- Ruinberg streets will be made more flat in 0.8.6 (SS: this change was promised last 2 patches
already)8.6鲁别克的街道将会做的更平整
- Marschig (another WG developer) explains the mechanics of the shell flight: "(SS: when calculating
shell trajectory,) the game doesn't take air resistance, Earth surface curvature or rotation and
other ballistic details into account. Shells do fly according to the physics schoolbook, chapter
"movement of an object, thrown horizontally under an angle". Thus, for calculating the trajectory,
you need only speed, elevation angle and gravity freefall acceleration. According to the same
schoolbook, on flat surface you get maximum range when using the elevation angle of 45 degrees. The
trajectory is symmetrical, eg. the elevation angle equals the impact angle.
For tank shells, the gravity freefall acceleration is 9,81. For arty shells, it works differently -
the initial shell velocity ("speed") and gravity freefall acceleration can be estimated
independently. It is based on an abstract artillery vehicle with maximum range of 1000m under the 45
degrees angle and the shell flight time of 4 seconds. If you - when changing the speed/velocity -
want to keep the range a constant, you have to change the gravity freefall acceleration.In other words: with the unified maximum range, the trajectory of the shell doesn't depend on muzzle
velocity and is always the same.
简单点讲吧:炮弹飞行时不计算空气阻力,地球表面曲率,旋转或者其他细节部分。真正用到的参数是初速,重力加速度和仰角。例如火炮最大仰角绝对是45,此时达到最大射击距离。
already)8.6鲁别克的街道将会做的更平整
- Marschig (another WG developer) explains the mechanics of the shell flight: "(SS: when calculating
shell trajectory,) the game doesn't take air resistance, Earth surface curvature or rotation and
other ballistic details into account. Shells do fly according to the physics schoolbook, chapter
"movement of an object, thrown horizontally under an angle". Thus, for calculating the trajectory,
you need only speed, elevation angle and gravity freefall acceleration. According to the same
schoolbook, on flat surface you get maximum range when using the elevation angle of 45 degrees. The
trajectory is symmetrical, eg. the elevation angle equals the impact angle.
For tank shells, the gravity freefall acceleration is 9,81. For arty shells, it works differently -
the initial shell velocity ("speed") and gravity freefall acceleration can be estimated
independently. It is based on an abstract artillery vehicle with maximum range of 1000m under the 45
degrees angle and the shell flight time of 4 seconds. If you - when changing the speed/velocity -
want to keep the range a constant, you have to change the gravity freefall acceleration.In other words: with the unified maximum range, the trajectory of the shell doesn't depend on muzzle
velocity and is always the same.
简单点讲吧:炮弹飞行时不计算空气阻力,地球表面曲率,旋转或者其他细节部分。真正用到的参数是初速,重力加速度和仰角。例如火炮最大仰角绝对是45,此时达到最大射击距离。
