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讨论)关于Serious Sam 将来何去何从(2017-08-07目前steam置顶

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一楼喂度娘,此翻译并不严谨(但也不是机翻),因为只想让大家了解下目前sam的动向
因为度娘的发帖机制,采取多楼层的设置,请大家随意插♂楼


IP属地:北京1楼2017-08-07 10:40回复
    http://steamcommunity.com/app/564310/discussions/0/1471966894869635283/


    IP属地:北京2楼2017-08-07 10:40
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      警告:我目前不负责任何口胡的内容,如有错误,请在楼中楼提出并修正,Thank you。


      IP属地:北京3楼2017-08-07 10:42
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        发帖人为2017开发者Solais
        ---介绍---
        First I'd like to thank you for yourcontinued support and reports!
        首先我感谢继续提出宝贵意见以及支持的玩家~
        After some thinking, we decided to take aslightly different method of communicating the update schedule of this game.From now on, we will be taking the following measures to keep everyone updatedand to keep the updates hopefully a lot more bug free.
        经过了一些沉思以后,我们决定用一个稍微不一样的沟通方法去更新这个游戏。从现在起,我们将采取以下措施,让每个人都能跟上更新,并希望更新希望能解决更多的bug。


        IP属地:北京4楼2017-08-07 10:43
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          - From now on, between patches, either in thisthread, or another, there will be a list of planned changes and fixes that willbe coming in the upcoming patch. This way we can listen to feedback regards tothe upcoming changes and adjust if really necessary.
          从现在起,无论是在这个帖子中,还是在另一个帖子,都会有一个计划的更改和修复的列表,将在即将到来的补丁中出现。这样我们就可以听取对即将到来的变化的反馈意见,并在必要时进行调整。


          IP属地:北京5楼2017-08-07 10:44
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            We will be slowing the time between patches and making the closed beta test period longer. This latest patch already took a month (as there are only 3 of us working on it), and that will likely be the norm from now on. We will also take likely up to a week of closed beta time, so we can find every new code-related bug that was likely introduced to the engine thanks to Fusion using the same branch as SS4.
            我们将减缓补丁之间的时间,使关闭beta测试周期更长。这个最新的补丁已经花了一个月(因为我们只有3的人在开发它),从现在起这很可能会变成家常便饭。我们也将有可能到一周内测的时间,所以我们可以发现每一个新的相关代码bug,以防万一把这些bug因为fusion引擎的关系带入SS4


            IP属地:北京6楼2017-08-07 10:47
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              - There will be Serious difficultyrebalances to problematic areas. Regards to 400% increased health, we werethinking about adding SS1-style ammopacks to problematic areas, might happen,might not; it would easily unbalance the regular unmodified difficulties, whichare of higher priority, so it's still in consideration. I do have to point outthat those who play with such custom difficulty are around 0.1% of all players,so the priority of balancing that setting is miniscule.
              在“serious”难度下将会重新平衡一些有问题的区域,考虑到拥有400%的生命值,我们设计了SS1风格的弹药包(这段我自己也有点萌币),这个物品在原来设置的难度的下会造成游戏的不公平,这点是我们优先考虑的事情。所以我们很小心……


              IP属地:北京7楼2017-08-07 10:55
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                - Will work on bettertelegraphing the Hard+ attacks; already got some ideas. There will be also afew changes to how and when the enemies will use them (not too close, etc.).
                将会在Hard+难度上优化传送机制(telegraphphing原意是打电报,但是我在这里就理解为传送机制了,有问题在楼中楼跟我说下)。已经有一些解决的办法了。还会有一些关于敌人什么时间和什么地点利用这个小改动(以后妈妈再也不怕炸弹人突然召唤在我面前了)
                - Lots of bugfixes, as usual. Some levelbased ones are already fixed. Today we identified an embarrassing oversightthat prevented the Russian voices to work, so that will be fixed too.
                修复了大量的bug,正如以前一样,有些关卡已经修复了。今天我们识别了一个很尴尬的疏忽,俄罗斯语音不出来了,所以那也将会被修复(sam在毛子中人气很高)


                IP属地:北京8楼2017-08-07 11:01
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                  ---展望未来(重点来了)---
                  Some might have already heard it, but thisFusion project originally started, when Croteam CEO Roman Ribaric (one of themain designers of TFE, inventor of the character and name of Serious Sam, thebeheaded enemies and the voice of the kamikaze, among many other things) haveproposed a list of changes to Serious Sam 3 to make it "more similar tothe original games". This project was called the "Sam3 Remaster",and many of its changes already made it into the Fusion-version of Serious Sam3.
                  有些人已经听说过了,fusion项目已经开始了。当Croteam的CEO——Roman Ribaric(第一次出击的主要设计者,sam行头的设计者还有无头兵的设计者,当然^……………………无头自爆兵的声音也是他的)已经罗列出一个关于SS3的改动清单,这个改动清单名为“SS3重制版)有一些改动已经在Fusion中的SS3中体现出来了(比如一开始的火箭炮就是)


                  IP属地:北京9楼2017-08-07 11:06
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                    With Fusion now covering all games, we werethinking about making changes to all of them, some smaller, some larger.
                    当fusion现在已经覆盖了所有的游戏,我们会思考改动所有的游戏,有些是小变化,有些则是大的。
                    In general, we decided on three phases ofPost-Release Remasters, which will be worked on as soon as we conclude theregular versions as "stable enough".
                    总的来说,我们决定了3步释放期重制计划,直到我们认为现在这个游戏版本已经很稳定了


                    IP属地:北京10楼2017-08-07 11:11
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                      The three phases will all cover one (or twoin case of SSHD) game. The order of which of these phases will be covered firstis not yet set in stone, just as their planned features are yet to be set inthat stone as well. (So don't take it as promises.)
                      三步计划将会覆盖1个(或者两个游戏,因为HD系列的游戏)这三步的顺序还没有落井下石,就是我们的一个计划(所以这帖子不是承诺)


                      IP属地:北京11楼2017-08-07 11:13
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                        The three phases are the following:
                        以下就是三步计划
                        1. Legend of the Beast Redux
                        1.Legend of the beast 的重做
                        To be really honest here, I'm sure most ofyou didn't really like this DLC. It barely gave anything new, just three levelswith questionable design. It really wasn't that fun.
                        说实话,我肯定大部分人都不喜欢这个dlc,几乎没给你什么新鲜的东西,就是充满有疑问改动的三个地图,一点也不好玩(我不这么觉得,我反正觉得可玩性挺高的。需要利用好身上所有的武器)
                        - The levels will receive a rebalance; thenew design will be comparable to Metropolis' difficulty and weapon loadout,considering that these levels take place after that one.
                        关卡会重新平衡,新设计将会与Metropolis的难度和武器设定相似(一时半会儿想不起来这个地图是哪一关,会考虑到那些关卡会不会代替原来的关卡
                        - There will be at least one new enemy typeand a new weapon.
                        至少有一个新种类敌人和一个新武器(cool)
                        - Other potential additions that are notyet set in stone.
                        其他的额外选项还未落井下石


                        IP属地:北京12楼2017-08-07 11:18
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                          我来插♂一下


                          IP属地:北京来自Android客户端13楼2017-08-07 11:23
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                            - Plot and Lore Remaster: Since SS1, the plotof the series have progressed quite a lot thanks to SS3, TLH and even SS4 andSS2R. Due to this, the plot of SSHD is full of inconsistencies. No other gameis more guilty of this than TSE, where the plot pretty much ignores everythingtold in TFE and is full of holes. Rewrites to Netricsa entries will happen, andlikely there will be also some extra added to the games, like collectible lore items.
                            剧情和背景知识的重做,拜ss3干的好事儿,ss1因为ss3,VR最后的希望,甚至是即将来临的SS4和SS2R,sam的剧情变得十分有深度,所以这下好了,SSHD的剧情就很不合逻辑了。TSE首当其冲,无疑是最出线的(但是我最喜欢TSE了),TSE已经完全无视了TFE的设定了,剧情还全是漏洞,(玛雅,波斯,中世纪,那个时候的SAM脑洞大开,造就了如今的SS2)将完全重写Netricsa的整个来源,(怎么跑到Sam的脑子里的)可能还会添加一些额外的猛料,比如说可收集物。


                            IP属地:北京14楼2017-08-07 11:35
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                              - [Maybe] Cutscene Remaster: With TSEgetting an updated story, with that will come a few new cutscenes (and anedited intro; don't worry, the original will be still kept as part of DemoPalenque). We are also looking into re-recording the most important TFEcutscenes so they can be played in Multiplayer as well. (Though this processwill take some time, hence the "maybe").
                              [有可能]过场重制(终于不用看逗b版了)第二次出击如果成为正史的一部分的话,将会有一些新的过场(和一个修改过的进场,不要担心,原版依然还能再演示版本中再次看到)。
                              我们也会在此录制一些第一次出击的一些重要的过场,以便于可以在多人玩上(这个工作量很大,所以在标题上打上了也许……)
                              - Misc. Remaster: Do you member thosemaps from the loading screens of SS1? We member.
                              其他的重制:你还记得原版的那个载入中的世界地图吗?我们还记得。


                              IP属地:北京15楼2017-08-07 11:42
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