无人深空吧 关注:207,484贴子:2,072,169

Sean Murray回答的一些问题

只看楼主收藏回复

(自行脑补


IP属地:福建1楼2015-08-02 13:12回复
    发布日期
    keylimepies: Obviously, we’re all dying to know when we’ll finally be able to get our hands on No Man’s Sky. Any update on when you all might have an update? In the mean time, what's it like for the studio? Are you itching to release the final product? Does the excitement get overwhelming?
    Sean Murray: Hi KeyLimePies! It’s really nice that you are excited about the game, and care about the release date. That actually means a lot, it’s genuinely fuel that makes me want to keep coding tonight once I finish these answers!
    I guess there’s two things, when the release date is, but also when we announce that date. We can’t announce the date right now, because of things that are not entirely in our control, but honestly for good reasons. It’ll be announced as soon as we can.
    What really matters though, the big thing for us, is that date when you actually get to play the game yourself. I know you aren’t alone in wanting that to arrive as quickly as possible. If people could see how hard this team is working, how intently, passionately and crazily… man if people could see that, I’m pretty sure they’d tell us to ease off, to take a break.
    The reality is we wouldn’t ease off though, because nobody wants to get No Man’s Sky out there in the world more than we do. You talk to anyone here, and they’ll whisper about their post-launch “thing”. The sacrifices that’ll end, or that one thing we so desperately want to do, but is on hold until after the game is shipped. We’ve pretty much all had recurring dreams and nightmares about that moment of uploading the final build.
    I guess it’s easy to forget we’re just a small self funded indie studio. I remember even on Joe Danger, we ran out of time, energy and even money, maxing out credit cards, but we just kept going. That’s where we are now. And this is such an ambitious game, such a small team, and under so much pressure. You can’t go to sleep at night because it’s not going to be as good as you promised yourself, or as good as you can now see it could be.


    IP属地:福建2楼2015-08-02 13:13
    回复
      Xbox One/VR(平台问题)
      Ixpsop: Is the game coming to Xbox One? Will there be Oculus support on PC?
      Murray: We’re a small group and we are very focused on delivering a great experience on PS4. Like, so focused it hurts... I want the game to shine, to do something new, and I want it to push the technology. I guess I’m not sure how much I can say about any of this, but I do think VR is extremely cool.


      IP属地:福建3楼2015-08-02 13:14
      回复
        我是翻译


        IP属地:北京来自Android客户端4楼2015-08-02 13:14
        回复
          空间现象(宇宙)
          Fugazi813: My question for Sean Murray, we know how diverse the planets can be, does the same apply to the stars? For example will we see Stellar Nebulas, massive stars, red giants, red super giants, planetary nebulas, supernovas, white dwarfs or black holes? Thanks!
          Murray: We have a variety of different types of star, some of which are super rare, and you'll start to realise they'll tend to offer certain opportunities. In the videos already out there, as I zoom through the Galactic Map you get glimpses of different types, sizes and colours of stars, and more interestingly probably, different formations.
          As to other phenomena, well we don't want to say too much about what to expect, because No Man's Sky is about exploration and finding things for yourself, but the rule we've set ourselves is that it's a game first, not a simulation. Space has to be fun, and everything you find in it should offer interesting ways of playing. So for instance, a black hole could be a really cool gameplay element, but maybe a supernova isn’t so much…


          IP属地:福建5楼2015-08-02 13:15
          回复
            宇宙色调
            timvdkooij: Is there always bright, colorful gas when you're in a solar system or can you sometimes see the blackness of space?
            Murray: Personally I always tend to want to go for a more realistic depiction of everything, but Grant, our art director, always pushes for a more aesthetically interesting game. He says space should always looks beautiful. We argue, but he’s totally right. Every sci-fi book cover, artist, or film we look at for inspiration proves him right, with gorgeous space vistas.
            This is a game about exploration though. Whilst we’ve focused on showing our more vibrant systems in the past, and they are more interesting to discover, if you want to see the blackness of space I think if you are willing to explore then you’ll find it…


            IP属地:福建6楼2015-08-02 13:16
            回复
              海洋深处
              Chronas345: When a player dives into the ocean... can the ocean be deep enough to go into complete darkness like trenches and see scary fish like angler fish?
              Murray: Some seas can be very deep, yes, and they can get dark. Maybe you'll find certain creatures down there, and other things besides - you'll have a light on your suit that'll help you see. But these places are likely to be dangerous. One of my favourite things, that never gets old for me, is that feeling when I find some underwater caves. There I am supposed to be testing the game, and suddenly I’m distracted 100 meters deep in a cave discovering new creatures and running out of air.


              IP属地:福建7楼2015-08-02 13:17
              回复
                跨平台问题
                Scresan: Will the universe be cross platform? Could you be roaming planets on PS4 and run into a PC player?
                Murray: There’s really two questions, will the universe be identical, and will the network functions be shared? Unfortunately this is one of those things that I can’t really talk about just yet, but it’s actually a really unique problem for a game (that different platforms could have entirely different universes… would that be good or bad? What would people prefer?).


                IP属地:福建8楼2015-08-02 13:17
                回复
                  人工置顶


                  来自Android客户端9楼2015-08-02 13:18
                  回复
                    天气
                    Sorecandy: Will we see any extreme weather? We've seen rain, but what about hurricanes and earthquakes?
                    Murray: There are things like rain, dust storms, snow, blizzards, storms and a bunch of other things possible. There are also more alien weather types, effectively like radioactive and toxic hazards, and atmospheres made from different compositions to ours. This isn’t a simulation or just a tech demo though, we’re not trying to recreate every possible natural disaster!


                    IP属地:福建10楼2015-08-02 13:18
                    回复
                      内啥 机翻翻一下呗。。


                      IP属地:天津来自Android客户端11楼2015-08-02 13:19
                      收起回复
                        人物特性
                        Jill: Are characters pre-made, or customizable? What was the reasoning for the decision?
                        Murray: So you don't get to see yourself in the game, which was a very specific decision we made early on. We wanted it so that you only see the world through your own eyes. No Man's Sky isn't an MMO. Who or what you are is down to your own interpretation, rather than us giving you set guidelines on it in the way a character creator would. That's super important to us.
                        Having said that, if this doesn’t sound too weird… we know who you are! Or at least we have a lore that explains why you are in this universe. The story you tell in this world, and your journey, is down to you though. Too many games tell me ways to play, or force me to play as characters I don’t even like. We want the player to be able to think for themselves and use their imagination.
                        Having said that, you can customise yourself hugely in other ways. Your ship, your weapon and suit will feel personal to you. If you have an asymmetrical, golden, scientific ship, then it’s because you went out and found that ship. You filled it with all its technology, and you would share it with pride. I could look at it and know what kind of player you are.


                        IP属地:福建12楼2015-08-02 13:20
                        回复


                          来自Android客户端13楼2015-08-02 13:21
                          回复
                            是否加入一些其他功能
                            Bronybuscus: Are there some features in No Mans Sky that you want to add, but you are not able to due to certain limitations?
                            Murray: You are opening up my personal Pandora ’s Box of pain here! There isn't room on the internet for a list of all the things I wish we could do. It's sort of OK because today when you release a game it doesn't mean you're necessarily finished. We want to release something finished, something complete, but I really hope that No Man’s Sky is successful enough to allow us to add even just some of the extra things we always talk about in the studio, or the things the community will come up with hopefully.


                            IP属地:福建14楼2015-08-02 13:24
                            回复
                              星系地图(地图标记)
                              darkninja725: Will there be a way to put bookmarks/keep tabs on planets and systems?
                              Murray: Every planet you visit will be recorded on your Galactic Map, which captures all this information as you go along, so you'll always have a record of where you've been. You can also use it to set waypoints, which will help you navigate by showing you routes that your current hyperdrive can manage. If other people visit to planets you're interested in, you can see information about it, if they've chosen to share it.


                              IP属地:福建15楼2015-08-02 13:25
                              回复