30/05/20
Fixed an issue that caused AI rulers to miscalculate influence cost vs benefit when overriding a popular vote.
Fixed an issue that caused automated kingdom decisions for mercenary players.
The influence cost for the ruler to override the popular vote in a kingdom decision is now calculated differently. Players will be able to spend the decision's normal cost for up to 3 points of difference or "votes". They will have to spend the decision's max cost for any additional points of difference. (To elaborate further - the options associated with influence costs in a kingdom decision represent votes. So f.e. in a decision with the costs 10 / 40 / 100, choosing the 100 option amounts to 3 points or votes. If you are a king and want to overrule a popular vote that surpasses the alternative by 5 points / votes, your cost will amount to 100 (for the first 3 votes) plus another 2 x 100 (for the additional points of difference).
1.修正了AI统治者错误地计算一票否决影响力花费与收益的对比
2.修正了雇佣军玩家导致王国自动通过政策的bug
3.现在一票否决使用了一种新计算公式,为了一票否决需要填补的票数,前三票仍是正常花费的(10/40/100),更多的票数则需要最高花费,比如还差5票的时候,计算公式是前3正常票的100影响力和额外2票的2×100的影响力
Fixed an issue that caused AI rulers to miscalculate influence cost vs benefit when overriding a popular vote.
Fixed an issue that caused automated kingdom decisions for mercenary players.
The influence cost for the ruler to override the popular vote in a kingdom decision is now calculated differently. Players will be able to spend the decision's normal cost for up to 3 points of difference or "votes". They will have to spend the decision's max cost for any additional points of difference. (To elaborate further - the options associated with influence costs in a kingdom decision represent votes. So f.e. in a decision with the costs 10 / 40 / 100, choosing the 100 option amounts to 3 points or votes. If you are a king and want to overrule a popular vote that surpasses the alternative by 5 points / votes, your cost will amount to 100 (for the first 3 votes) plus another 2 x 100 (for the additional points of difference).
1.修正了AI统治者错误地计算一票否决影响力花费与收益的对比
2.修正了雇佣军玩家导致王国自动通过政策的bug
3.现在一票否决使用了一种新计算公式,为了一票否决需要填补的票数,前三票仍是正常花费的(10/40/100),更多的票数则需要最高花费,比如还差5票的时候,计算公式是前3正常票的100影响力和额外2票的2×100的影响力