引用: Hi everyone, it feels good to be back! With the team trickling back after well deserved vacation this week, rested and tanned (well the ones who didn't spend most of it playing games in the dark), we are getting back into gear for the 1.2 patch which we've named "Sunflower" (bonus points for whoever figures out the reference first).
There will be more details in the future, but top priority for the patch is AI where we have identified division template designing and troop allocation to places like Africa as some of the more important issues we want to make sure we nail first. It doesn't mean we stop there though, for the patch or long term, AI will continue to always be top priority for us as we work on HOI4. A challenging opponent is important to keep things interesting and to keep the game alive and fresh as much as new features to play with.
Speaking of features, and a place with even more challenging opponents, we got a nice treat for the multiplayer community: @Guraan has been doing multiplayer voodoo and with the help of the great spirit penguin in the sky has managed to add hotjoin support to HOI4. That means that should an out of sync happen you no longer have to restart the session and can just resync, and if a friend needs to drop in later thats is fine too and they just can without everyone having to quit and rehost. This should make multiplayer a lot smoother for everyone when the patch is ready!
There will be more details in the future, but top priority for the patch is AI where we have identified division template designing and troop allocation to places like Africa as some of the more important issues we want to make sure we nail first. It doesn't mean we stop there though, for the patch or long term, AI will continue to always be top priority for us as we work on HOI4. A challenging opponent is important to keep things interesting and to keep the game alive and fresh as much as new features to play with.
Speaking of features, and a place with even more challenging opponents, we got a nice treat for the multiplayer community: @Guraan has been doing multiplayer voodoo and with the help of the great spirit penguin in the sky has managed to add hotjoin support to HOI4. That means that should an out of sync happen you no longer have to restart the session and can just resync, and if a friend needs to drop in later thats is fine too and they just can without everyone having to quit and rehost. This should make multiplayer a lot smoother for everyone when the patch is ready!
