打开游戏执行程序,查找如下内容(应该在0x0x176AB位置):
8B 4C 24 0C 83 C1 FC 83 F9 1B 0F 87 AB 00 00 00
33 D2 8A 91 9C 83 41 00 FF 24 95 6C 83 41 00 C1
E8 0A 83 E0 01 8B F0 5E C3 C1 E8 0B 83 E0 01 8B
F0 5E C3 C1 E8 04 83 E0 01 8B F0 5E C3 C1 E8 05
83 E0 01 8B F0 5E C3 8B F0 81 E6 00 00 00 38 F7
DE 1B F6 F7 DE 75 64 8B 0D 3C B3 4A 00 51 50 E8
21 FF FF FF 83 C4 08 8B F0 5E C3 8B F0 81 E6 00
00 00 58 F7 DE 1B F6 F7 DE 75 40 8B 15 3C B3 4A
00 52 50 E8 FD FE FF FF 83 C4 08 8B F0 5E C3 25
01 01 00 00 F7 D8 1B C0 F7 D8 8B F0 5E C3 D1 E8
83 E0 01 8B F0 5E C3 24 09 F6 D8 1B C0 F7 D8 8B
F0 5E C3 C1 E8 1B 83 E0 01 8B F0 8B C6 5E C3 8B
FF
改成:
8B 4C 24 0C 3E 8B 34 8D E4 82 41 00 21 C6 F7 DE
1B F6 F7 DE 75 1E 83 F9 14 74 07 83 F9 18 74 02
EB 12 8B 0D 3C B3 4A 00 51 50 E8 56 FF FF FF 83
C4 08 8B F0 8B C6 5E C3 90 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00
00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00
00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 38 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 58 01 01 00
00 02 00 00 00 01 00 00 00 05 00 00 00 00 00 00
00 00 00 00 00 00 00 00 08 90 90 90 90 90 90 90
90
游戏原来设定技能代号:
00 火计 01 混乱 02 内讧 03 收拾 04 仙术 05 鼓舞 06 治疗 07 祈雨
08 天变 09 灭火 0A 落石 0B 占卜 0C 伏兵 0D 幻术 0E 妖术 0F 激励
10 水计 11 火箭 12 奋发 13 乱射 14 速攻 15 藤甲 16 无双 17 远箭
18 强行 19 沉着 1A 布阵 1B 水神 1C 反计 1D 落沙 1E 回射 1F 骑射
宝物附带技能解释:
设技能代号为nSkill
0x176E4(就是上边修改后数据的第一个90后边的00)开始,每4个一组,
0x176E4+nSkillx4开始连续4个字节就是该技能对应的宝物标识;
宝物技能标识跟存档里武将技能后边的4字节标识宝物的方法一致;
8B 4C 24 0C 83 C1 FC 83 F9 1B 0F 87 AB 00 00 00
33 D2 8A 91 9C 83 41 00 FF 24 95 6C 83 41 00 C1
E8 0A 83 E0 01 8B F0 5E C3 C1 E8 0B 83 E0 01 8B
F0 5E C3 C1 E8 04 83 E0 01 8B F0 5E C3 C1 E8 05
83 E0 01 8B F0 5E C3 8B F0 81 E6 00 00 00 38 F7
DE 1B F6 F7 DE 75 64 8B 0D 3C B3 4A 00 51 50 E8
21 FF FF FF 83 C4 08 8B F0 5E C3 8B F0 81 E6 00
00 00 58 F7 DE 1B F6 F7 DE 75 40 8B 15 3C B3 4A
00 52 50 E8 FD FE FF FF 83 C4 08 8B F0 5E C3 25
01 01 00 00 F7 D8 1B C0 F7 D8 8B F0 5E C3 D1 E8
83 E0 01 8B F0 5E C3 24 09 F6 D8 1B C0 F7 D8 8B
F0 5E C3 C1 E8 1B 83 E0 01 8B F0 8B C6 5E C3 8B
FF
改成:
8B 4C 24 0C 3E 8B 34 8D E4 82 41 00 21 C6 F7 DE
1B F6 F7 DE 75 1E 83 F9 14 74 07 83 F9 18 74 02
EB 12 8B 0D 3C B3 4A 00 51 50 E8 56 FF FF FF 83
C4 08 8B F0 8B C6 5E C3 90 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 04 00 00 00 00 00
00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00
00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 38 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 58 01 01 00
00 02 00 00 00 01 00 00 00 05 00 00 00 00 00 00
00 00 00 00 00 00 00 00 08 90 90 90 90 90 90 90
90
游戏原来设定技能代号:
00 火计 01 混乱 02 内讧 03 收拾 04 仙术 05 鼓舞 06 治疗 07 祈雨
08 天变 09 灭火 0A 落石 0B 占卜 0C 伏兵 0D 幻术 0E 妖术 0F 激励
10 水计 11 火箭 12 奋发 13 乱射 14 速攻 15 藤甲 16 无双 17 远箭
18 强行 19 沉着 1A 布阵 1B 水神 1C 反计 1D 落沙 1E 回射 1F 骑射
宝物附带技能解释:
设技能代号为nSkill
0x176E4(就是上边修改后数据的第一个90后边的00)开始,每4个一组,
0x176E4+nSkillx4开始连续4个字节就是该技能对应的宝物标识;
宝物技能标识跟存档里武将技能后边的4字节标识宝物的方法一致;