开场动画之后就自动关了……
然后报告……
13:55:14:Starting Application
13:55:14:Starting Drawn build 20080617
13:55:14:Booting up from folder:
13:55:14:Date:2010/4/15
13:55:14:Windows Revision:498073862
13:55:14:Using storage folder:E:\迷画之塔\Drawn The Painted Tower\\Big Fish Games\Drawn\
13:55:14:Initializing sound engine, engine=
13:55:15:Initializing graphics engine, D3D9 Renderer, Fullscreen = TRUE
13:55:15:RTT enabled
13:55:15:Querying D3D9 mode, checking device capabilities
13:55:15:target Bitdepth : 32
13:55:16:Current Window Target 919374
13:55:16:FD3D9 Created
13:55:16:Depth format D24S8 supported
13:55:16:Hardware Vertex Processing Used
13:55:16:Free VRAM:351 MB
13:55:16:Checking D3D9 caps:
Max Text.W:4096
Max Text.H:4096
Persp. Text:1
Src Blnd:16
Dst Blnd:32
T. Alpha:4
13:55:16:Checking D3D9 caps:
Max Text.W:4096
Max Text.H:4096
Persp. Text:1
Src Blnd:16
Dst Blnd:32
T. Alpha:4
13:55:16:D3D9 caps OK
13:55:16:Initiazing video mode : 1280 x 800, Fullscreen
13:55:16:Window created, handle = 919374
13:55:16:CreateVertexBuffer:00000000
13:55:16:VRAM found:0 Mb
13:55:16:Keeping 32 bit colour texture storage
13:55:16:Initiazing video mode : DONE
13:55:16:Loading fonts
13:55:16:fonts loaded
13:55:16:Third Party Value :0
13:55:16:Launch screen 99
13:55:16:Launch thread : before init CS
(...)
13:56:25:Checking D3D9 caps:
Max Text.W:4096
Max Text.H:4096
Persp. Text:1
Src Blnd:16
Dst Blnd:32
T. Alpha:4
13:56:25:D3D9 caps OK
13:56:25:Initiazing video mode : 1280 x 800, Fullscreen
13:56:25:Window created, handle = 3604674
13:56:25:CreateVertexBuffer:00000000
13:56:25:VRAM found:0 Mb
13:56:25:Keeping 32 bit colour texture storage
13:56:25:Initiazing video mode : DONE
13:56:25:Refreshing all the 774 sprites
13:56:25:Refreshing all the sprites : DONE
13:56:25:Create Work Sprite
13:56:25:Too many restores, exiting Game
在驴上看到貌似有不少人有这问题呢
怎么回事啊……