dnd吧翻译组吧 关注:148贴子:945
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【紧急求助】任何人可以告诉我这个分句如何翻译!

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and challenging entropy by constantly seeking out ventures they have not yet mastered
出自人类典范。
@Sirius_Wolf @freezingshadow @crabgao @幻曦紫嶙


来自iPhone客户端1楼2014-06-25 12:52回复
    通过不断寻找未竟之事来挑战命运。{大概?}


    IP属地:天津2楼2014-06-25 14:01
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      我感觉可以解作“多样性”,待我考证一下。


      3楼2014-06-25 20:12
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        Entropy (ecology), a measure of biodiversity in the study of biological ecology
        ——Wikipedia
        and challenging entropy by constantly seeking out ventures they have not yet mastered
        并通过不断寻求未掌握的危险事物以激发物种的多样性。


        4楼2014-06-25 20:21
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          不断投入陌生的冒险中以对抗混乱当局(统治)/重建社会秩序 (restore order的感觉)
          大概...
          为改变充满混乱的现实(社会)而不断投入陌生的冒险中
          entropy 作lack of order解
          熵光盾神马的真是...


          5楼2014-06-26 02:28
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            ……
            @Sirius_Wolf @幻曦紫嶙 @FreezingShadow
            原句:
            They turn adversity into opportunity by finding new ways to apply their skills, discovering new techniques to solve problems, and challenging entropy by constantly seeking out ventures they have not yet mastered.


            来自iPhone客户端6楼2014-06-26 06:26
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              我坚持我的“多样性”的理解……我觉得没有别的说得通了,包括“混乱”


              7楼2014-06-26 09:08
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                你可以把天猫叫过来问一问……


                8楼2014-06-26 09:08
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                  @Sirius_Wolf 虽然我对你们讨论的文章不了解,但是entropy做“多样性”翻译肯定不合适。“熵”的混乱和通常意义上各种杂物堆积造成的混乱不一样,更像是把糖醋酱油盐都倒在水里变成一锅汤,用混沌更准确。
                  所以,物种进化是个熵减的过程。之前那个“对抗命运”倒是更接近。
                  不考虑上下文, 我对challenging entropy 的理解是“阻止宇宙归于混沌”。
                  另外,如果这是科幻小说,考虑到熵表示时间方向的功能, challenging entropy 大概也可以表示让时间倒流之类的。
                  ——————————————————
                  EQ2-UNR-Afiokic-Necromancer


                  IP属地:陕西来自Android客户端9楼2014-06-26 12:32
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                    他们转危为机通过寻找新的方法来运用他们的技能,发现新的技术来解决问题,并不断寻求企业,他们尚未掌握具有挑战性的熵。
                    ——谷歌翻译,我认为非常有帮助。


                    10楼2014-06-26 13:04
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                      The Plane of Chaos, meanwhile, simply has entropy sped up to the Nth degree.
                      你就当Chaos来翻吧……


                      11楼2014-06-26 13:08
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                        UA:Human Paragon(Redirected from Human paragon)
                        This material is published under the OGL
                        Contents [hide]
                        1 Human Paragon
                        2 Game Rule Information
                        2.1 Class Skills
                        2.2 Class Features
                        2.2.1 Weapon and Armor Proficiency
                        2.2.2 Spells per Day
                        2.2.3 Adaptive Learning (Ex)
                        2.2.4 Bonus Feat (Ex)
                        2.2.5 Ability Boost (Ex)
                        Human Paragon
                        Human inventors, explorers, and others who push the boundaries of knowledge and experience may become human paragons. They turn adversity into opportunity by finding new ways to apply their skills, discovering new techniques to solve problems, and challenging entropy by constantly seeking out ventures they have not yet mastered. Humans, and the paragons who rise from among them, balance strength with agility and temper intellect with intuition.
                        Adventures
                        Adventure occupies much of a human paragon's time. Whether impulsive or carefully studious, a human paragon searches almost constantly for the new and unexplored. Few, however, think of themselves as pioneers or inventors. They see themselves as naturally curious, deeming the intelligent and unusual way in which they use their skills to be the norm rather than an exception. Curiosity and wanderlust are easily the two most common motivations for undertaking adventures, but human paragons may find themselves on adventures as a result of a quest or some other necessary duty.
                        Characteristics
                        Human paragons are inventiveness personified. They are adaptable and capable of using their skills in a broad variety of situations. Perhaps because they are capable in such a wide range of situations, human paragons tend to dislike repetition and crave variety. They seldom pass up a chance to indulge in a new experience, and a new challenge is much more likely to excite them than a lingering goal.
                        If human paragons have a downfall, it is that they see themselves capable of overcoming any challenge or inventing a solution for any problem. When asked who would be best for a task, a human paragon almost always chooses himself — not out of overconfidence or egotism, but because he has learned through success after success that when backed into a corner, he'll almost always find a way out.
                        Alignment
                        Human paragons have few tendencies in alignment. Perhaps more are attracted to chaos over law, although those who become devoted to a religion or cause seem to gravitate toward lawful deities or philosophies.
                        Religion
                        Humans are as varied in their beliefs as they are in every other aspect of their lives, and human paragons are no exception. Many human paragons dabble in religion, learning a bit of one doctrine, following another deity for a brief time, and so on. Although these individuals seldom stay with one belief system for long, they become quite well versed in religion over time. While it's more common to find human paragons with only these surface attachments to religion, some human paragons develop a passion for worship that fuses seamlessly with their views of humanity, resulting in zealotry. In almost every case, these human paragons follow lawful deities and multiclass as clerics or paladins.
                        Background
                        Although there is no single common background for human paragons, many share some common characteristics. They often arise from situations in which they have many opportunities to learn, either from parents, an accepting community, or even a monastery filled with learned monks and clerics.
                        Races
                        Human paragons are open and accepting, embodying the best aspects of humanity's flexibility and tolerance. Human paragons usually delight in poking gentle fun at the foibles of other races, finding their extremes of behavior amusing. They also find much to admire in other races, including the stoic fortitude of the dwarves, the beauty and grace of the elves, and the curiosity and inventiveness of the halflings. In truth, human paragons are closer in attitude to halflings than any other race — both suffer (or benefit) from more than a touch of wanderlust.
                        Other Classes
                        Human paragons are widely accepting of other classes. They value the presence of fighters, rangers, and other skilled combatants, knowing that they are more likely to survive a battle when teamed with such characters. They also understand the value of knowledge, and they regard spellcasters with a bit of awe. Rogues and bards, closest in ability (if not in spirit) to human paragons, usually have skills that overlap the paragon's in several areas, allowing the paragon to diversify his learning rather than become overly specialized.
                        Game Rule Information
                        Human paragons have the following game statistics.
                        Abilities: Skilled and quick to adapt, human paragons benefit from a high Intelligence. But they are also often at the forefront of humanity's wars, making Strength, Dexterity, and Constitution important for their respective roles in combat.
                        Race: Humans.
                        Alignment: Any.
                        Hit Die: d8.
                        Class Skills
                        The human paragon can choose any ten skills as class skills. (Knowledge skills must be selected individually.)
                        Skill Points at 1st Level: (4 + Int modifier) x4. (Does not include the human's 4 bonus skill points at 1st level.)
                        Skill Points at Each Additional Level: 4 + Int modifier. (Does not include the human's bonus skill point at each level.)
                        Table: The Human Paragon
                        Level BaseAttackBonus FortSave RefSave WillSave Special Spells per Day
                        1st +0 +0 +0 +2 Adaptive learning —
                        2nd +1 +0 +0 +3 Bonus feat +1 level of existing class
                        3rd +2 +1 +1 +3 Ability boost (+2) +1 level of existing class
                        Class Features
                        All of the following are class features of the human paragon class.
                        Weapon and Armor Proficiency
                        Human paragons are proficient with all simple weapons and with light armor. In addition, a human paragon is proficient with any one martial weapon of his choice.
                        Spells per Day
                        At 2nd and 3rd level, a human paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of human paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly.
                        If a character had more than one spellcasting class before he became a human paragon, he must decide to which class he adds each level of human paragon. If a human paragon has no levels in a spellcasting class, this class feature has no effect.
                        Adaptive Learning (Ex)
                        At 1st level, a human paragon can designate any one of his human paragon class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future. For example, if a human paragon chooses Spot as an adaptive skill, he treats Spot as a class skill for all future class levels he gains, even if it is not normally a class skill for the class in question.
                        Bonus Feat (Ex)
                        At 2nd level, a human paragon gains a bonus feat. Due to the varied talents and adaptable nature of humans, this feat can be any feat for which the human paragon is qualified (he is not restricted to a special list of bonus feats). The character must meet the prerequisites for the bonus feat normally.
                        Ability Boost (Ex)
                        At 3rd level, a human paragon increases one ability score of his choice by 2 points.


                        13楼2014-06-26 14:04
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                          试着翻译了那一段,果然还是作为挑战命运翻译最通顺@Sirius_Wolf
                          Human inventors, explorers, and others who push the boundaries of knowledge and experience may become human paragons. 人类的发明家,探险者,以及其他推进知识与经验的边界的人,有可能成为人类典范。They turn adversity into opportunity by finding new ways to apply their skills, discovering new techniques to solve problems, and challenging entropy by constantly seeking out ventures they have not yet mastered. 在逆境中,他们寻找新的方法施展自己的技能、发现新的技巧来解决问题,以此将困难化为机遇。他们向命运挑战,不断的寻找未被征服的冒险活动。Humans, and the paragons who rise from among them, balance strength with agility and temper intellect with intuition.人类,及人类出身的典范,他们在力量与敏捷之间保持平衡,使智慧与直觉互相弥补。
                          ——————————————————
                          EQ2-UNR-Afiokic-Necromancer


                          IP属地:陕西来自Android客户端14楼2014-06-28 01:47
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                            最终,我听着残酷的温柔把这玩意弄出来了- -
                            你们看看如何?@monster莫斯特 @Sirius_Wolf @幻曦紫嶙
                            人类发明家、探险者,以及其他拓宽凡人知识与经验的人们都有可能成为人类典范。他们寻找施展自己技巧的新方法、发现解决难题的新技巧、通过不断寻觅尚未征服的危险来挑战混沌,从而将逆境化为机遇。人类,以及从这些凡人之中涌现出的典范们,在力量与灵敏间寻求平衡,使直觉与智力相辅相成。


                            来自iPhone客户端15楼2014-06-28 17:57
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