改misc.txt文件
diplomacy = {
# Days between diplomatic missions in a country. Do not use fractions
8 #8
# Days between policy slider moves
360 #360
# Requirement for "Influence Nation" to affect domestic sliders: Our IC >= Target IC * X
2.0
# Use minister personality value when replacing ministers: 0 = disabled; 1 = enabled
1 #0
# Relationship hit for cancel of a trade deal. This penalty is not used for trades between allies, puppet<->master, inactive trades or trades with efficiency less then 45%.
0 #0
# Relationship hit (0..100) for cancel by players of trade deals that are set as permanent. This penalty is not used for trades between allies, puppet<->master, inactive trades or trades with efficiency less then 45%. Use -1 to disable manual cancelation of permanent trades.
15 #0
# Force puppets to join their master's alliance (creating a new alliance if Master is not already in one). Check alliances each day. 0 - No
0 #0
# Masters become masters of new puppet’s puppets too. 1 – Yes, 0 – No
0 #0
# Allow manual claims change in-game for players: 1 - Enabled, 0 - Disabled
0 #0
# Added belligerence for every manually claimed non-national and not owned province. Does not apply for owned by enemies or claimed province via event command.
0.0 #0.0
# Added belligerence on manual claims removal for every not owned province. Does not apply for owned by an enemy province or when claims are removed via event command.
0.0 #0.0
# Should not aligned countries join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war? 1 = Yes, 0 = No
1 #1
# Allow change by players of HoS or HoG. 0 - not allowed, 1 - HoG can be changed, 2 - HoS can be changed, 3 - both HoG and HoS can be changed
0 #0
# Used change TAG on coup logic. 0 - Compatibility mode (check only for regular_ID match), 1 - Darkest Hour mode (using coup = { } list in revolt.txt and apply extra validation checks)
0 #0
# Filter used on available for release countries list based on regular_id and intrinsic_gov_type set in revolt.txt (applied to both players and AI).
# 0 (default) – only one country can be available (both settings are checked), 1 – regular_id setting is ignored,
# 2 – intrinsic_gov_type setting is ignored, 3 - regular_id and intrinsic_gov_type settings are ignored
0 #0
# Enable return of occupied provinces, owned by non-enemy countries. If the province is owned by neutral country, it will be returned only when not in a war zone. 0 - Disabled, 1 - Check every day, 2 - Check every other day and so on.
0 #0
}
diplomacy = {
# Days between diplomatic missions in a country. Do not use fractions
8 #8
# Days between policy slider moves
360 #360
# Requirement for "Influence Nation" to affect domestic sliders: Our IC >= Target IC * X
2.0
# Use minister personality value when replacing ministers: 0 = disabled; 1 = enabled
1 #0
# Relationship hit for cancel of a trade deal. This penalty is not used for trades between allies, puppet<->master, inactive trades or trades with efficiency less then 45%.
0 #0
# Relationship hit (0..100) for cancel by players of trade deals that are set as permanent. This penalty is not used for trades between allies, puppet<->master, inactive trades or trades with efficiency less then 45%. Use -1 to disable manual cancelation of permanent trades.
15 #0
# Force puppets to join their master's alliance (creating a new alliance if Master is not already in one). Check alliances each day. 0 - No
0 #0
# Masters become masters of new puppet’s puppets too. 1 – Yes, 0 – No
0 #0
# Allow manual claims change in-game for players: 1 - Enabled, 0 - Disabled
0 #0
# Added belligerence for every manually claimed non-national and not owned province. Does not apply for owned by enemies or claimed province via event command.
0.0 #0.0
# Added belligerence on manual claims removal for every not owned province. Does not apply for owned by an enemy province or when claims are removed via event command.
0.0 #0.0
# Should not aligned countries join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war? 1 = Yes, 0 = No
1 #1
# Allow change by players of HoS or HoG. 0 - not allowed, 1 - HoG can be changed, 2 - HoS can be changed, 3 - both HoG and HoS can be changed
0 #0
# Used change TAG on coup logic. 0 - Compatibility mode (check only for regular_ID match), 1 - Darkest Hour mode (using coup = { } list in revolt.txt and apply extra validation checks)
0 #0
# Filter used on available for release countries list based on regular_id and intrinsic_gov_type set in revolt.txt (applied to both players and AI).
# 0 (default) – only one country can be available (both settings are checked), 1 – regular_id setting is ignored,
# 2 – intrinsic_gov_type setting is ignored, 3 - regular_id and intrinsic_gov_type settings are ignored
0 #0
# Enable return of occupied provinces, owned by non-enemy countries. If the province is owned by neutral country, it will be returned only when not in a war zone. 0 - Disabled, 1 - Check every day, 2 - Check every other day and so on.
0 #0
}