edgeanimate吧 关注:101贴子:184
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新人报道,这个贴吧还是不错的哈。哈哈哈

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an的发展是时间问题,大家坐等吧,


1楼2015-06-03 10:21回复
    我的天,人少的。。。。。。。


    IP属地:江苏2楼2015-08-14 16:34
    收起回复
      var jQuery = $;
      jQuery.extend( jQuery.easing,
      {swing: function (x, t, b, c, d) {
      var inputPer=t/d;
      var easeBezier_slowMo=BezierEasing(.18,.75,.75,.18);
      return easeBezier_slowMo(inputPer);
      }
      });
      }
      )(jQuery, AdobeEdge);
      其中BezierEasing的公式在网上搜索如下信息可以找到js实现
      * BezierEasing - use bezier curve for transition easing function
      * by Gaëtan Renaudeau 2014 – MIT License *
      * Credits: is based on Firefox's nsSMILKeySpline.cpp
      * Usage:
      * var spline = BezierEasing(0.25, 0.1, 0.25, 1.0)
      * spline(x) => returns the easing value | x must be in [0, 1] range


      3楼2015-08-15 07:17
      回复
        var jQuery = $;
        jQuery.extend( jQuery.easing,
        {swing: function (x, t, b, c, d) {
        var inputPer=t/d;
        var easeBezier_slowMo=BezierEasing(.18,.75,.75,.18);
        return easeBezier_slowMo(inputPer);
        }
        });
        }
        )(jQuery, AdobeEdge);
        其中BezierEasing的公式在网上搜索如下信息可以找到js实现
        * BezierEasing - use bezier curve for transition easing function
        * by Gaëtan Renaudeau 2014 – MIT License *
        * Credits: is based on Firefox's nsSMILKeySpline.cpp
        * Usage:
        * var spline = BezierEasing(0.25, 0.1, 0.25, 1.0)
        * spline(x) => returns the easing value | x must be in [0, 1] rangevar jQuery = $;
        jQuery.extend( jQuery.easing,
        {swing: function (x, t, b, c, d) {
        var inputPer=t/d;
        var easeBezier_slowMo=BezierEasing(.18,.75,.75,.18);
        return easeBezier_slowMo(inputPer);
        }
        });
        }
        )(jQuery, AdobeEdge);
        其中BezierEasing的公式在网上搜索如下信息可以找到js实现
        * BezierEasing - use bezier curve for transition easing function
        * by Gaëtan Renaudeau 2014 – MIT License *
        * Credits: is based on Firefox's nsSMILKeySpline.cpp
        * Usage:
        * var spline = BezierEasing(0.25, 0.1, 0.25, 1.0)
        * spline(x) => returns the easing value | x must be in [0, 1] range


        4楼2015-08-15 07:18
        回复