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【教程】如何左手拿刀,步枪手枪全部保留在右手

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首先发这个是因为某位吧友看到rechy左右手切刀的动作很帅,
但是我当时理解错了,于是被那位楼主回了个脏话。
这串代码的作用是保留所有的 武器(除了刀) 都在右手,当你按Q 或者3 切换刀的时候自动换成左手。
另外最重要的一点就是 使用这个代码就不能够 使用数字键 4 来循环使用 雷, 你必须把手雷,闪,烟单独的bind到不同的按键上。
这个教程其实不复杂,如果是你笫一次乱玩cfg文件,建议先备份。
我知道肯定会有吧友觉得这只是简单的 bindtoggle [key] cl_righthand
或者是
alias +knife "slot3; cl_righthand 0"alias -knife "lastinv; cl_righthand 1"bind q +knifehost_writeconfig 方法
或者是
bind "1" cl_righthand 1bind "2"
cl_righthand 1bind "3"
cl_righthand 0bind "4"
cl_righthand 1bind "5"
cl_righthand 1bind "6"
cl_righthand 1bind "7"
cl_righthand 1
但是如果你自己试一下就知道不能用Q或者这之类错误。


1楼2015-11-01 10:28回复
    前排


    来自iPhone客户端2楼2015-11-01 10:31
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      把下面这串代码复制到写字板里,并且改名成autoexe.cfg
      (如果你已经有了自己的autoexec,直接复制进去就行了。)
      把这个文件复制到
      C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg 里面保存
      重新打开游戏 在控制面板里面输入 exec autoexec 然后回车就行了。


      3楼2015-11-01 10:33
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        马克


        IP属地:江苏来自Android客户端4楼2015-11-01 10:34
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          IP属地:河北来自Android客户端5楼2015-11-01 10:35
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            顺便问一下,那个提示拆包的命令是什么


            IP属地:江苏来自Android客户端6楼2015-11-01 10:35
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              另外这个左手出刀其实并没什么实际意义,只是一个个人习惯,
              用了它不会立刻然你成为技术超神。
              有兴趣的还可以i基于这个进行修改 给不同武器用不同的准心。


              7楼2015-11-01 10:35
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                前排


                IP属地:广东来自Android客户端9楼2015-11-01 10:37
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                  好帖


                  IP属地:浙江来自iPhone客户端10楼2015-11-01 10:37
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                    技术前排


                    IP属地:上海来自Android客户端11楼2015-11-01 10:38
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                      //Weapon viewmodel script for Launders. Based on a TF2 script by /u/genemilder (http://pastebin.com/7beau8BP). Modified for csgo by /u/Flapadiddle (http://steamcommunity.com/id/flapadiddle) 2014/12/29
                      //This script allows one to create individual settings for each inventory slot while preserving quickswitching functionality. There is also the option to use mouse scrolling if desired. Slot4 is excluded because the grenade cycle functionality is not compatiable with this logic.
                      //Place this in your autoexec after verifiying that it works. You may have to remove existing binds to the keys that you use here to avoid complications.
                      // ========== BINDS ==========
                      //Bind whatever keys you like. next/previous inventory binds are commented by default, uncomment and add keys to enable.
                      bind 1 eq_slot1 //primary
                      bind 2 eq_slot2 //secondary
                      bind 3 eq_slot3 //melee
                      bind 5 eq_slot5 //bomb
                      bind 4 eq_slot6 //HE grenade (手雷)
                      bind mouse4 eq_slot7 //flash(闪)
                      bind mouse5 eq_slot8 //smoke(烟雾)
                      bind x eq_slot9 //decoy()
                      bind c eq_slot10 //molotov/incendiary(火)
                      bind q eq_lastinv //quickswitch
                      //bind [key] eq_invnext //select next weapon
                      //bind [key] eq_invprev //select previous weapon
                      // ========== SETTINGS ==========
                      //insert any settings you wish to add for individual slots (xhair, viewmodel, sensitivity etc.) with a semicolon and the command. the example below puts only the knife in your left hand.
                      alias eq_slot1 "slot1; set_slot1; cl_righthand 1"
                      alias eq_slot2 "slot2; set_slot2; cl_righthand 1"
                      alias eq_slot3 "slot3; set_slot3; cl_righthand 0"
                      alias eq_slot5 "slot5; set_slot5; cl_righthand 1"
                      alias eq_slot6 "slot6; set_slot6; cl_righthand 1"
                      alias eq_slot7 "slot7; set_slot7; cl_righthand 1"
                      alias eq_slot8 "slot8; set_slot8; cl_righthand 1"
                      alias eq_slot9 "slot9; set_slot9; cl_righthand 1"
                      alias eq_slot10 "slot10; set_slot10; cl_righthand 1"
                      // ========== LOGIC ==========
                      //No touching. Basically this manually implements quiswitching without the 'lastinv' command and next/previous inventory selection
                      alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
                      alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
                      alias qs_slot3 "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
                      alias qs_slot5 "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
                      alias qs_slot6 "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
                      alias qs_slot7 "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
                      alias qs_slot8 "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
                      alias qs_slot9 "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
                      alias qs_slot10 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 "
                      qs_slot2
                      eq_slot3
                      // ========== SCRIPT OVERWRITE ==========
                      //in case you done messed something up, uncomment the beginning of each line.
                      //bind 1 slot1 //primary
                      //bind 2 slot2 //secondary
                      //bind 3 slot3 //melee
                      //bind 5 slot5 //bomb
                      //bind 4 slot6 //HE grenade (雷)
                      //bind mouse4 slot7 //flash(闪)
                      //bind mouse5 slot8 //smoke(烟)
                      //bind x slot9 //decoy()
                      //bind c slot10 //molotov/incendiary(火)
                      //bind q lastinv //quickswitch
                      //bind [key] invnext //select next weapon
                      //bind [key] invprev //select previous weapon
                      记得把我标记了中午的地方换成你自己喜欢的按键。
                      个人觉得一个cs go玩的好的,一定要给雷bind独立按键,几乎每个职业哥都是这样做的,切换的时候能快很多。


                      12楼2015-11-01 10:39
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                        IP属地:湖北来自Android客户端13楼2015-11-01 10:44
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                          不习惯


                          IP属地:广东来自Android客户端15楼2015-11-01 10:49
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                            1.6时期装逼必备


                            IP属地:山东16楼2015-11-01 10:55
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