Article from digitaltrends, By Tomas Franzese,October 10, 2022
虽然 Capcom 的Monster Hunter 系列在西方比以往任何时候都更受欢迎,但由于其霸道的教程和复杂的 UI,它仍然是一个令人生畏的系列。Koei Tecmo 开发团队 Omega Force 不想在Wild Hearts中重蹈覆辙——即将推出的具有复杂进攻性制作元素的奇幻怪物狩猎游戏。为了解决这个问题,它与 Electronic Arts 的 EA Originals 标签合作,以更好地了解西方玩家在复杂冒险的最初阶段更喜欢被对待的方式。
Although Capcom’s Monster Hunter series is more popular than ever in the West, it’s still a daunting series to get into because of its overbearing tutorials and complicated UI. Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts — its upcoming fantasy monster-hunting game with a complex offensive crafting element. To solve this issue, it partnered with Electronic Arts’ EA Originals label to better understand how western players prefer to be treated in the earliest stages of a complicated adventure.
“我们希望更好地了解这款游戏如何被世界各地的玩家所接受,”联合总监 Takuto Edagawa 在讨论 EA 合作的成果时表示。“世界各地的玩家不喜欢过度呈现信息。他们不想让你解释太多;他们想通过游戏亲自体验,以亲身体验的方式学习更多。”
“We wanted to understand better how this game might be received by players in different parts of the world,” Co-Director Takuto Edagawa said when discussing the fruits of the EA partnership. “Players around the world don’t tend to like information being over-presented. They don’t want you to explain too much; they want to learn more in a hands-on way by experiencing it themselves through play.”

虽然 Capcom 的Monster Hunter 系列在西方比以往任何时候都更受欢迎,但由于其霸道的教程和复杂的 UI,它仍然是一个令人生畏的系列。Koei Tecmo 开发团队 Omega Force 不想在Wild Hearts中重蹈覆辙——即将推出的具有复杂进攻性制作元素的奇幻怪物狩猎游戏。为了解决这个问题,它与 Electronic Arts 的 EA Originals 标签合作,以更好地了解西方玩家在复杂冒险的最初阶段更喜欢被对待的方式。
Although Capcom’s Monster Hunter series is more popular than ever in the West, it’s still a daunting series to get into because of its overbearing tutorials and complicated UI. Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts — its upcoming fantasy monster-hunting game with a complex offensive crafting element. To solve this issue, it partnered with Electronic Arts’ EA Originals label to better understand how western players prefer to be treated in the earliest stages of a complicated adventure.
“我们希望更好地了解这款游戏如何被世界各地的玩家所接受,”联合总监 Takuto Edagawa 在讨论 EA 合作的成果时表示。“世界各地的玩家不喜欢过度呈现信息。他们不想让你解释太多;他们想通过游戏亲自体验,以亲身体验的方式学习更多。”
“We wanted to understand better how this game might be received by players in different parts of the world,” Co-Director Takuto Edagawa said when discussing the fruits of the EA partnership. “Players around the world don’t tend to like information being over-presented. They don’t want you to explain too much; they want to learn more in a hands-on way by experiencing it themselves through play.”
