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3的黑冰 3月8日更新V12了

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刚出的宣传片。。。有条件的去官网看相关信息吧
发又发不出来


IP属地:江苏1楼2024-03-07 19:55回复
    官网是什么


    IP属地:山东来自iPhone客户端2楼2024-03-07 23:33
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      Black ICE 12
      Major Changes
      Terrain rework:
      Too many terrain changes to actually list. Terrain should be now more accurate although there might be some inaccuracies or simplifications for the sake of the gameplay.
      Added new terrain types:
      swamp
      highlands
      hills woods/forest/jungle/desert/arctic
      mountain woods/forest/jungle/desert/arctic
      Tweaked terrain modifiers for all units, technologies and leader traits
      Experience and Training system rework
      Went back to the old system with a few tweaks aiming at properly simulating decline in troops quality as the war progresses. In order to achieve that we:
      removed branch specific training laws
      tweaked repair rate of units for each training law
      brought back “Starting Experience” as measurement of training and unit quality
      tweaked experience gain from combat
      tweaked Repair Rate bonuses from event, strategic modifiers and ministers
      Training laws do not give direct bonuses - they trigger strategic effects over time
      added option to get starting xp instead of vet HQ/elite HQ/BC/aces for events spawning them
      IC efficiency nerf to attempt preventing unit numbers going out of hand in late war
      Added “tech decay” similar to the one affecting unit stats meaning that IC efficiency won’t snowball later in the war
      tweaked bonuses from techs and certain event/strategic effects
      reduced base IC efficiency
      tweaked cost of buildings
      New GUI
      Reworked every tab (diplo, production etc.)
      Updated textures for backgrounds and buttons
      Moved things around to be more accessible and easier to read
      Reworked province screen
      Updated textures for almost every piece of it
      Everything is aligned properly now and clearer, bigger fonts
      New textures for unit tabs and leader selection
      General
      many Ostfront tweaks to go well with new IC/training systems. Important note here. Make a save on June 22nd. Play it, let me know if it was too easy or too hard so I can adjust the values. Those changes will be save compatible, are easy to implement and once done you can simply restart from that save.
      SOV leaders rework:
      New pictures for… thousands of them
      Added new traits:
      Russian Liberation Army
      Red Fleret and COastal Army
      Soviet Air Forces and Air Defence
      Added event with NKVD leaders purge
      reverted event spawned ships to be built in queue like any other unit
      tweaked the triggers for the second vienna award so it fires on a historical date
      also tweaked Romanian joining axis event so player can decline it
      Moscow and Leningrad will remain lvl10 forts in AI vs AI scenario
      Winter Offensive won’t happen with Barbarossa modifiers still being in place
      reworked Bank for International Settlements events. They're the same for minors and majors now and give the option to pick investment into one of three areas: IC, LS and money.
      tweaks to minister types:
      insignificant buff to insignificant layman
      nerfed smiling oilman
      money buff for old general
      money laissez faires capitalist
      removed money penalty from theoretical scientist
      research specialist money penalty replaced with LS penalty
      technical specialist now gives higher LS bonus but also research eff penalty
      reduced money penalties on science specialised ministers and increased benefits from events
      military entrepreneur now gives small Unit Repair bonus
      school of psychology starting xp bonus is back
      school of mass combat now comes with small starting xp penalty
      added tiers to tank/air/naval producer effects based on IC and availability of resources
      increased money cost of education laws
      Added some IC to SOV
      removed effects killing JAP in AI vs AI scenario
      tweaked SOV purges
      increased weather buildings effects
      SOV now gets temporary fort attack bonuses to allow successful winter offensives
      removed Churchill as science minister
      reduced threat from combat (caused some weird things in test games)
      added TP penalty for ITA after Operation Husky
      Communism now has lower CG demand
      Heavy Industry CG penalty reduced
      tweaks to difficulty settings
      Removed no modifiers difficulty option
      split starting PER convoy raiders
      added UK bribes for Spain neutrality decisions
      removed "industry prepares for war" decisions
      police buildings are now much cheaper
      puppet master now also gives LS bonus
      removed Blitz effects - it was stupid and player could do nothing to stop it
      practically removed naval limits for sea leaders
      SOV leaders now have xp gain bonus instead of penalty
      removed Training Grounds
      ITA now starts with Strike Commando tech (Frogmen)
      ROM starting navy is now historical
      7 new ministers for JAP, historical ultranationalists with natsoc type, played varying roles irl both in politics and behind it
      added ITA convoy raiders Adriatico and Barletta to starting OOB
      added Ramb ships events for ITA (convoy raiders)
      added ITA-SOV trade agreement effect
      Italian military academy at Modena event will now spawn a training base but less IC
      Italian historical arm divs (131a, 132a, 133a) will now have mot engineers and regular art as standard, AI versions will have arm brigades as standard but player will have to upgrade manually from larm. 133a Littorio will also have med art as standard for AI
      XVII Corpo now spawns with arm att instead of larm att
      removed Operation Zet LS penalty
      ROM now can leave Axis after Vienna Diktat
      Added event for ROM to ask to join Axis
      Removed Japan Death effect
      Added new ship names for POL, CHI, BRA as part of our Patreon/contributor rewards (thanks to tigeriii, MarinePhil1 and BlackBaron)
      Units and combat Balance
      Artillery is now split into 3 separate CA groups:
      Light Artillery - Artillery, Rocket Artillery and Pack Art
      Heavy Artillery - Medium and Heavy Artillery
      Mobile Artillery - SP Artillery and Rocket Artillery
      Hiryu construction added as a decision (removed from starting production queue)
      rebalanced AA values for ships to make them more in line with historical use of ships
      nerfed Mot/mech infantry combat stats
      mot inf is now faster than mech inf
      Kampfgruppe are now separate CA group and serve as an HQ
      Kampfgruppe are now permanent
      buffed armor brigade
      buffed armor battalion
      nerfed assault guns
      tweaked speeds of trucks and halftracks
      added ic/days penalties to some events that were missed
      historical SS divs will spawn around historical dates
      ski brigade is SF CA group now
      nerfed CVs speed
      HARM defensiveness buffed
      halftracks now give toughness/defensiveness
      armored battalions (LARM, ARM) are now Direct CA group
      amphibious armor is now Armor CA group
      infantry tank is now Armor CA group
      armored engineers are a bit faster
      Unique SS brigades have terrain modifiers tweaked based on their combat history (small bonuses, flavour mostly)
      Anti Air brigade now gives decent (for its cost) SA
      Heavy Anti Air tweaked (those changes are also simulated in mixed support):
      added “artillery like” effects for terrain
      increased SA
      tweaks to Engineers (those changes are also simulated in mixed support):
      lowered toughness
      increased defensiveness
      good defensive terrain bonuses
      low offensive terrain bonuses in easy terrains
      retains good fort/river/urban attack
      tweaks to Recon (those changes are also simulated in mixed support):
      very high toughness
      low defensiveness
      very good terrain attack bonuses
      related techs now also give terrain attack bonuses on top of movement bonuses
      tweaks to mixed support brigades:
      mixed support brigades are now Support CA group
      Mixed Support Brigade:
      Artillery changed to Heavy Artillery with tweaked values
      Rocket Artillery changed to Light artillery
      buffed or tweaked all other options
      Motorized Support:
      Anti Tank changed to Tank Destroyer
      old choice between HAT and TD is now between HAT and MTD
      buffed or tweaked all other options (mot.supp is actually good now)
      Armored Support:
      reduced base AP value and re added it to certain options
      tweaked speed effects - now it’s slower than motorized support
      reduced armor bonuses
      Technology
      buffed Blitzkrieg doctrine
      kesselschlacht tech now gives mobile/inf/mobile art CA bonus
      Auftragstaktik tech toughness bonus increased
      brigade command structure tech CA bonuses increased
      divisional command structure tech now increases HQ CA
      buffed air support techs
      kampfgruppe tech CA bonus increased
      tank crews training tech bonuses increased
      buffed pakfront defense tech - small direct fire CA bonus and higher other bonuses
      panzerkreil buffed
      added law or minister requirements to certain techs
      added casemate/turret vehicles technology (triggered by an event after researching some techs)
      Hedgehog tech is now unique ENG technology
      T-34 tech now comes with small casualty trickleback penalty
      Tiger tech has now 2 levels
      added new techs: Fletcher class, Independence class, QF17pdr, SAS, Motobomba
      removed range penalties from air techs
      Dual Purpose Guns is now required for more techs
      tweaked SOV starting naval techs to be historical
      ITA CL tech will start 1 level higher to align with the ships of that class in construction at game start
      Localisations for gun layout techs
      Models/Graphics/Sounds
      added missing class of NOR DDs
      AI/LUA
      ……
      GER AI will build more INF
      Map……
      Bug Fixes……


      IP属地:江苏3楼2024-03-09 14:53
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        我这WIN11下很不稳定,容易闪退原来win10就很好


        IP属地:重庆来自Android客户端5楼2024-03-09 17:26
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          果然不出我所料,新出大版本 基本上都是BUG影响游戏。
          已经更新V12.0.1版本了
          https://forum点paradoxplaza点com/forum/threads/black-ice-12-released点1559595/


          IP属地:江苏6楼2024-03-09 20:07
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            Black ICE 12.0.1 Patch Notes
            fixed Uzes province
            fixed naval_power_I effect
            fixed VVS PVO medal icon
            missing localisations


            IP属地:江苏7楼2024-03-09 21:42
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              下午开了局校长,本以为平津线,和淞沪集结了大量正规军,轻步兵 卫戍 炮 反坦克炮 工兵 加指挥部和马队,有的部队甚至为了减少补给把马队都下了,反正驻防也不用移动,还加攻防比,甚至怕部队人数不够还升级了一次部队编制,一万多人的师,结果开打时,防守进攻都在700%多我以为稳了,尿个尿回来发现 崩盘了,我去,读档一看,这丈没法打,最高倍速的时候组织度几秒钟清空!太狠了,全程科技没断过,机枪堡垒都上了,补给也不缺,晋系特地留着,只需要守平津四个地块就行了,扛不住扛不住,这版本瞬间爆发太强了,上个版本还能硬抗


              IP属地:江苏来自iPhone客户端8楼2024-03-10 23:43
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                百度网盘分享下?


                IP属地:浙江9楼2024-03-12 09:44
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                  Black ICE 12.0.2 Patch Notes
                  Bug Fixes
                  Fixed heavy IC (by turning it into a triggered modifier using off-map IC)
                  Fixed the industry-info technologies having the wrong values
                  Fixed a time traveling technology
                  Fixed “USA_TO_SOV_LL_THREAT” decisions being visible to SOV player


                  IP属地:江苏10楼2024-03-12 19:23
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                    大佬,玩校长的时候可以搞个战报吗


                    IP属地:广西来自Android客户端12楼2024-03-15 01:53
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                      Black ICE 12.0.3 Patch Notes
                      Major Changes
                      General
                      Added a decision/event to remove military access between faction members since that causes issues with limited wars
                      Models/Graphics/Sounds
                      Added names for newly built Soviet destroyers
                      AI/LUA
                      Disabled licencing of marines from countries that have special AI balance techs
                      Utility
                      Added org regain modifier to country info
                      Map
                      Changed province names in Czechia/Slovakia (@pospanipas)
                      Added port and manpower to Haifa
                      Added/expanded British Middle East oil production/refining
                      Added some manpower to Chinese coastal provinces near Shanghai
                      GUI/GFX
                      Overhauled all country skins and topbars
                      Bug Fixes
                      Fixed 2 small typos in German division names
                      Fixed multiple broken event units
                      Fixed the RM Aquila launch decision
                      Fixed event pictures for RAMB III, IV
                      Fixed the Soviet invasion of Poland events immediately peacing out with Poland
                      Fixed armor category models not being displayed properly


                      IP属地:江苏13楼2024-04-08 22:00
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                        求问黑冰有汉化资源么?


                        IP属地:内蒙古14楼2024-04-20 04:48
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                          黑冰闪退太吓人了,楼主有什么经验能减少闪退吗?


                          IP属地:四川来自iPhone客户端17楼2024-12-26 08:32
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                            跳出 求解决


                            IP属地:山东来自iPhone客户端18楼2025-01-27 17:50
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