心灵终结3ini吧 关注:11,102贴子:201,371

没错,还是那个太阳能射线枪,换了个形式

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IP属地:安徽1楼2019-03-09 22:37回复
    这该死的度娘,我gif6MB上传不上来


    IP属地:安徽2楼2019-03-09 22:40
    回复
      ;rules
      ;该注册的注册,不注册崩了或者不理想别找我
      ;不提供光束和图标,可以调用已有的
      ;修改部分:
      AnimToInfantry=BRUTE,BANE_N,SYNC_N,DUPL,KINGS,ZORB_N,RAIL,DEVI,SOLARLASER1,SOLARLASER3,SOLARLASER2
      ;artmo IDs 0 1 2 3 4 5 6 7 8 9 10(一定要改,否则失败)
      [ArmorTypes]
      solarlaser1kill=0%
      solarmiskill=0%
      solarlaser3kill=0%
      solarlaser2kill=0%


      IP属地:安徽3楼2019-03-09 23:14
      回复
        [SolarFirer];注册为建筑
        Image=FAHARB
        UIName=Name:SOLARFIRER
        Name=SolarFirer
        BuildCat=Tech
        SuperWeapon=SolarX2Special ;核心超武
        Strength=550
        Armor=special
        TechLevel=1
        Adjacent=7
        Sight=7
        DetectDisguise=no
        Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3
        AIBasePlanningSide=0
        Cost=1
        Bounty.Value=100
        Bounty=no
        BaseNormal=no
        Points=0
        Drainable=yes
        Power=0
        Crewed=no
        Capturable=false
        Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
        DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
        MaxDebris=2
        MinDebris=1
        Primary=SolarSpawnWP ;核心武器
        ThreatPosed=0
        DamageParticleSystems=SparkSys,LGSparkSys
        IsBaseDefense=no
        HasStupidGuardMode=false
        GuardRange=512
        Powered=no
        AttackCursorOnFriendlies=yes
        [SolarSpawnWP]
        Damage=1
        Range=300
        ROF=5
        Projectile=SolarSpawnProj
        Warhead=SolarSpawnWH
        Speed=100
        OmniFire=yes
        [SolarSpawnWP2]
        Damage=1
        Range=300
        ROF=5
        Projectile=Invisible3
        Warhead=SolarSpawnWH2
        Speed=100
        OmniFire=yes
        [SolarSpawnProj]
        Inviso=yes
        Image=none
        AA=yes
        AG=yes
        Airburst=yes
        AirburstSpread=0.01
        AirburstWeapon=SolarSpawnWP2
        [SolarSpawnWH]
        Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
        Versus.solarlaser2kill=50000%
        AttackFriendlies=yes
        CellSpread=0.5
        InfDeathAnim=SolarSpawn1
        AffectsAllies=no
        Versus.none.ForceFire=no
        Versus.none.Retaliate=no
        Versus.none.PassiveAcquire=no
        Versus.flak.ForceFire=no
        Versus.flak.Retaliate=no
        Versus.flak.PassiveAcquire=no
        Versus.plate.ForceFire=no
        Versus.plate.Retaliate=no
        Versus.plate.PassiveAcquire=no
        Versus.light.ForceFire=no
        Versus.light.Retaliate=no
        Versus.light.PassiveAcquire=no
        Versus.medium.ForceFire=no
        Versus.medium.Retaliate=no
        Versus.medium.PassiveAcquire=no
        Versus.heavy.ForceFire=no
        Versus.heavy.Retaliate=no
        Versus.heavy.PassiveAcquire=no
        Versus.wood.ForceFire=no
        Versus.wood.Retaliate=no
        Versus.wood.PassiveAcquire=no
        Versus.steel.ForceFire=no
        Versus.steel.Retaliate=no
        Versus.steel.PassiveAcquire=no
        Versus.concrete.ForceFire=no
        Versus.concrete.Retaliate=no
        Versus.concrete.PassiveAcquire=no
        Versus.special_1.ForceFire=no
        Versus.special_1.Retaliate=no
        Versus.special_1.PassiveAcquire=no
        Versus.special_2.ForceFire=no
        Versus.special_2.Retaliate=no
        Versus.special_2.PassiveAcquire=no
        Wall=no
        Wood=no
        Conventional=no
        PreventScatter=yes
        Malicious=no
        UnitLost.Suppress=yes
        [SolarSpawnWH2]
        Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
        Versus.solarlaser1kill=50000%
        CellSpread=0.5
        AnimList=SolarSpawn2
        InfDeathAnim=SolarSpawn2
        AffectsAllies=no
        Wall=no
        Wood=no
        Versus.none.ForceFire=no
        Versus.none.Retaliate=no
        Versus.none.PassiveAcquire=no
        Versus.flak.ForceFire=no
        Versus.flak.Retaliate=no
        Versus.flak.PassiveAcquire=no
        Versus.plate.ForceFire=no
        Versus.plate.Retaliate=no
        Versus.plate.PassiveAcquire=no
        Versus.light.ForceFire=no
        Versus.light.Retaliate=no
        Versus.light.PassiveAcquire=no
        Versus.medium.ForceFire=no
        Versus.medium.Retaliate=no
        Versus.medium.PassiveAcquire=no
        Versus.heavy.ForceFire=no
        Versus.heavy.Retaliate=no
        Versus.heavy.PassiveAcquire=no
        Versus.wood.ForceFire=no
        Versus.wood.Retaliate=no
        Versus.wood.PassiveAcquire=no
        Versus.steel.ForceFire=no
        Versus.steel.Retaliate=no
        Versus.steel.PassiveAcquire=no
        Versus.concrete.ForceFire=no
        Versus.concrete.Retaliate=no
        Versus.concrete.PassiveAcquire=no
        Versus.special_1.ForceFire=no
        Versus.special_1.Retaliate=no
        Versus.special_1.PassiveAcquire=no
        Versus.special_2.ForceFire=no
        Versus.special_2.Retaliate=no
        Versus.special_2.PassiveAcquire=no
        Conventional=no
        PreventScatter=yes
        Malicious=no
        UnitLost.Suppress=yes


        IP属地:安徽4楼2019-03-09 23:14
        回复
          [SolarX2Special] ;第一个坐标
          UIName=Name:SolarLaser
          Name=SolarLaser
          RechargeTime=0.002
          Type=ChronoSphere
          IsPowered=false
          Action=ChronoSphere
          SidebarPCX=solarlasericon.pcx
          PreClick=yes
          ShowTimer=yes
          DisableableFromShell=no
          Range=2
          SW.Range=0
          LineMultiplier=1
          SW.FireIntoShroud=no
          Chronosphere.ReconsiderBuildings=no
          Chronosphere.BlowUnplaceable=no
          SW.CreateRadarEvent=no
          EVA.Ready=EVA_BattlePowerReady
          EVA.Activated=none
          EVA.Detected=none
          SW.AffectsHouse=owner
          SW.AffectsTarget=land
          SW.RequiresTarget=land,empty
          SW.PostDependent=SolarX3Special ;第二个坐标
          Cursor=Mercury
          SW.Animation=none
          NoCursor=NoCanDo
          FlashSidebarTabFrames=0
          Chronosphere.BlastSrc=SolarSpawn1
          Chronosphere.BlastDest=SolarSpawn4
          Chronosphere.KillOrganic=no
          [SolarX3Special] ;第二个坐标
          UIName=Name:SolarLaser
          Name=SolarLaser
          IsPowered=false
          RechargeTime=0.0001
          Type=ChronoWarp
          Action=Custom
          SidebarImage=XXXXICON
          PostClick=yes
          PreDependent=ChronoSphere
          Range=2
          LineMultiplier=1
          SW.CreateRadarEvent=no
          SW.AffectsHouse=owner
          SW.RequiresTarget=land,empty
          Cursor=Mercury
          NoCursor=NoCanDo
          FlashSidebarTabFrames=0


          IP属地:安徽5楼2019-03-09 23:15
          回复
            [SOLARLASER1] ;注册为步兵
            CivilianEnemy=yes
            UIName=Name:DUMMYDUMMY
            Name=DUMMYDUMMY
            PixelSelectionBracketDelta=9999
            Category=Soldier
            Prerequisite=GAPILE,GAMERC,GATECH
            Cloneable=no
            Primary=SolarLaserWP
            OpenTransportWeapon=0
            NavalTargeting=5
            LeadershipRating=99
            AlternateTheaterArt=yes
            Assaulter=yes
            EVA.Lost=none
            CrushSound=InfantrySquish
            Cru****le=no
            TiberiumProof=yes
            Strength=125
            Armor=solarlaser1kill
            AttachEffect.Animation=SOLARLASER1KILL
            AttachEffect.Duration=-1
            TechLevel=11
            Pip=red
            Sight=0
            Speed=0
            Owner=Europeans,UnitedStates,Pacific
            AllowedToStartInMultiplayer=no
            Cost=0
            Soylent=0
            Points=100
            Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
            PhysicalSize=1
            SpeedType=Amphibious
            MovementZone=AmphibiousDestroyer
            ThreatPosed=0
            UseOwnName=false
            Fearless=yes
            CanBeReversed=no
            ImmuneToEMP=no
            Chronoshift.Cru****le=no
            AttackFriendlies=yes
            Selectable=no
            IsSelectableCombatant=no
            RadarInvisible=yes
            [SolarLaserWP]
            Damage=1
            ROF=1
            Range=24
            Speed=100
            Projectile=InvisibleSolar
            Warhead=SolarLaserWH
            AttackFriendlies=yes
            [SolarLaserWH]
            Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
            Versus.solarmiskill=5%
            CellSpread=3
            Bright=yes
            AnimList=TARCFX2
            InfDeathAnim=PLASMDIE
            WallAbsoluteDestroyer=yes
            [InvisibleSolar]
            AA=yes
            AG=yes
            Inviso=yes
            Image=none
            Airburst=yes
            AirburstSpread=0.01
            AirburstWeapon=SolarLaserWP2
            [SolarLaserWP2]
            Damage=110
            ROF=0
            Range=24
            Speed=100
            Projectile=InvisibleHigh
            Warhead=SolarLaserWH2
            Bright=no
            [SolarLaserWH2]
            Verses=180%,160%,150%,190%,160%,150%,190%,180%,130%,100%,100%
            InfDeath=4
            CellSpread=3
            Wood=yes
            Wall=yes
            InfDeathAnim=PLASMDIE
            WallAbsoluteDestroyer=yes
            DamageAirThreshold=-1
            MinDebris=3
            MaxDebris=6


            IP属地:安徽6楼2019-03-09 23:15
            回复
              [SOLARLASER2] ;注册为步兵
              CivilianEnemy=yes
              UIName=Name:DUMMYDUMMY
              Name=DUMMYDUMMY
              Category=Soldier
              Prerequisite=SOVWEAP,NATECHR
              Primary=V3LauncherX2
              Spawns=SolarLaserMis
              SpawnsNumber=1
              SpawnRegenRate=25000
              SpawnReloadRate=25000
              NoSpawnAlt=yes
              OmniFire=yes
              EVA.Lost=none
              Strength=125
              Armor=solarlaser2kill
              AttachEffect.Animation=SOLARLASER2KILL
              AttachEffect.Duration=-1
              TechLevel=11
              CrateGoodie=yes
              Sight=0
              Speed=0
              Owner=USSR,Latin,Chinese
              Cost=0
              Soylent=0
              Points=50
              ROT=5
              AllowedToStartInMultiplayer=no
              Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
              MovementZone=Infantry
              ThreatPosed=40
              Weight=4
              Size=6
              GuardRange=512
              TooBigToFitUnderBridge=true
              CanBeReversed=no
              AttackFriendlies=yes
              AttackCursorOnFriendlies=yes
              AlternateTheaterArt=yes
              Selectable=no
              IsSelectableCombatant=no
              RadarInvisible=yes
              [SolarLaserMis] ;注册为飞行器(不是载具飞行器)
              UIName=Name:DUMMYDUMMY
              Name=Scud Rocket
              FireAngle=0
              Strength=70
              Category=AirPower
              Armor=solarmiskill
              AttachEffect.Animation=SolarLaserMisKill
              AttachEffect.Duration=-1
              Spawned=yes
              MissileSpawn=yes
              ProtectedDriver=yes
              TechLevel=11
              Sight=0
              RadarInvisible=no
              Landable=yes
              MoveToShroud=yes
              Ammo=1
              Speed=30
              Owner=USSR,Latin,Chinese
              Cost=0
              Points=5
              ROT=0
              Crewed=no
              Explodes=no
              GuardRange=30
              Explosion=inviso
              MaxDebris=0
              Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
              MovementZone=Fly
              ThreatPosed=10
              NoShadow=yes
              Selectable=no
              IsSelectableCombatant=no
              Trainable=no
              DontScore=yes
              CanBeReversed=no
              Missile.Custom=yes
              Missile.TurnRate=0
              Missile.RaiseRate=1
              Missile.Acceleration=100
              Missile.Altitude=768
              Missile.Damage=1
              Missile.EliteDamage=1
              Missile.BodyLength=0
              Missile.LazyCurve=no
              Missile.Warhead=NotAnEiffelWH
              Missile.PitchFinal=0
              Missile.PitchInitial=0
              Missile.TiltFrames=0
              Missile.PauseFrames=0
              Missile.EliteWarhead=NotAnEiffelWH
              Missile.TakeOffAnim=inviso
              Missile.TrailerAnim=inviso
              Missile.TrailerSeparation=0
              PixelSelectionBracketDelta=-9999
              CivilianEnemy=yes
              [V3LauncherX2]
              Damage=1
              ROF=150
              Range=512
              Spawner=yes
              Projectile=Invisible3
              Speed=100
              Warhead=SpecialSL
              AttackFriendlies=yes
              [SpecialSL]
              Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
              Versus.solarlaser3kill=5%


              IP属地:安徽7楼2019-03-09 23:15
              回复
                [SOLARLASER3] ;注册为步兵
                CivilianEnemy=yes
                UIName=Name:DUMMYDUMMY
                Name=DUMMYDUMMY
                Image=FAKEP
                Prerequisite=YURWEAP,YATECH
                Category=Soldier
                Strength=125
                TechLevel=11
                EVA.Lost=none
                Sight=0
                MoveToShroud=no
                Speed=0
                Owner=PsiCorps
                AllowedToStartInMultiplayer=no
                Cost=0
                Soylent=0
                Bounty.Value=0
                Bounty=yes
                Bounty.Display=yes
                Points=0
                PixelSelectionBracketDelta=9999
                Insignia.Veteran=dummy
                Insignia.Elite=dummy
                Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
                SpeedType=Foot
                MovementZone=Infantry
                Armor=solarlaser3kill
                AttachEffect.Animation=SOLARLASER3KILL
                AttachEffect.Duration=-1
                Weight=1
                ThreatPosed=0
                Size=15
                Bunkerable=no
                Trainable=no
                CanBeReversed=no
                IronCurtain.Modifier=0
                Chronoshift.Allow=no
                DontScore=yes
                Selectable=no
                IsSelectableCombatant=no
                [SolarLaserMisKillWH]
                CellSpread=3
                Wall=no
                Wood=no
                Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
                Versus.solarmiskill=300%
                DamageAirThreshold=-1
                Conventional=no
                PreventScatter=yes
                Malicious=no
                [SOLARLASER1KILLWH]
                CellSpread=3
                Wall=no
                Wood=no
                Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
                Versus.solarlaser1kill=300%
                Conventional=no
                PreventScatter=yes
                Malicious=no
                [SOLARLASER2KILLWH]
                CellSpread=3
                Wall=no
                Wood=no
                Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
                Versus.solarlaser2kill=300%
                Conventional=no
                PreventScatter=yes
                Malicious=no
                [SOLARLASER3KILLWH]
                CellSpread=.3
                PercentAtMax=.5
                Wall=no
                Wood=no
                Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
                Versus.solarlaser3kill=300%
                Conventional=no


                IP属地:安徽8楼2019-03-09 23:15
                回复
                  [NapalmCloud2] ;注册为粒子系统
                  Image=BFIRE
                  MaxDC=16
                  MaxEC=500
                  Damage=2
                  Warhead=IvanNapalmGas
                  StartFrame=0
                  EndStateAI=30
                  WindEffect=0
                  BehavesLike=Gas
                  StateAIAdvance=4
                  Radius=9
                  [IvanNapalmGas]
                  CellSpread=1
                  PercentAtMax=1
                  Verses=100%,100%,95%,100%,80%,90%,50%,60%,25%,80%,0%
                  InfDeath=4
                  ProneDamage=300%


                  IP属地:安徽9楼2019-03-09 23:16
                  收起回复
                    ;art
                    [SolarLaserMisKill]
                    Warhead=SolarLaserMisKillWH
                    Damage=1
                    Rate=200
                    Tiled=yes
                    AnimPalette=yes
                    ;想要光束自己配动画
                    [SOLARLASER1KILL]
                    Warhead=SOLARLASER1KILLWH
                    Damage=1
                    Rate=200
                    [SOLARLASER2KILL]
                    Warhead=SOLARLASER2KILLWH
                    Damage=1
                    Rate=200
                    Layer=top
                    Image=TARCTARG
                    CustomPalette=oldunitpal.pal
                    [SOLARLASER3KILL]
                    Warhead=SOLARLASER3KILLWH
                    Damage=1
                    Rate=200
                    Layer=top
                    Image=TARCTARG
                    CustomPalette=oldunitpal.pal
                    [TARCFX2]
                    Normalized=no
                    Layer=ground
                    Translucent=no
                    UseNormalLight=yes
                    Rate=400
                    Image=TARCFX
                    CustomPalette=profxpal.pal
                    ZAdjust=-75
                    Report=EurekaBlast
                    Crater=yes
                    Scorch=yes
                    SpawnsParticle=NapalmCloud2
                    SpawnsParticle.RangeMinimum=1
                    SpawnsParticle.RangeMaximum=3
                    NumParticles=9
                    [SolarSpawn1]
                    Rate=200
                    MakeInfantry=10
                    MakeInfantryOwner=killer
                    [SolarSpawn2]
                    Rate=200
                    MakeInfantry=8
                    MakeInfantryOwner=killer
                    [SolarSpawn4]
                    Rate=200
                    MakeInfantry=9
                    MakeInfantryOwner=killer
                    [SolarLaserMis]
                    SpawnDelay=1
                    Voxel=yes
                    ;创建一个单点vxl并做出hva,命名为SolarLaserMis
                    ;如有BUG请联系我,估计是哪个名字改错了
                    ;end


                    IP属地:安徽10楼2019-03-09 23:16
                    回复
                      ----如有问题请在此楼层回复----


                      IP属地:安徽11楼2019-03-09 23:16
                      收起回复
                        已知BUG:
                        1.任一坐标放置在单位上/建筑上/水边/悬崖/任意围墙/钻矿井/石头上会导致无法攻击
                        2.放置在斜坡上有概率导致攻击失败
                        3.有的时候会非常卡,有的时候不会,原因不明,希望有人能告诉我原因
                        -------如有更多BUG会回复于此楼-------
                        -------本楼禁止其他人回复-------


                        IP属地:安徽12楼2019-03-09 23:19
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                          @贝尔库罗斯神 可否考虑加精?


                          IP属地:安徽13楼2019-03-09 23:20
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                            识破+1


                            IP属地:山东来自Android客户端14楼2019-03-10 00:08
                            收起回复
                              自顶一下


                              IP属地:安徽来自Android客户端16楼2019-03-15 21:24
                              收起回复