Tweaks
Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
Slightly reduced enemy accuracy on "Hard" difficulty
Increased HUD visibility when sensors are damaged
Slightly reduced Okkar Drone burst duration
Slightly reduced Coil Gun spread
Destroyed ships no longer deal collision damage while tailspinning
Show message when fuel limit is reached
Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
Increased Temporal Anti-Aliasing sharpness
Updated tonemapper and color grading to work with UE4.16
Added a "fully mined" indication sound
Used a special warning sound for silo missiles
VR: You can now reset your camera orientation via the gamepad by holding down [Select]
VR: Decreased the size of the mission markers
VR: The Oculus Rift mirror window is now undistorted
VR: Added "aim with headtracking" option to keyboard options menu
VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
VR: Enabled monoscopic far field rendering, which should improve performance a bit
VR: The sensor damage screen effects are now disabled while the player is in a menu
VR: You can now reset the device orientation during cinematics playback
VR: Added some missing UI animations