加战机的图标文件和价格等信息
data\equipment\goods.ini
[Good]
nickname = my_hull ;下面要用
category = shiphull
ship = my_ship ;shiparch.ini中的nickname
price = 1000 ;价格
ids_name = 在前边添加的ID_name
item_icon = Equipment\models\commodities\nn_icons\or_fighter.3db ;图标文件
; 以下是你购买时附加的装备等
[Good]
nickname = my_package ;这里不要重复, 后面要用
category = ship
hull = my_hull ;和上面的相同
addon = ge_oe_engine_01, internal, 1 ;必须, 引擎
addon = or_elite_power01, internal, 1 ;必须, 能源发生器
addon = ge_s_scanner_01, internal, 1 ;必须, 扫描仪
addon = ge_s_tractor_01, internal, 1 ;非必须, 但是没有的话无法牵引战利品
还有停靠灯, 头灯等, 不过那些比较多, 现不考虑
;接下来我们需要让添加的能在某个基地可以买到
data\equipment\market_ships.ini
-|注意: 因为一个基地最多三架战机, 如果你要添加的基地已经有三架卖了, 就需要替换现存的一架, 如果少于三架, 在后边加上一行叙述就可以了
[BaseGood] ;这里不变
base = Li01_01_base ;这里是基地, 以manhattan为例
注意, 这里把:
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
替换为:
marketgood = my_package, 1, -1, 1, 1, 0, 1, 1
; 这里我们把爱国者换成了新增的飞船
; 替换时要注意最后边的五位数字是1, 1, 0, 1, 1才是卖出的飞船, 而0, 0, 1, 1, 1则不是