以下纯手动人工翻译,部分物品正式译名尚未公布以英文代替:
Added Granite, Andesite, and Diorite stone blocks, with smooth versions 加入花岗岩,安山岩,闪长岩,还有平滑版本
Added Slime Block 加入史莱姆方块
Added Iron Trapdoor 加入铁质陷阱门
Added Prismarine and Sea Lantern blocks 增加Prismarine和海底灯笼
Added the Ocean Monument 加入海底神殿
Added Red Sandstone 加入红砂石
Added Banners 加入横幅(俗称旗帜)
Added Armor Stands 加入装备展示架
Added Coarse Dirt (dirt where grass won’t grow) 加入粗粒土(上面不能长草)
Added Guardian mobs, with item drops 加入生物守护者以及它的掉落物
Added Endermite mob 加入末影螨
Added Rabbits, with item drops 加入兔子和兔子的掉落物(兔肉,兔皮,兔子腿)
Added Mutton and Cooked Mutton 加入羊肉和熟羊肉
Villagers will harvest crops and plant new ones 村民会收割、种植农作物
Mossy Cobblestone and Mossy Stone Bricks are now craftable 苔石和苔石砖现在可以合成了
Chiseled Stone Bricks are now craftable 可以合成堑制石砖
Doors and fences now come in all wood type variants 增加了各种木板对应的门和栅栏
Sponge block has regained its water-absorbing ability and becomes wet 海绵恢复了吸水能力并且吸水后变成湿海绵
Added a spectator game mode (game mode 3) 加入观察者模式(/gamemode 3)
Added one new achievement 加入新的成就(合成一个附魔金苹果)
Added “Customized” world type 加入自定义世界类型
Added hidden “Debug Mode” world type 加入可以隐藏调试界面的世界类型(?我记得是个gamerule,还是我没理解这句话...)
Worlds can now have a world barrier 世界有了世界边界
Added
@e target selector for Command Blocks 加入@e实体选择器
Added /blockdata command 加入/blockdata(方块数据)指令
Added /clone command 加入/clone(复制方块)指令
Added /execute command 加入/execute(以实体身份发送指令)指令
Added /fill command 加入/fill(填充)指令
Added /particle command 加入/particle(粒子效果)指令
Added /testforblocks command 加入/testforblocks(检测方块) 指令
Added /title command 加入/title(加入题目)指令
Added /trigger command 加入/trigger(不明用途)指令
Added /worldborder command 加入/worldborder(设置世界边界)指令
Added /stats command 加入/stats(数据)指令
Containers can be locked in custom maps by using the “Lock” data tag 容器可以被lock的nbt标签锁住
Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
Added three new statistics 加入logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed等gamerules附属指令
Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently玩家可以使用新的双层皮肤格式,左右可以不对称
Added a new player model with smaller arms, and a new player skin called Alex?玩家现在可以自己选择自己的玩家模型来决定手臂的粗细,男的叫steve,女的叫Alex?
Added options for configuring what pieces of the skin that are visible 设置菜单加入第二层皮肤各部分的可见与否
Blocks can now have custom visual variations in the resource packs 资源包可以自定义视觉变化(?)
Minecraft Realms now has an activity chart, so you can see who has been online mc领域现在有动态了,可以看谁在线
Minecraft Realms now lets you upload your maps mc领域可以上传你自己的地图了
Difficulty setting is saved per world, and can be locked if wanted 可以在设置菜单里锁定难度
Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels 附魔机制重写,现在附魔需要青金石和少量经验
Villager trading has been rebalanced 改变寻民交易机制
Anvil repairing has been rebalanced 铁砧需要经验的经验更少了
Considerable faster client-side performance 优化客户端(提升fps)
Max render distance has been increased to 32 chunks (512 blocks) 最大距离被设置为32个区块(512格)
Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag 冒险模式默认状态不能破环方块,除非你有含有破坏对应方块的nbt的工具
Resource packs can now also define the shape of blocks and items, and not just their textures 资源包可以自定义物品和方块的模型而不只是纹理
Scoreboards have been given a lot of new features 计分板增加更多新的功能
Tweaked the F3 debug screen 调整了f3调试屏幕
Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone) 方块ID不在是数字ID,被名字取代(过去1的石头,而现在是minecraft:stone)
Server list has been improved 改善服务器列表
A few minor changes to village and temple generation 村庄和神殿有一些改动
Mob heads for players now show both skin layers 生物的头可以显示两层皮肤了
Buttons can now be placed on the ceiling 按钮可以放置在地上和天花板上
Lots and lots of other changes 很多其他的改变
LOTS AND LOTS of other changes 更多其他的改变
Removed Herobrine 移除Herobrine