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彻底升级的技能:先锋中队

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IP属地:安徽1楼2023-05-27 23:47回复
    下午发代码。


    IP属地:安徽来自Android客户端2楼2023-05-28 05:11
    回复
      首先是前置的超武:
      [HarbingerSpecial2]
      UIName=NAME:Harbinger2 ;csf里自己写名字
      Name=Harbinger
      Type=UnitDelivery
      Action=Custom
      AIDefendAgainst=yes
      SidebarPCX=harbicon.pcx 这里套用先锋的图标
      DisableableFromShell=no
      FlashSidebarTabFrames=0
      IsPowered=true
      Message.FirerColor=yes
      Message.Launch=NAME:LEVIDETB ;csf里自己写名字
      Range=15
      LineMultiplier=1
      RechargeTime=9.5
      Money.Amount=-10000
      SW.AITargeting=EnemyBase ;关键
      Cursor=Harbinger
      NoCursor=NoCanDo
      SW.CreateRadarEvent=no
      EVA.Ready=EVA_HarbingerReady
      SW.AffectsTarget=land,water ;保证在水里也能释放
      SW.Range=15,15
      ShowTimer=yes
      Deliver.Types=VATARGET ;投放的建筑,注册名随便起
      SW.Animation=FLAREGREEN
      SW.AnimationHeight=30
      SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM


      IP属地:安徽4楼2023-05-28 12:35
      回复
        [VATARGET] ;投放的建筑(真正释放超武的建筑)
        Image=FAKEKILL
        UIName=NAME:DUMMYDUMMY
        Name=Dummy Normal
        AttachEffect.Animation=ZTARGET_B
        AttachEffect.Duration=-1
        TechLevel=11
        Strength=1400
        Adjacent=0
        Points=0
        Sight=0
        Armor=target
        PlaceAnywhere=yes
        MaxDebris=0
        MinDebris=0
        Powered=false
        Explosion=DUMMY
        Nominal=no
        ThreatPosed=0
        Crewed=no
        Spyable=no
        ImmuneToPsionics=yes
        Capturable=false
        Selectable=no
        ClickRepairable=no
        Repairable=no
        Trainable=no
        DieSound=Dummy
        HealthBar.Hide=yes
        IronCurtain.Modifier=0
        HunterSeeker.Ignore=yes
        Chronoshift.Allow=no
        SuperWeapon=HarbingerSpecial3
        SuperWeapon2=HarbingerSpecial4
        DesignatorRange=10 ;关键
        DontScore=yes
        Insignificant=yes


        IP属地:安徽5楼2023-05-28 12:37
        回复
          2个超武和投放飞机:
          [HarbingerSpecial3]
          UIName=NAME:Harbinger
          Name=Harbinger
          IsPowered=true
          RechargeTime=.05
          Type=SpyPlane
          Action=Custom
          SW.ShowCameo=false
          SW.AutoFire=yes
          ShowTimer=no
          DisableableFromShell=no
          Range=6
          AIDefendAgainst=yes
          LineMultiplier=2
          Cursor=Harbinger
          NoCursor=NoCanDo
          SW.FireIntoShroud=yes
          SW.CreateRadarEvent=yes
          SpyPlane.Type=HARB2
          SpyPlane.Count=1
          SpyPlane.Mission=Attack
          SW.AITargeting=Offensive ;关键,确保AI可以正常使用
          SW.Designators=VATARGET
          FlashSidebarTabFrames=0
          SW.AllowPlayer=no ;关键,确保AI可以正常使用
          SW.AllowAI=yes ;关键,确保AI可以正常使用
          [HarbingerSpecial4]
          UIName=NAME:Harbinger
          Name=Harbinger
          IsPowered=true
          RechargeTime=.05
          Type=SpyPlane
          Action=Custom
          SW.ShowCameo=false
          SW.AutoFire=yes
          ShowTimer=no
          DisableableFromShell=no
          Range=6
          AIDefendAgainst=yes
          LineMultiplier=2
          Cursor=Harbinger
          NoCursor=NoCanDo
          SW.FireIntoShroud=yes
          SW.CreateRadarEvent=yes
          SpyPlane.Type=HARB2
          SpyPlane.Count=1
          SpyPlane.Mission=Attack
          SW.AITargeting=LightningRandom;关键,确保玩家可以正常使用
          SW.Designators=VATARGET
          FlashSidebarTabFrames=0
          SW.AllowPlayer=yes ;关键,确保玩家可以正常使用
          SW.AllowAI=no ;关键,确保玩家可以正常使用
          [HARB2]
          Image=HARB
          UIName=NAME:Harbinger
          Name=Harbinger
          Primary=HarbingerCannon2 ;改动的武器
          DeathWeapon=HarbingerCannon2Frag ;改动的武器
          CanPassiveAquire=no
          CanRetaliate=no
          Strength=1000
          DistributedFire=yes
          IgnoresFirestorm=yes
          NavalTargeting=5
          Category=AirPower
          FlightLevel=1500
          Armor=special
          TechLevel=11
          Sight=0
          ProtectedDriver=yes
          RadarInvisible=no
          MoveToShroud=yes
          Selectable=no
          Landable=no
          Speed=20 ;最好不要改,因为是配合武器开火间隔的
          Spawned=yes
          PitchSpeed=1.1
          PitchAngle=0.5
          SlowDownDistance=0.001
          Cost=3000
          Soylent=1500
          Bounty.Value=600
          Bounty=no
          Points=300
          ROT=1
          Ammo=5 ;写几就是轰炸机轮
          Crewed=no
          ImmuneToPsionics=yes
          ConsideredAircraft=yes
          GuardRange=30
          Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3
          MinDebris=5
          MaxDebris=10
          IsSelectableCombatant=no
          MoveSound=LeviathanMoveStart
          AmbientSound=LeviathanFlyBy
          CrashingSound=PDPlaneDie
          ImpactLandSound=GenAircraftCrash
          Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
          MovementZone=Fly
          ThreatPosed=50
          SpecialThreatValue=1
          DamageParticleSystems=SparkSys,SmallGreySSys
          DamageSmokeOffset=100,100,275
          Fighter=yes
          Insignia.Veteran=dummy
          Insignia.Elite=dummy
          Trainable=no
          BuildTimeMultiplier=121
          AllowedToStartInMultiplayer=no
          PreventAttackMove=no
          CanBeReversed=no
          VehicleThief.Allowed=no
          Smoke.Anim=NOANIM
          Smoke.ChanceRed=0
          Smoke.ChanceDead=0


          IP属地:安徽6楼2023-05-28 12:41
          回复
            武器本体;
            [HarbingerCannon2]
            Damage=1
            ROF=30
            Range=12
            Projectile=HarbingerFake2P
            Speed=1
            Warhead=HarbingerDummy2WH
            OmniFire=yes
            Burst=2
            DistributedFire=yes
            Report=LeviathanAttack
            Anim=DUMMY
            [HarbingerFake2P]
            Shadow=no
            AA=no
            AG=yes
            Ranged=no
            Proximity=yes
            Image=DUMMY
            ROT=0 ;地毯式轰炸
            SubjectToCliffs=no
            SubjectToElevation=no
            SubjectToWalls=no
            Acceleration=60
            Dropping=yes
            Airburst=yes
            AirburstWeapon=HarbingerCannon2Frag
            Cluster=5
            RetargetAccuracy=0 ;一定选择新目标
            Splits=yes
            AroundTarget=no ;不围绕目标
            CourseLockDuration=1
            IgnoresFirestorm=yes
            [HarbingerDummy2WH]
            Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
            Bullets=yes
            Wall=no
            Conventional=no
            PreventScatter=yes
            [HarbingerCannon2Frag]
            Damage=150
            ROF=50
            Range=6
            Burst=1
            Projectile=HarbingerFrag2P
            Speed=100
            Warhead=Harbinger2WH
            [HarbingerFrag2P]
            Arcing=yes
            Shadow=no
            Proximity=yes
            AA=no
            AG=yes
            Image=DUMMY
            ROT=10
            SubjectToCliffs=no
            SubjectToElevation=no
            SubjectToWalls=no
            Acceleration=10
            BallisticScatter.Min=1.5
            BallisticScatter.Max=2.5
            Inaccurate=yes
            IgnoresFirestorm=yes
            [Harbinger2WH]
            Wall=yes
            Wood=yes
            Sparky=yes
            Verses=70%,70%,90%,200%,190%,175%,10%,20%,10%,100%,100%
            Versus.camo.PassiveAcquire=no
            Versus.s_siren2=-190%
            Versus.wood_b=10%
            Versus.steel_b=15%
            Versus.concrete_b=10%
            Versus.defense=25%
            Versus.risen=25%
            Versus.lrod=15%
            Versus.tbnk=20%
            Versus.garrison_b=10%
            Versus.defense_b=20%
            Versus.bfg=20%
            Versus.garrison_c=25%
            Versus.harbinger=0%
            AnimList=LEVIEXP
            InfDeathAnim=PLASMDIE
            CellSpread=2.5
            PercentAtMax=.5
            Conventional=no
            ShakeXlo=2
            ShakeXhi=2
            ShakeYlo=2
            ShakeYhi=2


            IP属地:安徽7楼2023-05-28 12:43
            回复
              如果大家将飞机模型与弹头动画替换为:
              [HARB2]
              Image=FAKEP
              [Harbinger2WH]
              InfDeath=4
              PreImpactAnim=HURRCHAR
              AnimList=SEEKEXP
              那么大家就得到了“轨道轰炸”超武了。


              IP属地:安徽8楼2023-05-28 12:50
              回复
                好家伙,套上黑蛋也扛不住啊


                IP属地:河南来自Android客户端10楼2023-05-28 14:09
                回复
                  大佬,为啥我按照你的代码注册的飞机,轰炸的越来越多,飞机轰炸完以后又有新的飞机来轰炸一直无限飞机轰炸啊


                  IP属地:山东11楼2023-05-31 20:50
                  收起回复
                    我看到了PlaceAnywhere……
                    如果指示者建筑被放到了其他建筑上,等它自毁的时候就会FE


                    IP属地:北京来自iPhone客户端12楼2023-06-03 18:36
                    收起回复
                      酷!


                      IP属地:广东13楼2023-06-10 07:28
                      回复
                        难道不会撞?


                        IP属地:内蒙古来自Android客户端14楼2023-08-25 09:29
                        回复
                          这是啥原理


                          IP属地:广东来自Android客户端15楼2023-10-27 00:11
                          回复