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【转】【情报组】5.21你问我忽悠,伪装机制大改,TD收益改动

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- Ruinberg streets will be made more flat in 0.8.6 (SS: this change was promised last 2 patches
already)8.6鲁别克的街道将会做的更平整
- Marschig (another WG developer) explains the mechanics of the shell flight: "(SS: when calculating
shell trajectory,) the game doesn't take air resistance, Earth surface curvature or rotation and
other ballistic details into account. Shells do fly according to the physics schoolbook, chapter
"movement of an object, thrown horizontally under an angle". Thus, for calculating the trajectory,
you need only speed, elevation angle and gravity freefall acceleration. According to the same
schoolbook, on flat surface you get maximum range when using the elevation angle of 45 degrees. The
trajectory is symmetrical, eg. the elevation angle equals the impact angle.
For tank shells, the gravity freefall acceleration is 9,81. For arty shells, it works differently -
the initial shell velocity ("speed") and gravity freefall acceleration can be estimated
independently. It is based on an abstract artillery vehicle with maximum range of 1000m under the 45
degrees angle and the shell flight time of 4 seconds. If you - when changing the speed/velocity -
want to keep the range a constant, you have to change the gravity freefall acceleration.In other words: with the unified maximum range, the trajectory of the shell doesn't depend on muzzle
velocity and is always the same.
简单点讲吧:炮弹飞行时不计算空气阻力,地球表面曲率,旋转或者其他细节部分。真正用到的参数是初速,重力加速度和仰角。例如火炮最大仰角绝对是45,此时达到最大射击距离。


IP属地:江苏1楼2013-05-22 15:38回复
    - based on what Marschig wrote, Storm confirms that in the game, each shell has a gravity freefall acceleration parameter set independently. All tank shells have it as 9,81, with arty it varies.
    普通坦克炮弹的重力自由落体加速度相同。只有火炮是有区别。
    - in 0.8.6, maximum range of some weapons will be changed
    8.6某些武器的最大射击距离会改。
    - in 0.8.6, some sound effects will be changed, notably: increased the difference in impact sounds
    between AP and HE shells, sound of tank destruction, sound of AP shells hitting hard surfaces, sound
    of tank getting hit by HEAT shell and sounds of tanks being hit by AP and HE shells in general
    8.6要改音效。比如AP HE打击的声音,坦克爆炸,AP打在硬面等。
    - more info on 0.8.6 changes will come on Wednesday
    8.6更多改细节周三发布
    the info on tier 10 reward tanks will come "later"
    你们想要的10级特种坦克的情报会在稍后送上


    IP属地:江苏2楼2013-05-22 15:39
    回复
      - the 5 arty hardcap won't be removed in 0.8.6, because first the developers need to assess the
      impact of the patch on arty numbers
      8.6不会移除最大5门炮的规定。
      - even though SU-26 will lose its 122mm, the XP spent for it won't be reimbursed to players
      移除了SU26的122炮,但是不会给你补偿经验!
      - patch numbers are selected "according to our internal wishes"
      版本号是我们内部自己定的。


      IP属地:江苏3楼2013-05-22 15:40
      回复
        - in 0.8.6, accuracy will increase both when standing and when driving around
        8.6移动射击和静止射击精度都会提升
        - the chance for accuracy nerfs of already accurate guns post-0.8.6 is zero
        8.6我们不会砍以前精度好的车。
        - for now, Leopard prototype B will not be implemented into the game (as a premium vehicle), there
        isn't enough info on it for now
        原型豹B将不会作为金币坦克引入游戏中,因为缺乏资料。


        IP属地:江苏4楼2013-05-22 15:42
        回复
          - even if the 0.8.6 patch doesn't solve the arty flood issue, stricter arty hardcap won't be implemented
          就算8.6不能解决火炮扎堆的现象,我们也不会改动目前火炮上限的设置。


          IP属地:江苏5楼2013-05-22 15:42
          回复
            - changes in Clanwars are not tied to patches, since they don't need client updates and are made online, eg. introduction of CW Seasons is not tied to 0.
            8.6领土战的改变和版本升级无关。因为我们只需要在服务器上升级即可。


            IP属地:江苏6楼2013-05-22 15:43
            回复
              - the shell velocity is constant throughout the whole time of its flight
              炮弹飞行速度是恒定的。


              IP属地:江苏7楼2013-05-22 15:43
              回复
                - camo will work the following way from 0.8.6 (simplified):Old: Camo = vehiclecamo*(camoskillcalculation)*1,25*1,05 (25 percent camo net, 5 percent bought
                visual camouflage)New: Camo = vehiclecamo*(camoskillcalculation) + 0,25 + 0,05
                SS: in other words - in the same situation, if we take for example vehicle camo factor of 0,5 (let's
                disregard camo skill and the demasking while moving or shooting effect for purpose of demonstration), Old: 0,5*1,25*1,05 = 0,65625New: 0,5+0,25+0,5 = 0,8 (21 percent increase)
                .6隐蔽机制如下:
                旧机制:隐蔽值=车的隐蔽值*隐蔽技能*1,25*1,05 (25%伪装网, 5% 的迷彩伪装)
                新机制:隐蔽值=车的隐蔽值*隐蔽技能+ 0,25 + 0,5
                嘛也就是说原来的算法是,车体隐蔽越好,加成越多,现在是额外的伪装是固定值。再简单讲就是704隐蔽不再逆天,我大白兔也有隐蔽了。


                IP属地:江苏8楼2013-05-22 15:44
                回复
                  - 0.8.6 map won't be a city map, it'll be a village map
                  8.6新图是村庄图。
                  - at this moment (before 0.8.6) it's not possible to simply change the XP and cred-earning coefficient for TD's
                  8.6前,不会改动TD的经验和银币收益。
                  具体改动上期QA说了。你们自己翻。
                  - there will be no compensation for the difference between earlier and post-0.8.6 TD XP income
                  改动TD经验收益不会给你补偿。
                  - developers don't have a "special" version of the game with detailed graphics
                  开发组不会有针对显卡特殊的版本。


                  IP属地:江苏9楼2013-05-22 15:45
                  回复
                    - 0.9.0 camouflage mechanism re-work confirmed (SS: apparently even Russian players now take FTR as a source, I am glad :) either way, the mechanism change announced by SerB will take into account partial vehicle cover)
                    9.0伪装机制会重做。
                    下个版本的改动只是临时的。估计后面要改算法。


                    IP属地:江苏10楼2013-05-22 15:45
                    回复
                      - camo coefficient bonuses given by camo nets, visual camo etc. will be reworked
                      伪装网,涂装给的伪装系数会被重做。


                      IP属地:江苏11楼2013-05-22 15:46
                      回复