HEX Changelist: Freelancer.exe 213EC810000f40000f;maximum draw distance for some bases (like battleships) 00238983FE087D16D8C090D8C0;quadruple existing LODranges 0244F7B889E875;gamma ranges from 0.5 to 1.5, not 1.0 to 2.0 1D848C1000000f1562500f;square of distance from loot that the "tractor all" button appears on HUD / can tractor in loot 1D7E80300f350f;cruise speed display limit (note: same offset as Schmackbolzen's tradelane waypoint reached distance) 0EF455E8A6A406B8000000;remove top-right bracket of target 0EF4A5E856A406B8000000;remove bottom-left bracket of target 1D84840000803FCDCCCC3D;seconds between updates of displays in weapons list Content.dll 11BC682500d3000d;NPC max spawn distance in SP and MP 0D3C362500f3000f;maximum distance that NPCs will persist in SP 0C49742500f3000f;patrol_path NPC min spawn distance check, patrol_path spawns below this distance will be rejected; use this in tandem with above to raise patrol_path spawn ranges 06C7172500f3000f;max range at which NPCs will initiate scan of your cargo 0C4C062000f2500f;max distance from player position at spawn moment that an NPC patrol with arrival = cruise will fly to when spawned 11C2C42500f3000f;distance at which NPC mission target ships in randommissions are created 0F17D92625f3150f;distance at which NPC wave ships in randommissions are created 11C2B07500f20000f;distance at which mission target solars in randommissions are created 11C2CC2000f2500f;max range at which randommission NPCs will engage enemies; outside of this range, their behavior will be strange (fly around in circles, ignore fire, etc.) Common.dll 13E52C0400;NPCs use scanner (enables CMs) 13F48C10000f20000f;max docking initiation distance 03A2B30609;allow mine dropping in cruise 13DFDC1.74f2f;multiplier for fill_dist in CmnAsteroid::CAsteroidField::near_field calculation, increase this to make FL render asteroid fields from greater distances Server.dll 00960C0C00;fix explosion damage not causing full damage (or no damage) on large ships and bases