NEMESIS ENABLE = 0
NEMESIS SOUNDS = zombie_plague/ambience.wav
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = zombie_plague/ambience.wav
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17
[购买菜单武器]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade
[额外物品:武器及其费用]
NAMES =凝固汽油炸弹 , 结冰炸弹 , 照明炸弹 , AWP 大狙 , m249机关枪 , SG550连发狙(警察) , G3SG1连发狙(土匪)
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 6 , 6 , 6 , 8 , 10 , 12 , 12
[硬编码项目费用]
NIGHT VISION = 15
ANTIDOTE = 15
ZOMBIE MADNESS = 17
INFECTION BOMB = 20
[天气设置 1-开启 0-关闭 1.雨2.雪3.雾]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0018
FOG COLOR = 128 128 128
[自定义天空] (随机选择如果有一个以上的)
ENABLE = 1
SKY NAMES = space
[闪电光周期]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[僵尸标记] (为血迹/脚步声)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
[ 攻击武器力量] ( -1.0使用禁用攻击权力的武器)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0
[目的实体] (和任何会影响到游戏,需要加以删除)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
[ SVC_BAD预防] (如果您遇到*很多* SVC_BAD踢,尝试下列操作之一)
; a.提高延迟变化之间的模型在这里( 0.1递增,直到球已经一去不复返)
MODELCHANGE DELAY = 0.2
; b.如果您仍然可以获得周期性踢,尝试启用此设置: (实验性! )
HANDLE MODELS ON SEPARATE ENT = 0
;如果您希望您的模式,以掌握准确hitboxes ,尝试启用此。
;注:请确保您的模型没有搞砸hitboxes ,否则
;此设置可能会导致您的服务器的CPU使用率和疯狂的滞后!
SET MODELINDEX OFFSET = 0