**Prismatic Trials**
○ Add Friends-Only Leaderboard
○ Update Global Leaderboard to be around your current position in the Leaderboard
**棱镜模式
增加查看好友排行榜
优化全球排行榜,能够看到自己再榜里的位置
**MUL-T**
○ Reduce base movement speed from 9 to 7 to match all other Survivors
○ Reduce base damage from 12 to 11
○ Increase Transport Mode speed boost from 200% to 220% to compensate for his lost base movement speed.
**MUL-T(职业更新)
减少基础移速~从9到7
减少基础攻击力~从12到11
增加冲刺速度~从200%加到220%以补偿他的基础速度降低问题
(开发者说:我们是真的不想搞nerf啊~~~~但是它跑的快大家都是看得到的啊~~而且希望大家都爱选mul-t不是因为它有暴击bug啊~~@_@)
**Imp Overlord**
○ Remove passive regen
○ Increase base damage from 13 to 16
○ The boss fight was a big of a slog if you had lower DPS because of the boss' natural regen. Higher damage should make the boss fight more intense.
**Imp Overlord(应该就是那个长耳朵会瞬移的boss)
移除它的被动回血(它有被动回血???)
增加基础伤害,从13加到16
(开发者说:这货在你dps不足的时候真的没法搞,移除了被动回血让它能打一点大家没意见吧)
• **Teleporter**
○ Add slight rim glow
○ Increase teleporter passive particle radius from 38 to 60. Increase particle count so density remains the same.
○ A lot of players are having issues finding the Teleporter. Players are starting to notice the passive particles indicating the teleporter is around - we will try increasing the radius to see if it helps. The rim glow will help distinguish it from identically colored surfaces. This is intended to be a fairly big change - if it turns out we jumped the gun and the community was simply learning, we can approach a middle ground.
**重点来了!!! 传送门!!!!
增加一圈光晕效果(星际玩家的福音)
增加传送门粒子效果约50%半径,同时增加粒子数量,可以保证有同样的粒子密度以保证效果(大概是这个意思??歪头问号)
(开发者说:知道你们找不到门,我们先这么搞搞看,不行的话社区继续讨论,看看有有没有更好的办法)
以及修复bug无数个(懒得翻译了可以不可以)
○ Add Friends-Only Leaderboard
○ Update Global Leaderboard to be around your current position in the Leaderboard
**棱镜模式
增加查看好友排行榜
优化全球排行榜,能够看到自己再榜里的位置
**MUL-T**
○ Reduce base movement speed from 9 to 7 to match all other Survivors
○ Reduce base damage from 12 to 11
○ Increase Transport Mode speed boost from 200% to 220% to compensate for his lost base movement speed.
**MUL-T(职业更新)
减少基础移速~从9到7
减少基础攻击力~从12到11
增加冲刺速度~从200%加到220%以补偿他的基础速度降低问题
(开发者说:我们是真的不想搞nerf啊~~~~但是它跑的快大家都是看得到的啊~~而且希望大家都爱选mul-t不是因为它有暴击bug啊~~@_@)
**Imp Overlord**
○ Remove passive regen
○ Increase base damage from 13 to 16
○ The boss fight was a big of a slog if you had lower DPS because of the boss' natural regen. Higher damage should make the boss fight more intense.
**Imp Overlord(应该就是那个长耳朵会瞬移的boss)
移除它的被动回血(它有被动回血???)
增加基础伤害,从13加到16
(开发者说:这货在你dps不足的时候真的没法搞,移除了被动回血让它能打一点大家没意见吧)
• **Teleporter**
○ Add slight rim glow
○ Increase teleporter passive particle radius from 38 to 60. Increase particle count so density remains the same.
○ A lot of players are having issues finding the Teleporter. Players are starting to notice the passive particles indicating the teleporter is around - we will try increasing the radius to see if it helps. The rim glow will help distinguish it from identically colored surfaces. This is intended to be a fairly big change - if it turns out we jumped the gun and the community was simply learning, we can approach a middle ground.
**重点来了!!! 传送门!!!!
增加一圈光晕效果(星际玩家的福音)
增加传送门粒子效果约50%半径,同时增加粒子数量,可以保证有同样的粒子密度以保证效果(大概是这个意思??歪头问号)
(开发者说:知道你们找不到门,我们先这么搞搞看,不行的话社区继续讨论,看看有有没有更好的办法)
以及修复bug无数个(懒得翻译了可以不可以)