转自 N网:
KataPUMB New Affinities at Enderal Special Edition Nexus - Mods and community (nexusmods.com)
觉得原版的隐藏双职业不够多,试试这个,下面是介绍 懒得翻了。
The new Classes:
Acrobat:
![](http://tiebapic.baidu.com/forum/w%3D580/sign=af554b569ab1cb133e693c1bed5556da/13c52167d016092430e582a2c30735fae7cd3404.jpg?tbpicau=2025-03-02-05_1ba1aeff5fcb4132d3aeddc1721b2076)
Trickster + Blade Dancer
Agile and fast warriors, masters of the blade, thievery and bow.
Bonuses:
Raises Stamina by 30 points.
Raises Sleight of Hand, Archery and One-Handed by 10 points.
10% chance to dodge the next incoming attack.
Berserker:
![](http://tiebapic.baidu.com/forum/w%3D580/sign=a9dec8dd414e9258a63486e6ac83d1d1/3213a70635fae6cddb748bd818b30f2443a70f04.jpg?tbpicau=2025-03-02-05_d2a9803aac408754a29d1a751f1a6ef0)
Vandal + Vagrant
Hasty warriors that rush into battle with no fear of death. While enraged they enter in a state where pain is but a flesh wound.
Bonuses:
Raises Stamina and Health by 15.
Raises Two-Handed and Light Armor by 10 points.
If you have less than 50% of health gain 10 points of natural armor and deal 10% extra melee damage.
Dragon Hunter:
![](http://tiebapic.baidu.com/forum/w%3D580/sign=d6a91caaca54564ee565e43183df9cde/0e20e42ad40735fa79306e0089510fb30e240804.jpg?tbpicau=2025-03-02-05_7fc6753d308d40837439bbcf6420f262)
Keeper + Trickster
Masters of the bow and heavy armor. These fierce fighters have a keen eye to deal fatal wounds to the target.
Bonuses:
Raises Health and Stamina by 15.
Raises Archery and Heavy Armor by 10 points.
Attacks made with a bow deal extra 2 points of bleeding damage for 3s.
Duelist:
![](http://tiebapic.baidu.com/forum/w%3D580/sign=7ca943c78558d109c4e3a9bae159ccd0/713f46fbe6cd7b893fac1a3a182442a7d8330e04.jpg?tbpicau=2025-03-02-05_52029920f4569de99253adb5a3876c5a)
Blade Dancer + Vagrant
Masters of the blade and hand to hand combat. They're capable of disarming the opponents and block hits with their swords.
Bonuses:
Raises Stamina by 30 points.
Raises One-Handed and Light Armor by 10 points.
Blocking with no shield is 10% more effective.
25% chance to disarm an opponent on a successful block.
Champion:
![](http://tiebapic.baidu.com/forum/w%3D580/sign=2af40c51ab3eb13544c7b7b3961fa8cb/6dada242ad4bd113d90e978b4dafa40f4afb0505.jpg?tbpicau=2025-03-02-05_15e814497d7e6f0a2e323945f9a6ea88)
Keeper + Vandal
Trained warriors in heavy armor and two handed weapons. They're prepared for all kinds of close combat.
Bonuses:
Raises Health by 30 points.
Raises Two-Handed, Block and Heavy Armor by 10 points.
Block with two handed weapons is 10% more effective.
Naturally regenerate 2 points of health when out of combat.
Rift Mage:
![](http://tiebapic.baidu.com/forum/w%3D580/sign=104cde9a5e540923aa696376a259d1dc/752e7a25ab18972b49fa2073f1cd7b899f510a04.jpg?tbpicau=2025-03-02-05_fff761ddf9001ed134a54be522c26723)
Thaumaturge + Sinistrope
Rift mages are masters of the outer realms. Capable of creating barriers that protect themselves and convoking creatures from the beyond.
Bonuses:
Raises Mana by 30 points.
Raises Mentalism, Psionics and Entropy by 10 points.
You can have 1 extra summon.
Slayer:
Infiltrator + Vandal
Slayers are silent and deadly killers with no mercy. They're masters of the infiltration and fierce warriors.
Bonuses:
Raises Stamina by 30 points.
Raises Sneak and Two-Handed by 10 points.
Move 5% faster.
Sneak attacks with two handed weapons do 2.5 times damage.
Spell Sword:
Blade Dancer + Elementalism/Thaumaturge/Sinistrope
Spell swords are masters of the blade and magic. They deal damage with spells from afar and use their swords to end the deal.
Bonuses:
Raises Stamina and Mana by 15 points.
Deal 10% more melee damage if you have less than 50% Mana.
Your spells are 10% stronger and last 10% longer if you have more than 50% Mana.
Thief:
Infiltrator + Trickster
Masters of stealth and surprise, thieves are known for their sharp tongue and their dexterity in finding other people's belongings.
Bonuses:
Raises Stamina by 30 points
Raises Sneaking, Sleight of Hand, and Rhetoric by 10 points.
You move much quieter.
1% chance to increase permanently by 1 the greatest skill of your target when you kill him.
Wanderer:
Vagrant + Elementalism/Thaumaturge/Sinistrope
Wanderers of the land, keepers of the natural order. This mages roam the land to study and learn, they're great alchemists and skilled mages.
Bonuses:
Raises Mana by 30 points.
Raises Alchemy by 10 points.
All Spells cost 10% less to cast.
You have a 25% chance to gather an extra ingredient.
White Mage:
Elementalism + Thaumaturge
Masters of the elements, Mentalism, and Light Magic, they sworn to keep the evil at bay.
Bonuses:
Raises Mana by 30 points.
Raises Elementalism, Mentalism and Light Magic by 10 points.
All Elementalism, Mentalism and Light Magic apprentice and novice spells cost no mana to cast.