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新补丁出来了没人水?

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CHANGES TO THE FORGE OF DAITH
We’ve heard your feedback on the Forge, and have implemented a preliminary set of changes to deal with the most prominent gameplay issues:
Items will now revert back to their previous upgrade level after Reforging expires, rather than their base level
The ‘Naestra leaves’ option that appears when Daith offers to reforge a completed item with now reduce the timer until the next new item is offered by 2 turns
In addition, we’ve done a balance pass on all the items offered by the Forge. All items have had their stats tweaked, and Reforged items will now be significantly stronger, so they are viable choices in comparison to permanent upgrades.
CHANGES TO OFFICES
With the Wood Elf offices, we generally sought to avoid too many factionwide effects as these tend to promote recruiting Lords purely to fill a slot, then disbanding them. While this is appropriate for some factions – such as the Empire, where filling the Elector Count seats is the goal of the campaign – for Wood Elves we wanted to focus on offices as a tool for customising Lords and enabling alternative strategies and playstyles.
In this context, Durthu’s offices were meant to complement a more defensive playstyle where your Treemen lords would passively buff their local region while defending it, whereas Orion’s were designed to promote a more ‘spiky’ playstyle focused on expansion and contraction, with multiple armies running alongside each other to maximise bonuses.
In retrospect, the effects were probably not strong enough to have the desired effect. As such we have added adding the following:
ORION
Master of Scouts and Herald of the Hunt: +30% income from raiding to local forces
Master of Drums and Master of Supplies: +25% income from post-battle loot to local forces
Talon of Kurnous, Spirit of the Hunt, and Master of the Hunt: +15% razing income to local forces
Like other effects, these are doubled in strength during Wild Hunts. If several Lords with the same effect are in the same region, the effects will stack
DURTHU
All non-faction-leader Office slots provide -20% upkeep for all units while in owned territory
BUG FIXES AND IMPROVEMENTS
Fixed an issue where Ariel would not spawn in the Eye of the Vortex campaign after manually fighting a Forest Encounter
Fixed a bug responsible for various issues (e.g. some cases of unresponsive Forest Encounters, the Forge of Daith not firing)
Drycha’s quest chain will no longer abort if Middenheim is captured instead of raided
Coeddil now has the Immortal trait
Fixed a crash that could occur when escape was pressed after starting a ritual
Custom battles no longer crash when loading with more than 20 Clan Moulder units are selected
Removed some legacy advice that triggered on constructing the Oak of Ages which could cause soft-locks if the player completed a Ritual of Rebirth at the same time
We have fixed a problem which caused unresolvable Forest Encounters issues. However, this will not fix existing broken Forest Encounters. As such, we’re removing the Forest Health penalty from ‘unresolved encounters’ so that these broken encounters will not permanently hinder campaigns
The Wood Elf version of the Gaean Vale main settlement chain now has correct effects and unlocks the correct number of settlement slots
The level 4 and 5 Tree Spirits building (and the level 3 version for Drycha) now grant +1 recruitment capacity for Dryads
Orion’s Lord Effects now also apply to Great Stag Knights
Ariel’s Chosen will now correctly apply its melee attack increase effects during Forest Battles
The Stolen Power trait awarded from Drycha’s quest chain now correctly grants physical resistance to Tree Spirit units
Archaon’s faction effect now correctly increases weapon strength per rank
Wood Elf factions are now much less likely to refer to each other as traitors when they have positive diplomatic relations
We en-baubled the Oak of Ages but the dryads ate them all
The Lost Plateau region now correctly has a Heathland UI indicator
Throt will no longer be forced into a Military Alliance with the Wood Elves after completing his Vortex Final Battle
Doomfire Warlocks once again use a weaker version of Doombolt for their bound abilities
Settra is once again Undead when on his Chariot of the Gods mount
Coeddil, Ariel and Ghoritch now have zero upkeep, bringing them in line with other legendary heroes
The hidden army ability used to grant siege attacker is now actually hidden. The Power of Placeholder was too great to be handed out so freely
Fixed an issue that prevented the multiplayer leaderboards from being reset correctly. The multiplayer leaderboard has not been reset with this update
Various localization fixes


IP属地:北京1楼2021-01-08 10:09回复
    (手翻)
    戴斯之炉重制
    我们听到了各位对于锻造系统的反馈,因此做了一些改变:
    物品在被重制以后会回归上一级的稀有度、而非基础等级
    当某个物品已经被完成铸造时,‘Naestra leaves’选项会出现于戴斯之炉事件,则2个回合后提供一个新物品
    并且,我们加入了一些新的平衡机制,让铸造后的物品确实会显著强于之前的,这样它们就会变成更多样化的选择、而不是只拿来升级物品
    官职系统重制
    木精灵的官职系统,我们认为需要避免产生过多的派系范围的效果,从而让玩家去招募一个领主填坑再踢了它。当然这一点在某些派系是比较合适的比如帝国,但是木精的这个系统我们更想要每个派系的官职有不同的特点,从而提供不同的战略与游玩风格
    因此,树王的官职系统会倾向于防御,你的大树领主守家的时候会被buff;而马云的风格就更“莽”一些,专注于扩张和侵略,多支部队一起上会可以最大化加成(真的有人会选防御性质的么.gif?)
    总体而言,这些效果可能没有那么的强,这些是具体的改动:
    马云
    巡林客与狂猎大师:本地30%掠劫加成
    战鼓与补给大师:本地25%战后收入
    库洛斯之爪,狂猎之神:本地15%洗劫收入
    像其他效果一样,这些效果在狂猎期间都会翻倍,如果有相同效果的领主在一个区域内,他们的效果会叠加(绿混沌要回来了)
    树王
    所有非派系领袖的官职提供20%维护费减免(该领主所在地区)
    bug修复
    修复了一个艾瑞尔在大漩涡的手动森林遭遇战斗当中不会出现的bug
    修复了一个会造成诸多毛病的bug(比如森林遭遇没反应,戴斯之炉不点火)
    如果米登海姆被占领而非劫掠,戴查的任务不会被认为失败
    科迪尔目前是不朽的了
    修复了一个开启仪式以后按esc会崩溃的bug
    当放进超过20个莫德尔氏族怪兽之后,自定义战斗不再会崩溃
    一些触发的时代橡树的触发事件,当玩家正好完成了再生仪式的时候会卡住玩家界面没法进下一回合的bug
    修复了无法完成森林遭遇的一些问题,但这个修复没法改善已经坏掉的档;我们还移除了“未解决森林遭遇”而产生的森林生命值惩罚,因此这些出毛病的森林遭遇不会永久性的减少森林生命
    Gaean Vale(女王老家)添加了正确的木精灵版本槽位,现在是8个格子
    4级和5级森林之魂建筑(戴查就是3级)可以+1Dryads(这个词好像是小树人,但不合理啊应该是树人事务官吧?)招募容量
    马云的领主效果可以在鹰骑士上起效果
    领主特性:艾瑞尔的眷顾?(Ariel’s Chosen,+15魔风,+8近攻森林战斗时)现在森林遭遇战役时已经可以正常触发
    偷来的力量(The Stolen Power)特性,戴查任务线来的效果可以给森林精魂单位增加物抗
    阿查的派系特性可以正常按照等级触发了
    木精派系之间如果关系是正的的话,很少会做出背叛行为
    We en-baubled the Oak of Ages but the dryads ate them all(这句没太懂是什么树妖吃了时代橡树的什么玩意?)
    失落高原(大漩涡库加出生地左边)现在有了正常的石楠地显示
    斯洛特在完成大漩涡任务后,不再会强制与木精结成军盟(这什么鬼bug)
    末日火术士使用的毁灭魔矢威力降低
    赛特啦骑上诸神战车以后会再次变得不朽(以前上战车会死??)
    科迪尔、艾瑞尔和格力奇移除维护费
    军队技能可以提供攻城者特性的效果目前已经彻底隐藏(应该是瓦尔之锤),这股力量的提供者太过强大以至于没那么容易露面
    修复了一个多人玩家的领袖图标重置时的问题,现在可以正确显示了
    还有一些地点的小修复
    (完工)


    IP属地:北京2楼2021-01-08 10:55
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      昨天有人机翻生肉氵过了,不过你这是手翻,给你个👍


      IP属地:中国台湾来自iPhone客户端3楼2021-01-08 10:59
      回复
        顶,赛大地终于不是活人了


        IP属地:山东4楼2021-01-08 11:04
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          因为和测试日志一样所以没人水吧,


          IP属地:北京来自iPhone客户端5楼2021-01-08 11:07
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            这是正式更新还是测试补丁?作为一个萌新正想吐槽某些BUG结果就修复了,继续开档暮光姐妹


            IP属地:四川6楼2021-01-08 11:12
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              哦我反应过来了,之前大帝上车以后“Undead”也就是亡灵的特性就消失了,少了这么一个特性,现在又给补回来了


              IP属地:北京7楼2021-01-08 11:28
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                因为就是测试版本转正吧,测试版我都玩腻了


                IP属地:四川来自iPhone客户端8楼2021-01-08 12:17
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                  特性选择没啥用啊 肯定是永久的


                  IP属地:浙江来自Android客户端9楼2021-01-08 12:20
                  回复
                    Screw the f@cking wood elves


                    IP属地:荷兰来自Android客户端10楼2021-01-08 12:20
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                      很久以前就出了test补丁 这次不过是改成正式版


                      IP属地:湖南来自iPhone客户端11楼2021-01-08 15:44
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                        所以拔剑消失的bug还是木有改吗?


                        IP属地:黑龙江来自iPhone客户端12楼2021-01-08 16:18
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                          那句应该是“我们装扮了一下时代橡树,但是都被树妖吃了”?
                          可能是指本来想重新给时代橡树建模然后鸽了?


                          IP属地:美国来自iPhone客户端13楼2021-01-08 18:05
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                            所以伊甸谷本来就是8格?


                            IP属地:湖北来自iPhone客户端14楼2021-01-08 18:19
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                              这更新是测试版还是说测试版已经转正了?


                              IP属地:上海15楼2021-01-08 23:03
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