using UnityEngine; using System.Collections; //太阳,月亮,地球围绕旋转设计. public class xuanzhuan : MonoBehaviour { public Transform diqiu; public float sudu; // Use this for initialization void Start () { } // Update is called once per frame void Update () { this.transform.RotateAround (diqiu.position, Vector3.up, sudu); } }