“
2022-09-23 21:54:59.7124|ERROR|Main|GameData.Program|System.Exception: Current neili not enough: -2
at GameData.Domains.Character.Character.SpecifyCurrNeili(DataContext context, Int32 value) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 36
at GameData.Domains.Character.Character.SpecifyBaseNeiliAllocation(DataContext context, NeiliAllocation allocations) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 186
at GameData.Domains.Combat.CombatCharacter.OnCombatEnd(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacter.cs:line 935
at GameData.Domains.Combat.CombatDomain.CombatSettlement(DataContext context, SByte statusType, Boolean playAni, Boolean clearAi) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_WinnerJudge.cs:line 730
at GameData.Domains.Combat.CombatCharacterStateDelaySettlement.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateDelaySettlement.cs:line 43
at GameData.Domains.Combat.CombatCharacterStateMachine.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 56
at GameData.Domains.Combat.CombatDomain.CombatLoop(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 503
at GameData.Domains.Combat.CombatDomain.OnUpdate(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 430
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 139
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
”
结束战斗之后报红字 以上是日志内容,我对电脑程序这哪的不理解,但是我确实怀疑这次报错跟那个“neli”这个东西有关,我真的不理解为啥我进去战斗打完了就说我内力不足呢?难道是我打赢了之后直接累死在路边了?
2022-09-23 21:54:59.7124|ERROR|Main|GameData.Program|System.Exception: Current neili not enough: -2
at GameData.Domains.Character.Character.SpecifyCurrNeili(DataContext context, Int32 value) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 36
at GameData.Domains.Character.Character.SpecifyBaseNeiliAllocation(DataContext context, NeiliAllocation allocations) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 186
at GameData.Domains.Combat.CombatCharacter.OnCombatEnd(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacter.cs:line 935
at GameData.Domains.Combat.CombatDomain.CombatSettlement(DataContext context, SByte statusType, Boolean playAni, Boolean clearAi) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_WinnerJudge.cs:line 730
at GameData.Domains.Combat.CombatCharacterStateDelaySettlement.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateDelaySettlement.cs:line 43
at GameData.Domains.Combat.CombatCharacterStateMachine.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 56
at GameData.Domains.Combat.CombatDomain.CombatLoop(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 503
at GameData.Domains.Combat.CombatDomain.OnUpdate(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 430
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 139
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
”
结束战斗之后报红字 以上是日志内容,我对电脑程序这哪的不理解,但是我确实怀疑这次报错跟那个“neli”这个东西有关,我真的不理解为啥我进去战斗打完了就说我内力不足呢?难道是我打赢了之后直接累死在路边了?