重做远古石头人:Reworked Mud Golems:
Mud Golems no longer have Spell Immunity
不在魔法免疫
Mud Golems now have 50% Magic Resistance
增加50%魔抗
Mud Golems armor reduced from 2 to 0
护甲从2调到0
Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
击杀大石头人会被分成两个小的Shard Golems(拥有原来30%的血量并且存在60秒)
Mud Golems movement speed increased from 270 to 310
石头人的移动速度从270提升到310
Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
大石头人和击杀大石头人之后出现的Shard Golems都会有个技能Hurl Boulder局势投抛(0.6秒眩晕,125伤害,30秒CD,800距离)不会主动释放@chen
Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)
赏金和经验重调,总价值不变(石头人32金/42经验,Shard Golems13金23经验)
当时看到这个改动我觉得有点不合理,陈本来出场就少,好不容易有个石头爸爸,还要改回去?不合理。

然后我进了游戏......


也不怪翻译......可能只是一时手(yan)残(xia)了吧。

总之这个改动是给小石头人的,这个主动技能暂时没看出有什么大用处,本来陈的怪血就比较多,让它送死出俩小的,三连砸?不太科学,希望能有玩家开发出用处