Hardware not supported for Volumetric Materials
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:FogVolumeVoxelizationPass(RenderGraph, HDCamera, TextureHandle, ComputeBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:RecordRenderGraph(RenderRequest, AOVRequestData, List`1, List`1, ScriptableRenderContext, CommandBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteWithRenderGraph(RenderRequest, AOVRequestData, List`1, List`1, ScriptableRenderContext, CommandBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteRenderRequest(RenderRequest, ScriptableRenderContext, CommandBuffer, AOVRequestData)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:FogVolumeVoxelizationPass(RenderGraph, HDCamera, TextureHandle, ComputeBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:RecordRenderGraph(RenderRequest, AOVRequestData, List`1, List`1, ScriptableRenderContext, CommandBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteWithRenderGraph(RenderRequest, AOVRequestData, List`1, List`1, ScriptableRenderContext, CommandBuffer)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:ExecuteRenderRequest(RenderRequest, ScriptableRenderContext, CommandBuffer, AOVRequestData)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)