He doesnt speak much English so we bring you the beginning of some interesting stuff from the Russian forums, hope it helps.
I wanted to share with you what is under development right now and what will be in the upcoming patches. I hope we will have full dev blog articles on the most interesting points.
1) We found the reason for the incidents where tanks could shoot through landscape and static objects. The fix is being tested by our internal testers at the moment and if everything is fine it will be applied to the live servers by one of the micropatches in the future.
2) We created repair and rearming on capture points (when they belong to your team). We hope it will be available in 1.41.29. Repairs conducted there will not require a repair kit and repair will be 1.5 times faster than in random points on the battlefield.
3) We are reworking how the artillery strike works, so there won’t be hover-view. Probably we will include this in the next major update
4) Currently we are testing the ability to destroy all trees on maps (not only specific types). We are also hoping to get this in on the next major patch.
5) We are also working on the tank crew skills - those that are not functioning yet (like range estimation) are currently being added in test.
6) We are almost finished the armour examination tool for the hangar and are planning to release it in the major update as well.
7) A mode in which players can see exactly how their tank has been destroyed is being worked on, so you will be actually looking at the DM and how it works. A lot of work still needs to be done for this tool so we don't have even an approximate ETA for this.
8) we have returned to developing cumulative and armour piercing rockets, maybe we will add them in the next major update.
9) Last on the list, but not least - re-adjusting the balance of the aircraft and ground vehicles in RB + tank Arcade mode.
I wanted to share with you what is under development right now and what will be in the upcoming patches. I hope we will have full dev blog articles on the most interesting points.
1) We found the reason for the incidents where tanks could shoot through landscape and static objects. The fix is being tested by our internal testers at the moment and if everything is fine it will be applied to the live servers by one of the micropatches in the future.
2) We created repair and rearming on capture points (when they belong to your team). We hope it will be available in 1.41.29. Repairs conducted there will not require a repair kit and repair will be 1.5 times faster than in random points on the battlefield.
3) We are reworking how the artillery strike works, so there won’t be hover-view. Probably we will include this in the next major update
4) Currently we are testing the ability to destroy all trees on maps (not only specific types). We are also hoping to get this in on the next major patch.
5) We are also working on the tank crew skills - those that are not functioning yet (like range estimation) are currently being added in test.
6) We are almost finished the armour examination tool for the hangar and are planning to release it in the major update as well.
7) A mode in which players can see exactly how their tank has been destroyed is being worked on, so you will be actually looking at the DM and how it works. A lot of work still needs to be done for this tool so we don't have even an approximate ETA for this.
8) we have returned to developing cumulative and armour piercing rockets, maybe we will add them in the next major update.
9) Last on the list, but not least - re-adjusting the balance of the aircraft and ground vehicles in RB + tank Arcade mode.