Exception information
Type: System. AccessViolationException
Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source: TaleWorlds. MountAndBlade
CallStack:
at MatrixFrame TaleWorlds.MountAndBlade.MBAgentVisuals.GetFacegenScalingMatrix()
at void TaleWorlds.MountAndBlade.View.AgentVisuals. AddArmorMultiMeshesToAgentEntity(uint teamColor1, uint teamColor2)
at void TaleWorlds.MountAndBlade.View.AgentVisuals. AddSkinArmorWeaponMultiMeshesToEntity(uint teamColor1, uint teamColor2, bool needBatchedVersion, bool forceUseFaceCache)
at void TaleWorlds.MountAndBlade.View.AgentVisuals. Refresh(bool needBatchedVersionForWeaponMeshes, bool removeSkeleton, Equipment oldEquipment, bool isRandomProgress, bool forceUseFaceCache)
at new TaleWorlds.MountAndBlade.View. AgentVisuals(AgentVisualsData data, string name, bool isRandomProgress, bool needBatchedVersionForWeaponMeshes, bool forceUseFaceCache)
at void TaleWorlds.MountAndBlade.View.Scripts.CharacterSpawner. InitWithCharacter(CharacterCode characterCode, bool useBodyProperties)
at GameEntity TaleWorlds.MountAndBlade.View.Tableaus.TableauCacheManager. FillEntityWithPose(CharacterCode characterCode, GameEntity poseEntity, Scene scene)
at void TaleWorlds.MountAndBlade.View.Tableaus.TableauCacheManager. BeginCreateCharacterTexture(CharacterCode characterCode, Action setAction, bool isBig)
at void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.ImageIdentifierTextureProvider. CreateImageWithId(string id, int typeAsInt, string additionalArgs)
at void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.ImageIdentifierTextureProvider.CheckTexture()
at Texture TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.ImageIdentifierTextureProvider. GetTexture(TwoDimensionContext twoDimensionContext, string name)
at void TaleWorlds.GauntletUI.BaseTypes.TextureWidget. OnRender(TwoDimensionContext twoDimensionContext, TwoDimensionDrawContext drawContext)
at void TaleWorlds.GauntletUI.BaseTypes.Widget. Render(TwoDimensionContext twoDimensionContext, TwoDimensionDrawContext drawContext) x 6
at void TaleWorlds.GauntletUI.EventManager. Render(TwoDimensionContext twoDimensionContext)
at void TaleWorlds.GauntletUI.UIContext. LateUpdate(float dt)
at void TaleWorlds.Engine.GauntletUI.GauntletLayer. LateTick(float dt)
at void TaleWorlds.ScreenSystem.ScreenManager. LateTick(float dt)
at void ManagedCallbacks.EngineCallbacksGenerated. EngineScreenManager_LateTick(float dt)
Type: System. AccessViolationException
Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source: TaleWorlds. MountAndBlade
CallStack:
at MatrixFrame TaleWorlds.MountAndBlade.MBAgentVisuals.GetFacegenScalingMatrix()
at void TaleWorlds.MountAndBlade.View.AgentVisuals. AddArmorMultiMeshesToAgentEntity(uint teamColor1, uint teamColor2)
at void TaleWorlds.MountAndBlade.View.AgentVisuals. AddSkinArmorWeaponMultiMeshesToEntity(uint teamColor1, uint teamColor2, bool needBatchedVersion, bool forceUseFaceCache)
at void TaleWorlds.MountAndBlade.View.AgentVisuals. Refresh(bool needBatchedVersionForWeaponMeshes, bool removeSkeleton, Equipment oldEquipment, bool isRandomProgress, bool forceUseFaceCache)
at new TaleWorlds.MountAndBlade.View. AgentVisuals(AgentVisualsData data, string name, bool isRandomProgress, bool needBatchedVersionForWeaponMeshes, bool forceUseFaceCache)
at void TaleWorlds.MountAndBlade.View.Scripts.CharacterSpawner. InitWithCharacter(CharacterCode characterCode, bool useBodyProperties)
at GameEntity TaleWorlds.MountAndBlade.View.Tableaus.TableauCacheManager. FillEntityWithPose(CharacterCode characterCode, GameEntity poseEntity, Scene scene)
at void TaleWorlds.MountAndBlade.View.Tableaus.TableauCacheManager. BeginCreateCharacterTexture(CharacterCode characterCode, Action setAction, bool isBig)
at void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.ImageIdentifierTextureProvider. CreateImageWithId(string id, int typeAsInt, string additionalArgs)
at void TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.ImageIdentifierTextureProvider.CheckTexture()
at Texture TaleWorlds.MountAndBlade.GauntletUI.TextureProviders.ImageIdentifierTextureProvider. GetTexture(TwoDimensionContext twoDimensionContext, string name)
at void TaleWorlds.GauntletUI.BaseTypes.TextureWidget. OnRender(TwoDimensionContext twoDimensionContext, TwoDimensionDrawContext drawContext)
at void TaleWorlds.GauntletUI.BaseTypes.Widget. Render(TwoDimensionContext twoDimensionContext, TwoDimensionDrawContext drawContext) x 6
at void TaleWorlds.GauntletUI.EventManager. Render(TwoDimensionContext twoDimensionContext)
at void TaleWorlds.GauntletUI.UIContext. LateUpdate(float dt)
at void TaleWorlds.Engine.GauntletUI.GauntletLayer. LateTick(float dt)
at void TaleWorlds.ScreenSystem.ScreenManager. LateTick(float dt)
at void ManagedCallbacks.EngineCallbacksGenerated. EngineScreenManager_LateTick(float dt)