========= UPDATE 3.3.5 (TO BE RELEASED 2020) --- UPDATE SIZE: Up to 345 MB (125 MB zip) ==================================================
(!)(!) EARLY GAME CHANGES ---
++ added: new building for the Allies - Arsenal Depot, comes with one-time 2 free Field Medics, available after Power Plant - by Xuetianyi
++ added: new support power for the Allies - Cryoshot, freezes infantry and light units at designated area, accessed from the Arsenal Depot
++ added: new support power for the Allies - Cryospear, replaces Cryoshot once a Tech Center is built, can freeze infantry and units alike
* change: Gun Turret, Siege Cadre and Field Medic now require the Arsenal Depot to be built/trained
* change: repurposed building for the Soviets - Radar Dish, now the T2 tech access building instead of Field Bureau, provides radar and Spy Plane
* change: repurposed building for the Soviets - Field Bureau, now available after Tesla Reactor, no longer a prerequisite for the Labs
* change: until further notice, the Soviet T2 and T3 infantry can no longer be reverse-engineered inside the Field Bureau
* change: Battle Bunker, Tesla Trooper and Pyro now require the repurposed Field Bureau to be built/trained
* change: Instant Shelter now requires the repurposed Field Bureau to be accessed
* change: Soviet Airbase no longer provides access to radar view or the Spy Plane
* change: Drakuv now requires both the Field Bureau and the Radar Dish to be accessed, recharge time increased to 6:00
++ added: new building for the Epsilon - Synthesis Vault, available after Bio Reactor - by DonutArnold
++ added: new support power for the Epsilon - Regen Drugs, continuously heals infantry for a short period of time, accessed from Synthesis Vault
++ added: new support power for the Epsilon - Wonder Drugs, replaces Regen Drugs once Cloning Vats are built, more effective healing for infantry
* change: Synthesis Vault modifies the internal structure of all Tank Bunkers nearby, making them 40% more resistant to damage
* change: Quick Fort support power is now available for all Epsilon sides, accessed from the Synthesis Vault
* change: Tank Bunker, Brute and Bloatick now require the Synthesis Vault to be built/trained
.
()()() NEW ADDITIONS ---
++ Ares DLL by AlexB updated to version 3.0, FA2Ext DLL by AlexB for the map editor updated to the latest version
++ Mental Omega Client based on the DTA Client by Rampastring with additions by Starkku and Kerbiter updated to version 2.6.7.2
++ added: new support power for USA - Black Widow Alpha, which has longer duration, is stronger by 15% and has a bigger radar jammer
++ added: new support power for the Soviets - Elite Reserves, for 1:30 all T1 infantry, T1 units and self-destructing units will be built as elite
++ added: new support power for the Epsilon - Psychic Flash, for 1:30 all Inferno Towers and Antares Batteries will fire a more powerful beam
++ added: new support power for Scorpion Cell - Hijackers, drops 3 Hijackers from a cargo plane at the designated location for $1500
++ added: new support power for the Foehn - Chaos Touch, can temporarily send enemy units into a state of confusion at regular intervals
++ added: new support power for the Foehn - Golden Wind, accessed from the Blast Furnace, gives 25% armor buff to vehicles around Spinblades
++ added: new unit for the Allies - Siren Frigate, a fast ship with a neutron rifle and a damage absorption shield mode - by Salted_Old
++ added: new defense for Euro Alliance - Ultra Dome, works like the Coordnode did but with a bigger radius, build-limited to 1 - by Xuetianyi
++ added: new defense for Pacific Front - Cryomines, mines spawned in cluster, which temporarily reduce unit speed and strength - by Nooze
++ added: new defense for Pacific Front - Hyperion, replaces the Skyray as the advanced T3 anti-air defense, build-limited to 2 - by Nooze
++ added: new unit for the Soviets - Mosquito Demoboat, a fast explosive ship, filled with highly flammable substances - by Salted_Old
++ added: new infantry for Russia - Shock Trooper, replaces the Tesla Trooper as Russia's unique more powerful variant - by Medalmonkey
++ added: new infantry for Scorpion Cell - Scourge, heavy T3 anti-vehicle infantry, with an inaccurate damaging EMP weapon - by ONEX
++ added: new unit for the Epsilon - War Rig, subterranean, armed, deploys into a refinery and repairs units nearby - by Nooze and ONEX
++ added: new unit for Epsilon HQ - Ruiner, disables infantry weapons and makes them disable nearby soldiers' as well - by Salted_Old
++ added: new unit for Haihead - Hovracoon, replaces the Raccoon as Haihead's unique variant, hover and compatible with Spinblade - by ONEX
++ added: new unit for Coronia - Orcinus Waveshaper, a deploying area-effect ground unit weapon disabler, build-limited to 2 - by ONEX
++ added: new tech building - Tech Protector, gives +50% strength to all ground units stationed around this structure - by Xuetianyi
++ added: new tech unit - Rejuvenator, a flying repair airship, which can be unlocked after capturing a Tech Secret Lab - by ONEX
++ added: new obstacle - Destructible Rocks, a set of 1x1 and 2x2 rocks which can be used to block paths until destroyed - by Nooze
++ added: repurposed skirmish/multiplayer game option - Superweapons, now allows you to choose None, Minor and All superweapons
++ added: new skirmish/multiplayer game option - Tech Defense, allows you to choose between None, Bunkers and All tech defenses
++ added: new skirmish/multiplayer game option - Ore Growth, allows you to choose between Standard, Double, Minimal and None
++ added: new skirmish/multiplayer game option - No Garrisons, only Battle Bunker and Tech Concrete Bunkers/Fortress are garrisonable
++ added: new audio game option - Global Soundtrack, which allows you to enable the entire soundtrack regardless of the chosen faction
++ added: 'No Defenses' as a new game mode, which disables all defenses of all factions and neutral for both the player and the AI
++ added: 'Tournament 1v1/2v2' as new game modes, which lock certain game options, remove Stolen Tech and Tech Reinforcement Pads
++ added: 'No Rush' as a new multiplayer-only game mode, in which no weapon or support power works for the first 10 minutes
++ added: new button in the Skirmish/Multiplayer lobby, which randomly picks the map according to the current number of players
++ added: new mission loading screens for all of the Special Op missions released in the previous patch
++ added: new button in the Load Game menu which allows you to delete previously saved game files
++ added: new checkbox which allows you to mark yourself as 'always ready' for multiplayer games
++ added: new additional button to access the Options screen without leaving a game room
++ added: new skirmish/multiplayer color choice - Sky
++ added: new Allied Special Op mission 'Digital Demon'
++ added: new Allied Special Op mission 'Convergence'
++ added: new Allied Special Op mission 'Parasomnia'
++ added: new Soviet Special Op mission 'Trophy Hunter'
++ added: new Epsilon Special Op mission 'Fallen Ashes'
++ added: new Epsilon Special Op mission 'Split Seconds'
++ added: new Epsilon Co-Op map 'Monochromatic', replaces the old Epsilon Co-Op map 'Monochrome'
++ added: new Challenge map 'Aberration Challenge', against all 3 Allied subfactions with a tech level switcher at their disposal
++ added: new Challenge map 'Ironwall Challenge', against the armies of China with a powerful experimental weapon in their arsenal
++ added: new Challenge map 'Gladiator Challenge', where your enemy has advanced weapon-disabling effects in use to defend themselves
++ added: new Challenge map 'Judgement Challenge', where a mysterious force is affecting your armies and is capable of perishing them all
++ added: 1 new 'Oil Control' map: '(4) Oil in the Center'
++ added: 2 new 'Fortress' maps: '(3) Unjust Rising', '(6) Verity's Hold'
++ added: 3 new 'Islands' maps: '(2) Spooky Waters', '(3) Devil's Triangle', '(4) Canyon Defrost'
++ added: 100 new standard maps: '(2) Below Zero', '(2) Billy Middlewins', '(2) Bone Crusher', '(2) Dawn of Dune', '(2) Dustgarden',
'(2) Enormous', '(2) Future Avenue', '(2) Grimdark', '(2) Honeypot', '(2) Kingsroad', '(2) Modern Wharfare', '(2) The Pointy End',
'(2) A Quiet Mesa', '(2) Ravens Pass', '(2) Red Sun Lagoon', '(2) Rock of Egypt', '(2) Sandspring', '(2) Sekigahara', '(2) Simple',
'(2) Snowpiercer', '(2) Tiger Bay', '(2) Tournament Spire', '(2) Underneath', '(2) Vector Valley', '(2) Victims', '(4) Amazonas Chi',
'(4) Amazonas Iota', '(4) Amazonas Theta', '(4) Ashes to Ashes', '(4) Baked Alaska', '(4) Billy Middletwins', '(4) Border Order',
'(4) Carville's Command', '(4) City Escape', '(4) Floral Fury', '(4) Don't Mock the Croc', '(4) Dusk Till Dawn', '(4) Dutch Highlands',
'(4) Einstein's Fate', '(4) Enclosure', '(4) Fallen Empire', '(4) The Hypergate', '(4) An Icebox', '(4) In Limbo', '(4) Let Them Eat War',
'(4) Modern Wharfare II', '(4) Metro Midway', '(4) Nitro-Fueled', '(4) Oingo Boingo', '(4) Pac-Man Maze', '(4) Quarter Pounder',
'(4) Race Base', '(4) Ravens Ravine', '(4) Roundhouse Redux', '(4) Set on Destruction', '(4) Sierra Cleave', '(4) Snowmelt',
'(4) Sole Summit', '(4) Southwest Cay', '(4) Stormy Weather II', '(4) Tournament Garden', '(4) Tournament Tower II', '(4) A Town Blitz',
'(4) Twilight Heat', '(4) Zen Bazaar, '(4) Zen Cellar', '(5) Civic Hustling', '(5) Dangerous Days', '(5) Lake Wise', '(5) Quinary Barrage',
'(5) Ripper', '(6) Angel Island', '(6) Bifold Retreat', '(6) Billy's Full House', '(6) The Bloodiest Feud', '(6) Bluff Reflection',
'(6) Boiling Point', '(6) Crystal Moon Cake', '(6) Dante's Inferno', '(6) Desert Descent', '(6) Einstein's Gate', '(6) Eviction Notice',
'(6) Gold Experience', '(6) In Spitting Distance', '(6) Krakenhaven', '(6) Living Death Girl', '(6) Lost Inside Redux', '(6) Quicksand',
'(6) Replica', '(6) Rogue Nation', '(6) Shrouded Canyon', '(6) Six-Assist', '(6) Vulkan', (6) Whiplash', '(6) Shrouded City',
'(6) Wildfire Steppes', '(8) A Dusty Mesa', including 3 Mega maps: '(8) Knockdown Mega', '(8) Octagony Mega', '(8) Permafrost Mega'
.
### BUGFIXES --- MISSIONS, MAPS & MODES ---
* fixed: Beacons used to give players a choice in missions can no longer be crushed by omni crush vehicles
* fixed: Allied Act One Mission 'Heaven and Hell' - Tech Hospital is properly capturable, Shield Command disabled
* fixed: Allied Act One Mission 'Hammer to Fall' - will no longer randomly end with a failure after capturing the Airfield
* fixed: Allied Act One Mission 'Panic Cycle' - you can no longer build Epsilon buildings on Easy and Normal
* fixed: Allied Act One Mission 'Sunlight' - Volkov and Chitzkoi will no longer appear in this mission
* fixed: Soviet Act Two Mission 'Awake and Alive' destroying Radar Spires will decrease enemy reinforcements as intended
* fixed: Epsilon Act One Mission 'Human Shield' - War Factories can no longer be infiltrated by spies twice
* fixed: Epsilon Act One Mission 'Warranty Void' - capturing a Soviet Barracks will unlock their infantry correctly
* fixed: Epsilon Act One Mission 'Singularity' - you now need to destroy all objective buildings to complete the mission
* fixed: Epsilon Act Two Mission 'Unthinkable' - the supporting Allied AI on the left will no longer surrender randomly
* fixed: Allied Special Op 'Gridlock' - the Allied MCVs should no longer fail to deploy in certain situations
* fixed: Epsilon Special Op 'Nightcrawler' - all Psychic Beacons now correctly belong to the player
* fixed: Epsilon Special Op 'Survivors' - Malver will now be correctly spotted by the enemy if he kills his infantry
* fixed: Allied Co-Op 'Attack on Buggy' - mission should no longer softlock randomly in certain situations
* fixed: Allied Co-Op 'Mad Monster' - Super Apocalypses will not move until the Radar Dishes are destroyed
* fixed: all of the Machine Shops on islands on skirmish map '(6) Submersion' are now capturable properly
* fixed: triggers related to giving a player a free Nuke Strike have been removed from '(8) Elusive Peace'
* fixed: skirmish map '(3) Neptune Valley' should no longer freeze randomly late into the game
* fixed: many other miscellaneous fixes to maps and missions have been made
.
### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS ---
* fixed: actually improved "Modified files detected! This person could be cheating!" red message reliability for real this time
* fixed: infantry which uses single strike attacks on deploy, ex. Epsilon Adept or Libra, should no longer get randomly stuck
* fixed: owning a Tech Missile Silo or Tech Refinery will no longer keep the player alive in a 'Short Game' skirmish
* fixed: an icon for friends and ignored users in the multiplayer/LAN player list will now be displayed properly
* fixed: the option to ignore users in the multiplayer/LAN lobby and private chat should now work as intended
* fixed: a workaround has been made to minimalize the chance of Rahn mutating a Clairvoyant into a Brute
* fixed: Blackout Missile can no longer be used to destroy buildings affected by Syncronins/Syncronauts
* fixed: Invader will no longer attack drainable structures with its laser weapon while draining
* fixed: death sounds of Foehn infantry will no longer be heard when affected by Nanofiber Sync
* fixed: Epsilon War Factory lights animation no longer completely disappears when depowered
* fixed: Backwarp can no longer be used to restore health of Risen Monolith or Lightning Rod
* fixed: neutral objects will no longer be targetable and affected by weapon jammer effects
* fixed: Backwarp will now properly repair the Allied Tech Center it was launched from
* fixed: Draco Autoturret will now properly fire at objects hidden behind the walls
* fixed: unselectable aircraft can no longer be hijacked by a Hijacker or Huntress
* fixed: Akula Missile Sub firepower now matches that of the Kuznetsov Dreadnought
* fixed: strength of Fake Construction Yard now equals to that of the real one
* fixed: Jackal Racer and Sonic Emitter will no longer destroy friendly walls
* fixed: Shadow Tank (No Attack) is no longer buildable from a War Factory
* fixed: Sweeper Drop no longer requires the Cloud Piercer to be accessed
* fixed: death sounds of Dybbuk-A, Knightframe and Hijacker were restored
* fixed: Megalodon will no longer reapply its damage on Scatter command
* fixed: range indicators of several support powers have been corrected
* fixed: Harrier armor debuff is now calculated and applied properly
* fixed: correct sound for Navy SEAL's weapon in a transport was set
* fixed: Catastrophe no longer uses missiles against Terror Drones
* fixed: inconsistent value of Siege Cadre's ROF inside transports
* fixed: Stormchild's laser no longer has a delayed damage effect
* fixed: Foehn Ore Refinery is no longer crewed by basic infantry
* fixed: Iron Guard can no longer be used to expand build radius
* fixed: many other miscellaneous gameplay fixes have been made
.
(!)(!) EARLY GAME CHANGES ---
++ added: new building for the Allies - Arsenal Depot, comes with one-time 2 free Field Medics, available after Power Plant - by Xuetianyi
++ added: new support power for the Allies - Cryoshot, freezes infantry and light units at designated area, accessed from the Arsenal Depot
++ added: new support power for the Allies - Cryospear, replaces Cryoshot once a Tech Center is built, can freeze infantry and units alike
* change: Gun Turret, Siege Cadre and Field Medic now require the Arsenal Depot to be built/trained
* change: repurposed building for the Soviets - Radar Dish, now the T2 tech access building instead of Field Bureau, provides radar and Spy Plane
* change: repurposed building for the Soviets - Field Bureau, now available after Tesla Reactor, no longer a prerequisite for the Labs
* change: until further notice, the Soviet T2 and T3 infantry can no longer be reverse-engineered inside the Field Bureau
* change: Battle Bunker, Tesla Trooper and Pyro now require the repurposed Field Bureau to be built/trained
* change: Instant Shelter now requires the repurposed Field Bureau to be accessed
* change: Soviet Airbase no longer provides access to radar view or the Spy Plane
* change: Drakuv now requires both the Field Bureau and the Radar Dish to be accessed, recharge time increased to 6:00
++ added: new building for the Epsilon - Synthesis Vault, available after Bio Reactor - by DonutArnold
++ added: new support power for the Epsilon - Regen Drugs, continuously heals infantry for a short period of time, accessed from Synthesis Vault
++ added: new support power for the Epsilon - Wonder Drugs, replaces Regen Drugs once Cloning Vats are built, more effective healing for infantry
* change: Synthesis Vault modifies the internal structure of all Tank Bunkers nearby, making them 40% more resistant to damage
* change: Quick Fort support power is now available for all Epsilon sides, accessed from the Synthesis Vault
* change: Tank Bunker, Brute and Bloatick now require the Synthesis Vault to be built/trained
.
()()() NEW ADDITIONS ---
++ Ares DLL by AlexB updated to version 3.0, FA2Ext DLL by AlexB for the map editor updated to the latest version
++ Mental Omega Client based on the DTA Client by Rampastring with additions by Starkku and Kerbiter updated to version 2.6.7.2
++ added: new support power for USA - Black Widow Alpha, which has longer duration, is stronger by 15% and has a bigger radar jammer
++ added: new support power for the Soviets - Elite Reserves, for 1:30 all T1 infantry, T1 units and self-destructing units will be built as elite
++ added: new support power for the Epsilon - Psychic Flash, for 1:30 all Inferno Towers and Antares Batteries will fire a more powerful beam
++ added: new support power for Scorpion Cell - Hijackers, drops 3 Hijackers from a cargo plane at the designated location for $1500
++ added: new support power for the Foehn - Chaos Touch, can temporarily send enemy units into a state of confusion at regular intervals
++ added: new support power for the Foehn - Golden Wind, accessed from the Blast Furnace, gives 25% armor buff to vehicles around Spinblades
++ added: new unit for the Allies - Siren Frigate, a fast ship with a neutron rifle and a damage absorption shield mode - by Salted_Old
++ added: new defense for Euro Alliance - Ultra Dome, works like the Coordnode did but with a bigger radius, build-limited to 1 - by Xuetianyi
++ added: new defense for Pacific Front - Cryomines, mines spawned in cluster, which temporarily reduce unit speed and strength - by Nooze
++ added: new defense for Pacific Front - Hyperion, replaces the Skyray as the advanced T3 anti-air defense, build-limited to 2 - by Nooze
++ added: new unit for the Soviets - Mosquito Demoboat, a fast explosive ship, filled with highly flammable substances - by Salted_Old
++ added: new infantry for Russia - Shock Trooper, replaces the Tesla Trooper as Russia's unique more powerful variant - by Medalmonkey
++ added: new infantry for Scorpion Cell - Scourge, heavy T3 anti-vehicle infantry, with an inaccurate damaging EMP weapon - by ONEX
++ added: new unit for the Epsilon - War Rig, subterranean, armed, deploys into a refinery and repairs units nearby - by Nooze and ONEX
++ added: new unit for Epsilon HQ - Ruiner, disables infantry weapons and makes them disable nearby soldiers' as well - by Salted_Old
++ added: new unit for Haihead - Hovracoon, replaces the Raccoon as Haihead's unique variant, hover and compatible with Spinblade - by ONEX
++ added: new unit for Coronia - Orcinus Waveshaper, a deploying area-effect ground unit weapon disabler, build-limited to 2 - by ONEX
++ added: new tech building - Tech Protector, gives +50% strength to all ground units stationed around this structure - by Xuetianyi
++ added: new tech unit - Rejuvenator, a flying repair airship, which can be unlocked after capturing a Tech Secret Lab - by ONEX
++ added: new obstacle - Destructible Rocks, a set of 1x1 and 2x2 rocks which can be used to block paths until destroyed - by Nooze
++ added: repurposed skirmish/multiplayer game option - Superweapons, now allows you to choose None, Minor and All superweapons
++ added: new skirmish/multiplayer game option - Tech Defense, allows you to choose between None, Bunkers and All tech defenses
++ added: new skirmish/multiplayer game option - Ore Growth, allows you to choose between Standard, Double, Minimal and None
++ added: new skirmish/multiplayer game option - No Garrisons, only Battle Bunker and Tech Concrete Bunkers/Fortress are garrisonable
++ added: new audio game option - Global Soundtrack, which allows you to enable the entire soundtrack regardless of the chosen faction
++ added: 'No Defenses' as a new game mode, which disables all defenses of all factions and neutral for both the player and the AI
++ added: 'Tournament 1v1/2v2' as new game modes, which lock certain game options, remove Stolen Tech and Tech Reinforcement Pads
++ added: 'No Rush' as a new multiplayer-only game mode, in which no weapon or support power works for the first 10 minutes
++ added: new button in the Skirmish/Multiplayer lobby, which randomly picks the map according to the current number of players
++ added: new mission loading screens for all of the Special Op missions released in the previous patch
++ added: new button in the Load Game menu which allows you to delete previously saved game files
++ added: new checkbox which allows you to mark yourself as 'always ready' for multiplayer games
++ added: new additional button to access the Options screen without leaving a game room
++ added: new skirmish/multiplayer color choice - Sky
++ added: new Allied Special Op mission 'Digital Demon'
++ added: new Allied Special Op mission 'Convergence'
++ added: new Allied Special Op mission 'Parasomnia'
++ added: new Soviet Special Op mission 'Trophy Hunter'
++ added: new Epsilon Special Op mission 'Fallen Ashes'
++ added: new Epsilon Special Op mission 'Split Seconds'
++ added: new Epsilon Co-Op map 'Monochromatic', replaces the old Epsilon Co-Op map 'Monochrome'
++ added: new Challenge map 'Aberration Challenge', against all 3 Allied subfactions with a tech level switcher at their disposal
++ added: new Challenge map 'Ironwall Challenge', against the armies of China with a powerful experimental weapon in their arsenal
++ added: new Challenge map 'Gladiator Challenge', where your enemy has advanced weapon-disabling effects in use to defend themselves
++ added: new Challenge map 'Judgement Challenge', where a mysterious force is affecting your armies and is capable of perishing them all
++ added: 1 new 'Oil Control' map: '(4) Oil in the Center'
++ added: 2 new 'Fortress' maps: '(3) Unjust Rising', '(6) Verity's Hold'
++ added: 3 new 'Islands' maps: '(2) Spooky Waters', '(3) Devil's Triangle', '(4) Canyon Defrost'
++ added: 100 new standard maps: '(2) Below Zero', '(2) Billy Middlewins', '(2) Bone Crusher', '(2) Dawn of Dune', '(2) Dustgarden',
'(2) Enormous', '(2) Future Avenue', '(2) Grimdark', '(2) Honeypot', '(2) Kingsroad', '(2) Modern Wharfare', '(2) The Pointy End',
'(2) A Quiet Mesa', '(2) Ravens Pass', '(2) Red Sun Lagoon', '(2) Rock of Egypt', '(2) Sandspring', '(2) Sekigahara', '(2) Simple',
'(2) Snowpiercer', '(2) Tiger Bay', '(2) Tournament Spire', '(2) Underneath', '(2) Vector Valley', '(2) Victims', '(4) Amazonas Chi',
'(4) Amazonas Iota', '(4) Amazonas Theta', '(4) Ashes to Ashes', '(4) Baked Alaska', '(4) Billy Middletwins', '(4) Border Order',
'(4) Carville's Command', '(4) City Escape', '(4) Floral Fury', '(4) Don't Mock the Croc', '(4) Dusk Till Dawn', '(4) Dutch Highlands',
'(4) Einstein's Fate', '(4) Enclosure', '(4) Fallen Empire', '(4) The Hypergate', '(4) An Icebox', '(4) In Limbo', '(4) Let Them Eat War',
'(4) Modern Wharfare II', '(4) Metro Midway', '(4) Nitro-Fueled', '(4) Oingo Boingo', '(4) Pac-Man Maze', '(4) Quarter Pounder',
'(4) Race Base', '(4) Ravens Ravine', '(4) Roundhouse Redux', '(4) Set on Destruction', '(4) Sierra Cleave', '(4) Snowmelt',
'(4) Sole Summit', '(4) Southwest Cay', '(4) Stormy Weather II', '(4) Tournament Garden', '(4) Tournament Tower II', '(4) A Town Blitz',
'(4) Twilight Heat', '(4) Zen Bazaar, '(4) Zen Cellar', '(5) Civic Hustling', '(5) Dangerous Days', '(5) Lake Wise', '(5) Quinary Barrage',
'(5) Ripper', '(6) Angel Island', '(6) Bifold Retreat', '(6) Billy's Full House', '(6) The Bloodiest Feud', '(6) Bluff Reflection',
'(6) Boiling Point', '(6) Crystal Moon Cake', '(6) Dante's Inferno', '(6) Desert Descent', '(6) Einstein's Gate', '(6) Eviction Notice',
'(6) Gold Experience', '(6) In Spitting Distance', '(6) Krakenhaven', '(6) Living Death Girl', '(6) Lost Inside Redux', '(6) Quicksand',
'(6) Replica', '(6) Rogue Nation', '(6) Shrouded Canyon', '(6) Six-Assist', '(6) Vulkan', (6) Whiplash', '(6) Shrouded City',
'(6) Wildfire Steppes', '(8) A Dusty Mesa', including 3 Mega maps: '(8) Knockdown Mega', '(8) Octagony Mega', '(8) Permafrost Mega'
.
### BUGFIXES --- MISSIONS, MAPS & MODES ---
* fixed: Beacons used to give players a choice in missions can no longer be crushed by omni crush vehicles
* fixed: Allied Act One Mission 'Heaven and Hell' - Tech Hospital is properly capturable, Shield Command disabled
* fixed: Allied Act One Mission 'Hammer to Fall' - will no longer randomly end with a failure after capturing the Airfield
* fixed: Allied Act One Mission 'Panic Cycle' - you can no longer build Epsilon buildings on Easy and Normal
* fixed: Allied Act One Mission 'Sunlight' - Volkov and Chitzkoi will no longer appear in this mission
* fixed: Soviet Act Two Mission 'Awake and Alive' destroying Radar Spires will decrease enemy reinforcements as intended
* fixed: Epsilon Act One Mission 'Human Shield' - War Factories can no longer be infiltrated by spies twice
* fixed: Epsilon Act One Mission 'Warranty Void' - capturing a Soviet Barracks will unlock their infantry correctly
* fixed: Epsilon Act One Mission 'Singularity' - you now need to destroy all objective buildings to complete the mission
* fixed: Epsilon Act Two Mission 'Unthinkable' - the supporting Allied AI on the left will no longer surrender randomly
* fixed: Allied Special Op 'Gridlock' - the Allied MCVs should no longer fail to deploy in certain situations
* fixed: Epsilon Special Op 'Nightcrawler' - all Psychic Beacons now correctly belong to the player
* fixed: Epsilon Special Op 'Survivors' - Malver will now be correctly spotted by the enemy if he kills his infantry
* fixed: Allied Co-Op 'Attack on Buggy' - mission should no longer softlock randomly in certain situations
* fixed: Allied Co-Op 'Mad Monster' - Super Apocalypses will not move until the Radar Dishes are destroyed
* fixed: all of the Machine Shops on islands on skirmish map '(6) Submersion' are now capturable properly
* fixed: triggers related to giving a player a free Nuke Strike have been removed from '(8) Elusive Peace'
* fixed: skirmish map '(3) Neptune Valley' should no longer freeze randomly late into the game
* fixed: many other miscellaneous fixes to maps and missions have been made
.
### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS ---
* fixed: actually improved "Modified files detected! This person could be cheating!" red message reliability for real this time
* fixed: infantry which uses single strike attacks on deploy, ex. Epsilon Adept or Libra, should no longer get randomly stuck
* fixed: owning a Tech Missile Silo or Tech Refinery will no longer keep the player alive in a 'Short Game' skirmish
* fixed: an icon for friends and ignored users in the multiplayer/LAN player list will now be displayed properly
* fixed: the option to ignore users in the multiplayer/LAN lobby and private chat should now work as intended
* fixed: a workaround has been made to minimalize the chance of Rahn mutating a Clairvoyant into a Brute
* fixed: Blackout Missile can no longer be used to destroy buildings affected by Syncronins/Syncronauts
* fixed: Invader will no longer attack drainable structures with its laser weapon while draining
* fixed: death sounds of Foehn infantry will no longer be heard when affected by Nanofiber Sync
* fixed: Epsilon War Factory lights animation no longer completely disappears when depowered
* fixed: Backwarp can no longer be used to restore health of Risen Monolith or Lightning Rod
* fixed: neutral objects will no longer be targetable and affected by weapon jammer effects
* fixed: Backwarp will now properly repair the Allied Tech Center it was launched from
* fixed: Draco Autoturret will now properly fire at objects hidden behind the walls
* fixed: unselectable aircraft can no longer be hijacked by a Hijacker or Huntress
* fixed: Akula Missile Sub firepower now matches that of the Kuznetsov Dreadnought
* fixed: strength of Fake Construction Yard now equals to that of the real one
* fixed: Jackal Racer and Sonic Emitter will no longer destroy friendly walls
* fixed: Shadow Tank (No Attack) is no longer buildable from a War Factory
* fixed: Sweeper Drop no longer requires the Cloud Piercer to be accessed
* fixed: death sounds of Dybbuk-A, Knightframe and Hijacker were restored
* fixed: Megalodon will no longer reapply its damage on Scatter command
* fixed: range indicators of several support powers have been corrected
* fixed: Harrier armor debuff is now calculated and applied properly
* fixed: correct sound for Navy SEAL's weapon in a transport was set
* fixed: Catastrophe no longer uses missiles against Terror Drones
* fixed: inconsistent value of Siege Cadre's ROF inside transports
* fixed: Stormchild's laser no longer has a delayed damage effect
* fixed: Foehn Ore Refinery is no longer crewed by basic infantry
* fixed: Iron Guard can no longer be used to expand build radius
* fixed: many other miscellaneous gameplay fixes have been made
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