拳皇人物包分享吧 关注:9,521贴子:152,177
  • 4回复贴,共1

人物的修改--空中出地上必杀技

只看楼主收藏回复

;ST
[Statedef 0]
type = S
physics = S
sprpriority = 0
[State 0, 1]
type = ChangeState
trigger1 = POS Y <= -5
value = 50
[State 0, 2]
type = POSset
trigger1 = Time = 0
y = 0
[State 0, 3]
type = ChangeAnim
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0
[State 0, 4]
type = VelSet
trigger1 = Time = 0
y = 0
[State 0, 5]
type = VelSet
trigger1 = abs(vel x) < 2
trigger2 = Time = 4
x = 0
2)以下是用kfm(1129)作范本...
把下面语言copy到人物CNS档案中的[Statedef -3]之下,
如果没有就在CNS档案中最下面加入[Statedef -3].
trigger1 = command = "???" 中加入"FF_b",
像下面[State -3, 2].
像以下kfm(1129)范本把要改的人物
所有招式指令加进command = "???"中.
要看招式指令就在要改人物的CMD档案中看看.
[State 3, 1];空中出地上必杀技
type = ChangeState
triggerall = movetype != H
triggerall = POS Y <= -5
trigger1 = stateno = 10
trigger2 = stateno = 20
trigger3 = stateno = 40
value = 50
[State 3, 2]
type = ChangeState
triggerall = movetype != H
triggerall = statetype != A
trigger1 = POS Y >= 5
value = 50
[State -3, 3]
type = CtrlSet
triggerall = statetype = A
trigger1 = movecontact = 1
value = 1
[State -3, 4]
type = StateTypeSet
triggerall = stateno != 0
triggerall = statetype = A
trigger1 = command = "FF_b" ; <--招式指令
trigger2 = command = "QCF_x"
trigger3 = command = "QCF_y"
trigger4 = command = "QCF_xy"
trigger5 = command = "QCB_a"
trigger6 = command = "QCB_b"
trigger7 = command = "FF_ab"
trigger8 = command = "FF_a"
trigger9 = command = "TripleKFPalm"
value = S
这只是一点点小修改,从别人那边转载过来分享


IP属地:福建1楼2012-11-06 20:00回复


    IP属地:福建2楼2012-11-06 20:00
    回复
      估计吧里面也没什么会对修改人物包有了解呀


      IP属地:福建3楼2012-11-06 20:01
      回复
        虽然不会,但是还是顶一下吧


        IP属地:福建4楼2012-11-06 20:02
        回复
          偶会


          5楼2012-11-10 15:57
          回复