Here's what changed since A18 b155 stable:
Added
Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
Settings for Blood Moon Count of 6 and 10 enemies
Customized club swing whoosh sounds
Changed
T5 clear and fetch/clear quests will have QL 6 items as a reward
PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
Changed melee swing audio source to one which isn't 150 meters.
Fixed
Minor exploit using campfire and wood block
Only original quester can see the red dots of zombies for clear quests
If a player dies on a very steep incline the backpack can disappear
Knife power attack damage was too low due to the rate of attack change
Drawbridges take damage while being driven over
Shadow artifacts from some impact particles.
Out of position collider on ice cooler.
Pummel Pete does not include bats in description
Client to client complete clear quests
Added
Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
Settings for Blood Moon Count of 6 and 10 enemies
Customized club swing whoosh sounds
Changed
T5 clear and fetch/clear quests will have QL 6 items as a reward
PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
Changed melee swing audio source to one which isn't 150 meters.
Fixed
Minor exploit using campfire and wood block
Only original quester can see the red dots of zombies for clear quests
If a player dies on a very steep incline the backpack can disappear
Knife power attack damage was too low due to the rate of attack change
Drawbridges take damage while being driven over
Shadow artifacts from some impact particles.
Out of position collider on ice cooler.
Pummel Pete does not include bats in description
Client to client complete clear quests