The Long Dark Updated to version 1.16 [33814] -- "RUGGED SENTINEL"
http://store.steampowered.com/news/?appids=305620
漫漫长夜更新至版本v1.16 ——“顽强的守卫”
(顽强的守卫应该是指新加入的动物——驼鹿,译者注)
Hello community,
社区小伙伴们,大家好,
We've just updated The Long Dark to version 1.16, introducing our first major update to Survival Mode since we launched WINTERMUTE on August 1st.
我们刚刚更新了漫漫长夜的新版本1.16,这是八月份我们发售剧情《沉寂凛冬》以来对生存模式做出的第一次主要更新。
Full Release Notes available below:
完整的版本更新日志如下:
NOTE: We are still investigating some issues with the Faithful Cartographer achievement; we hope to have it fixed soon and will update shortly.
注意:我们仍在努力解决忠实制图师成就的一些问题;我们希望能尽快修复,稍后会更新。
NEW!
新特性!
Added the Moose to all Survival Mode regions.
在生存模式的所有区域(地图)中添加了驼鹿。
Added the Broken Ribs Affliction.
增加新疾病:肋骨骨折。(被驼鹿顶撞后产生,120小时内无法攀爬,负重减少7.5公斤,奔跑速度大概只有正常的四分之一,译者注)
Added the Moose-Hide Cloak gear item.
加入新物品:驼鹿斗篷。(防护较好,保温效果较差,译者注)
Added the Moose-Hide Satchel gear item.
加入新物品:驼鹿背包。(增加5公斤负重,译者注)
Milton is now playable in Survival Mode, as "Mountain Town", including a full Loot and Wildlife pass.
将弥尔顿小镇(故事模式的城镇)加入生存模式,包含完整的掉落列表和野生动物。(连接神秘湖和孤寂沼泽区域,灰色母亲不在生存模式中出现)
New Save System for WINTERMUTE.
剧情模式引入新的存档机制。
New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor
剧情模式加入新探索模式:对应三个难度等级:菜鸟幸存者,有能力的幸存者,顽强的幸存者
New Custom Experience Toolbox for Survival Mode.
生存(沙盒)模式加入自定义难度工具箱。
New Worn Clothing Weight Modifier.
新旧衣物重量调节。(旧衣物会变轻,译者注)
Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.
在所有区域添加极光闪电,在晚上有极光时出现。
ART
美术
General texture clean-up.
常规纹理清理。
General art optimizations to improve performance.
常规艺术优化,以提高性能。
Reduced opacity of nighttime breath effect.
减少夜间呼吸效果的不透明度。
Additional beautification around Coastal Highway Quonset
美化沿海公路活动房周围的环境。
Additional beautification around Pleasant Valley townsite.
美化宜人山谷小镇周围的环境。
[Wintermute] Added missing texture to chair in cinematic.
在剧情模式过场动画中添加缺少的纹理。
Fixed floating bones in Forlorn Muskeg Bear Den.
修复了孤寂沼泽熊洞中漂浮的骨头。
Fixed floating Wood object in Mountain Town.
修复了林狼雪岭中漂浮的木质物体。
Fixed the sun position in all regions to ensure it rises in the East and sets in the West.
修复了所有区域太阳的位置,确保它从东边升起,并在西边落下。
General clean up on "out of bounds" areas.
常规清理“界外”地区。
GAMEPLAY
主要是bug修复,[Survival]为生存模式,[Wintermute] 为剧情模式,[Both]两者都有。
[Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam.
修复了卡特水电大坝涡轮间无法搜刮物品的bug。
[Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset.
修复了沿海公路活动房无法搜刮物品的bug。
[Survival] Fixed inaccessible loot in Cave in Mountain Town.
修复了林狼雪岭山洞中无法搜刮物品的bug。
[Survival] General loot tuning for Broken Railroad region.
修改了神秘湖铁路地区的掉落概率。
[Survival] Fixed inactive container item in Hunting Lodge basement.
修复了捕兽者之家收纳箱不可用的bug。[Survival] Fixed missing corpses and containers in Broken Railroad region.
修复了神秘湖铁路地区消失的尸体和收纳箱
[Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge.
修复了捕兽者之家与木箱子和手电筒相关的进程阻断。
[Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions.
弥尔顿小镇连接神秘湖和孤寂沼泽区域。
[Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission.
修复了支线任务 ——“湖上枪声"中部分字符丢失的bug。
[Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information.
当前剧情进展(完成度,百分数形式)现在作为游戏存档信息的一部分显示。
[Survival] Fixed issue where player could get into a half-buried car on Coastal Highway.
修复玩家可以进入半掩埋汽车的bug。
[Survival] UI updates to clarify Encumbered and "buffed" carrying capacity states.
用户界面更新,明确精神抖擞和疲惫状态下的负重能力。
[Survival] Loot updates to Pleasant Valley to reflect additional beautifications.
惬意山谷掉落更新,体现额外的美感。
[Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances.
在用户急救界面中为疾病添加编号,以便有多种疾病时更容易处理。
[Both] Fixed some inconsistencies in UIs that presented "cancel" options where that functionality did not exist.
修正了在不存在取消功能的情况下提供“取消”选项的用户界面中的某些不一致性。
[Wintermute] Added some failsafe logic to ensure the Old Bear doesn't get stuck and prevent completion of the Bear Hunt mission.
添加了一些失败保护逻辑,确保不会发生因熊被卡住而不能完成猎熊任务的情况。
[Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times.
减少鹿尸体的肢解时间至60分钟,以平衡驼鹿和熊的肢解时间。
[Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now.
玩家在剧情模式第二章中完成猎熊任务后,修改极光出现频率。现在会更频繁地出现极光。
[Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces.
控制缓冲器可以在采集和肢解时使用。
[Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player's Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle.
修复了煤油灯在战斗中掉落,在没有熄灭的条件下回到玩家的背包,而消耗完所有燃料的bug。
[Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player's Backpack.
修复了用于增加信任的物品在结束信任对话后,可能不会正确显示在背包中的bug。
[Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting.
修正了采集熊尸时,玩家视角进入熊体内的bug。
[Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother's fire.
修复了站在灰色母亲的火炉中不会受伤的bug。
[Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result.
修复了入侵者难度的部分参数实际上是潜行者数据的bug,因此入侵者难度现在更具挑战性。
[Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.
修复了战斗系统可能导致玩家失去控制的bug。
AUDIO
音频
Several UI audio elements fixed.
修复了几个用户界面的音频元素。
[Wintermute] Fixed bug where lit Flare audio could carry into cinematics.
修正了正在燃烧的火把的音效可能进入过场动画的bug。
Moved triggers for "night is coming" gameplay VO to ensure they happen before it gets dark at dusk.
移除“夜晚即将来临”游玩视频对象的触发点,以确保它们在黄昏天色变暗之前发生。
Modified frequency of exploration music in Timberwolf Mountain region.
调整了林狼雪岭地区探索音乐的出现频率。
General audio fixes for Grey Mother's House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)
灰色母亲的房子(米尔顿)的常规音频修复。邮局(米尔顿)和猎人小屋(神秘湖铁路地区)
GENERAL FIXES
一般修复
[Both] General navmesh updates.
常规导航网格更新。
[Both] The game will now automatically detect Polish and Italian text based on system language settings.
现在游戏会根据系统语言,自动设置游戏语言为波兰/意大利语。
[Survival] Added more backer info to Cairns.
增加更多石碓支持者的信息。
http://store.steampowered.com/news/?appids=305620
漫漫长夜更新至版本v1.16 ——“顽强的守卫”
(顽强的守卫应该是指新加入的动物——驼鹿,译者注)
Hello community,
社区小伙伴们,大家好,
We've just updated The Long Dark to version 1.16, introducing our first major update to Survival Mode since we launched WINTERMUTE on August 1st.
我们刚刚更新了漫漫长夜的新版本1.16,这是八月份我们发售剧情《沉寂凛冬》以来对生存模式做出的第一次主要更新。
Full Release Notes available below:
完整的版本更新日志如下:
NOTE: We are still investigating some issues with the Faithful Cartographer achievement; we hope to have it fixed soon and will update shortly.
注意:我们仍在努力解决忠实制图师成就的一些问题;我们希望能尽快修复,稍后会更新。
NEW!
新特性!
Added the Moose to all Survival Mode regions.
在生存模式的所有区域(地图)中添加了驼鹿。
Added the Broken Ribs Affliction.
增加新疾病:肋骨骨折。(被驼鹿顶撞后产生,120小时内无法攀爬,负重减少7.5公斤,奔跑速度大概只有正常的四分之一,译者注)
Added the Moose-Hide Cloak gear item.
加入新物品:驼鹿斗篷。(防护较好,保温效果较差,译者注)
Added the Moose-Hide Satchel gear item.
加入新物品:驼鹿背包。(增加5公斤负重,译者注)
Milton is now playable in Survival Mode, as "Mountain Town", including a full Loot and Wildlife pass.
将弥尔顿小镇(故事模式的城镇)加入生存模式,包含完整的掉落列表和野生动物。(连接神秘湖和孤寂沼泽区域,灰色母亲不在生存模式中出现)
New Save System for WINTERMUTE.
剧情模式引入新的存档机制。
New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor
剧情模式加入新探索模式:对应三个难度等级:菜鸟幸存者,有能力的幸存者,顽强的幸存者
New Custom Experience Toolbox for Survival Mode.
生存(沙盒)模式加入自定义难度工具箱。
New Worn Clothing Weight Modifier.
新旧衣物重量调节。(旧衣物会变轻,译者注)
Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.
在所有区域添加极光闪电,在晚上有极光时出现。
ART
美术
General texture clean-up.
常规纹理清理。
General art optimizations to improve performance.
常规艺术优化,以提高性能。
Reduced opacity of nighttime breath effect.
减少夜间呼吸效果的不透明度。
Additional beautification around Coastal Highway Quonset
美化沿海公路活动房周围的环境。
Additional beautification around Pleasant Valley townsite.
美化宜人山谷小镇周围的环境。
[Wintermute] Added missing texture to chair in cinematic.
在剧情模式过场动画中添加缺少的纹理。
Fixed floating bones in Forlorn Muskeg Bear Den.
修复了孤寂沼泽熊洞中漂浮的骨头。
Fixed floating Wood object in Mountain Town.
修复了林狼雪岭中漂浮的木质物体。
Fixed the sun position in all regions to ensure it rises in the East and sets in the West.
修复了所有区域太阳的位置,确保它从东边升起,并在西边落下。
General clean up on "out of bounds" areas.
常规清理“界外”地区。
GAMEPLAY
主要是bug修复,[Survival]为生存模式,[Wintermute] 为剧情模式,[Both]两者都有。
[Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam.
修复了卡特水电大坝涡轮间无法搜刮物品的bug。
[Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset.
修复了沿海公路活动房无法搜刮物品的bug。
[Survival] Fixed inaccessible loot in Cave in Mountain Town.
修复了林狼雪岭山洞中无法搜刮物品的bug。
[Survival] General loot tuning for Broken Railroad region.
修改了神秘湖铁路地区的掉落概率。
[Survival] Fixed inactive container item in Hunting Lodge basement.
修复了捕兽者之家收纳箱不可用的bug。[Survival] Fixed missing corpses and containers in Broken Railroad region.
修复了神秘湖铁路地区消失的尸体和收纳箱
[Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge.
修复了捕兽者之家与木箱子和手电筒相关的进程阻断。
[Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions.
弥尔顿小镇连接神秘湖和孤寂沼泽区域。
[Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission.
修复了支线任务 ——“湖上枪声"中部分字符丢失的bug。
[Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information.
当前剧情进展(完成度,百分数形式)现在作为游戏存档信息的一部分显示。
[Survival] Fixed issue where player could get into a half-buried car on Coastal Highway.
修复玩家可以进入半掩埋汽车的bug。
[Survival] UI updates to clarify Encumbered and "buffed" carrying capacity states.
用户界面更新,明确精神抖擞和疲惫状态下的负重能力。
[Survival] Loot updates to Pleasant Valley to reflect additional beautifications.
惬意山谷掉落更新,体现额外的美感。
[Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances.
在用户急救界面中为疾病添加编号,以便有多种疾病时更容易处理。
[Both] Fixed some inconsistencies in UIs that presented "cancel" options where that functionality did not exist.
修正了在不存在取消功能的情况下提供“取消”选项的用户界面中的某些不一致性。
[Wintermute] Added some failsafe logic to ensure the Old Bear doesn't get stuck and prevent completion of the Bear Hunt mission.
添加了一些失败保护逻辑,确保不会发生因熊被卡住而不能完成猎熊任务的情况。
[Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times.
减少鹿尸体的肢解时间至60分钟,以平衡驼鹿和熊的肢解时间。
[Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now.
玩家在剧情模式第二章中完成猎熊任务后,修改极光出现频率。现在会更频繁地出现极光。
[Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces.
控制缓冲器可以在采集和肢解时使用。
[Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player's Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle.
修复了煤油灯在战斗中掉落,在没有熄灭的条件下回到玩家的背包,而消耗完所有燃料的bug。
[Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player's Backpack.
修复了用于增加信任的物品在结束信任对话后,可能不会正确显示在背包中的bug。
[Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting.
修正了采集熊尸时,玩家视角进入熊体内的bug。
[Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother's fire.
修复了站在灰色母亲的火炉中不会受伤的bug。
[Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result.
修复了入侵者难度的部分参数实际上是潜行者数据的bug,因此入侵者难度现在更具挑战性。
[Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.
修复了战斗系统可能导致玩家失去控制的bug。
AUDIO
音频
Several UI audio elements fixed.
修复了几个用户界面的音频元素。
[Wintermute] Fixed bug where lit Flare audio could carry into cinematics.
修正了正在燃烧的火把的音效可能进入过场动画的bug。
Moved triggers for "night is coming" gameplay VO to ensure they happen before it gets dark at dusk.
移除“夜晚即将来临”游玩视频对象的触发点,以确保它们在黄昏天色变暗之前发生。
Modified frequency of exploration music in Timberwolf Mountain region.
调整了林狼雪岭地区探索音乐的出现频率。
General audio fixes for Grey Mother's House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)
灰色母亲的房子(米尔顿)的常规音频修复。邮局(米尔顿)和猎人小屋(神秘湖铁路地区)
GENERAL FIXES
一般修复
[Both] General navmesh updates.
常规导航网格更新。
[Both] The game will now automatically detect Polish and Italian text based on system language settings.
现在游戏会根据系统语言,自动设置游戏语言为波兰/意大利语。
[Survival] Added more backer info to Cairns.
增加更多石碓支持者的信息。