引用: Friday again and time for another update on the 1.2 patch (Sunflower).
Custom Difficulty
First up, despite some sickness we have managed to add a neat feature that I hope is going to help bring more challenge to the game (in combination with the AI improvements). There is now a game setup screen with custom difficulty settings for AI.
PYFlusG.jpg
In the above screen you can buff certain nations and make them stronger, so for example as Germany if you want a tough soviet opponent you can pull up the "Strengthen Soviet" slider. The actual bonuses are a bit work in progress at the moment and you might see some changes after we have had time to playtest more.
By the way the system is easily moddable for adding more settings. Settings can work with any regular modifier bonuses and you can specify which nations you want to apply them to, so making a "Strengthen european minors" slider is possible, or a slider just to control american industry etc.
AI
Time to hand the mic over to @SteelVolt to give us an update on AI:
Some of you have voiced concerns over certain aspects of the AI, and we have heard you. In the upcoming patch you can look forward to things like an AI not sending 75% of its army to fight in Africa as well as an AI that is able to efficiently swap out old templates for new ones, both for units in training and units in the field. For that last one it turned out that it was not only incapable of changing light armor to medium, but it only considered a single division every 14 days for upgrade. Needless to say, this was a massive handicap, particularly for larger countries with big armies. At this very moment I am working on making this progression fully scriptable so we can have much better control over how the AI evolves its division templates.
Apart from this there are of course minor tweaks and fixes here and there being done also (like managing straits and choke points better).
Next week I should be able to give you a rough date for release of Sunflower. See you then!
Custom Difficulty
First up, despite some sickness we have managed to add a neat feature that I hope is going to help bring more challenge to the game (in combination with the AI improvements). There is now a game setup screen with custom difficulty settings for AI.
PYFlusG.jpg
In the above screen you can buff certain nations and make them stronger, so for example as Germany if you want a tough soviet opponent you can pull up the "Strengthen Soviet" slider. The actual bonuses are a bit work in progress at the moment and you might see some changes after we have had time to playtest more.
By the way the system is easily moddable for adding more settings. Settings can work with any regular modifier bonuses and you can specify which nations you want to apply them to, so making a "Strengthen european minors" slider is possible, or a slider just to control american industry etc.
AI
Time to hand the mic over to @SteelVolt to give us an update on AI:
Some of you have voiced concerns over certain aspects of the AI, and we have heard you. In the upcoming patch you can look forward to things like an AI not sending 75% of its army to fight in Africa as well as an AI that is able to efficiently swap out old templates for new ones, both for units in training and units in the field. For that last one it turned out that it was not only incapable of changing light armor to medium, but it only considered a single division every 14 days for upgrade. Needless to say, this was a massive handicap, particularly for larger countries with big armies. At this very moment I am working on making this progression fully scriptable so we can have much better control over how the AI evolves its division templates.
Apart from this there are of course minor tweaks and fixes here and there being done also (like managing straits and choke points better).
Next week I should be able to give you a rough date for release of Sunflower. See you then!