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总是卡住不动,然后彪红字

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Exception while recalculating IdeoDiverity_Disapproved_AltarSharing thought state for pawn Luke: System.Threading.ThreadAbortException
at System.Collections.Generic.HashSet`1[T].AddIfNotPresent (T value) [0x0002f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Collections.Generic.HashSet`1[T].Add (T item) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimThreaded.Room_Patch.get_ContainedAndAdjacentThings (Verse.Room __instance, System.Collections.Generic.List`1[Verse.Thing]& __result) [0x00043] in <56b8e9fdc69e4b49a5ad5823c300adf3>:0
at (wrapper dynamic-method) Verse.Room.Verse.Room.get_ContainedAndAdjacentThings_Patch1(Verse.Room)
at RimWorld.ThoughtWorker_Precept_AltarSharing.SharedAltar (Verse.Pawn pawn) [0x0007b] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at RimWorld.ThoughtWorker_Precept_AltarSharing.ShouldHaveThought (Verse.Pawn p) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at RimWorld.ThoughtWorker_Precept.CurrentStateInternal (Verse.Pawn p) [0x00010] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
(wrapper dynamic-method) RimWorld.SituationalThoughtHandler:RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1 (RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
RimThreaded.SituationalThoughtHandler_Patch:CheckRecalculateMoodThoughts (RimWorld.SituationalThoughtHandler)
(wrapper dynamic-method) RimWorld.SituationalThoughtHandler:RimWorld.SituationalThoughtHandler.CheckRecalculateMoodThoughts_Patch1 (RimWorld.SituationalThoughtHandler)
RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>)
RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>)
RimWorld.ThoughtHandler:GetDistinctMoodThoughtGroups (System.Collections.Generic.List`1<RimWorld.Thought>)
(wrapper dynamic-method) RimWorld.ThoughtHandler:RimWorld.ThoughtHandler.TotalMoodOffset_Patch0 (RimWorld.ThoughtHandler)
RimWorld.Need_Mood:get_CurInstantLevel ()
RimWorld.Need_Seeker:NeedInterval ()
RimWorld.Need_Mood:NeedInterval ()
RimWorld.Pawn_NeedsTracker:NeedsTrackerTick ()
Verse.Pawn:Tick ()
RimThreaded.TickList_Patch:NormalThingTick ()
RimThreaded.RimThreaded:ExecuteTicks ()
RimThreaded.RimThreaded:ProcessTicks (RimThreaded.RimThreaded/ThreadInfo)
RimThreaded.RimThreaded:InitializeThread (object)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart (object)


1楼2022-04-02 22:47回复