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怎么从游戏崩溃报告里看出到底是哪个模组还是哪里出问题了?

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之前游戏突然老闪退和出现一些以前不存在的贴图加载错误或者丢失的问题,就听吧友的安了buffout4补丁,让每次游戏崩溃闪退的时候都有一份报告,但是我看不懂这个报告具体该从哪里看出来是哪一块出问题了,麻烦问一下,有比较懂的大佬能教我一下吗?


IP属地:陕西来自Android客户端1楼2024-06-10 15:36回复
    Fallout 4 v1.10.163
    Buffout 4 v1.28.6
    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF758E6B0F9 Fallout4.exe+174B0F9
    [Compatibility]
    F4EE: false
    [Crashlog]
    AutoOpen: true
    PromptUpload: true
    [Fixes]
    ActorIsHostileToActor: true
    CellInit: true
    CreateD3DAndSwapChain: true
    EncounterZoneReset: true
    GreyMovies: true
    MagicEffectApplyEvent: true
    MovementPlanner: true
    PackageAllocateLocation: true
    SafeExit: true
    TESObjectREFRGetEncounterZone: true
    UnalignedLoad: true
    UtilityShader: true
    [Patches]
    Achievements: true
    ArchiveLimit: false
    BSMTAManager: true
    BSPreCulledObjects: true
    BSTextureStreamerLocalHeap: false
    HavokMemorySystem: true
    INISettingCollection: true
    InputSwitch: false
    MaxStdIO: -1
    MemoryManager: true
    MemoryManagerDebug: false
    ScaleformAllocator: true
    SmallBlockAllocator: true
    WorkshopMenu: true
    [Warnings]
    CreateTexture2D: true
    ImageSpaceAdapter: true


    IP属地:陕西来自Android客户端2楼2024-06-10 15:44
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      SYSTEM SPECS:
      OS: Microsoft Windows 10 专业版 v6.2.9200
      CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz
      GPU #1: Nvidia GA104 [GeForce RTX 3060 Ti Lite Hash Rate]
      GPU #2: Microsoft Basic Render Driver
      PHYSICAL MEMORY: 10.16 GB/31.87 GB
      PROBABLE CALL STACK:
      [ 0] 0x7FF758E6B0F9 Fallout4.exe+174B0F9 -> 145397+0x59
      [ 1] 0x7FF758E6A4C8 Fallout4.exe+174A4C8 -> 842542+0x208
      [ 2] 0x7FF758E6A168 Fallout4.exe+174A168 -> 337943+0x88
      [ 3] 0x7FF758C22954 Fallout4.exe+1502954 -> 76594+0x3D4
      [ 4] 0x7FF758C20B23 Fallout4.exe+1500B23 -> 700636+0x313
      [ 5] 0x7FF758E68A2A Fallout4.exe+1748A2A -> 972197+0x6A
      [ 6] 0x7FF758BC5F2D Fallout4.exe+14A5F2D -> 227526+0xAD
      [ 7] 0x7FF758BC6088 Fallout4.exe+14A6088 -> 1530072+0xB8
      [ 8] 0x7FF757724B88 Fallout4.exe+0004B88 -> 581949+0xD8
      [ 9] 0x7FF758BC89D4 Fallout4.exe+14A89D4 -> 1379959+0x104
      [10] 0x7FF758BC7BE3 Fallout4.exe+14A7BE3 -> 308478+0x13
      [11] 0x7FF7593C76EE Fallout4.exe+1CA76EE -> 1034198+0x24E
      [12] 0x7FF75923CFED Fallout4.exe+1B1CFED -> 1079791+0x3D
      [13] 0x7FF94F2F7344 KERNEL32.DLL+0017344
      [14] 0x7FF9502C26B1 ntdll.dll+00526B1
      REGISTERS:
      RAX 0x199E273CF80 (void*)
      RCX 0xA19F3EC (size_t)
      RDX 0xFFFFFFFFF420063B (size_t)
      RBX 0x2C0B2BF5C0 (void*)
      RSP 0x2C0B2BF550 (void*)
      RBP 0x2C0B2BF5E0 (void*)
      RSI 0x199EE3960C0 (void*)
      RDI 0x199EE3962B0 (void*)
      R8 0x19A53E2CDC8 (void*)
      R9 0x7E0F1133031411C5 (size_t)
      R10 0x0 (size_t)
      R11 0x19A53E28E50 (char*) "__data__"
      R12 0x199EE3960D8 (void*)
      R13 0xC0 (size_t)
      R14 0x199EE396170 (char*) "__data__"
      R15 0x3D20 (size_t)


      IP属地:陕西来自Android客户端4楼2024-06-10 15:44
      回复
        有个分析的工具


        IP属地:江苏来自Android客户端5楼2024-06-10 15:44
        收起回复
          STACK:
          [RSP+0 ] 0x2 (size_t)
          [RSP+8 ] 0x7FF758E6A4C8 (void* -> Fallout4.exe+174A4C8)
          [RSP+10 ] 0x19A53E28D80 (void*)
          [RSP+18 ] 0x199EE3960C0 (void*)
          [RSP+20 ] 0x199EE3960C0 (void*)
          [RSP+28 ] 0x2 (size_t)
          [RSP+30 ] 0x2C0B2BF5C0 (void*)
          [RSP+38 ] 0x40E0 (size_t)
          [RSP+40 ] 0x3D80 (size_t)
          [RSP+48 ] 0x2C0B2BF698 (void*)
          [RSP+50 ] 0x2C0B2BF9E0 (hkBufferedStreamReader*)
          [RSP+58 ] 0x2C0B2BF650 (void*)
          [RSP+60 ] 0x3D80 (size_t)
          [RSP+68 ] 0x19914EDC3CE (void* -> Buffout4.dll+004C3CE)
          [RSP+70 ] 0x199E273CF80 (void*)
          [RSP+78 ] 0x8000000300000003 (size_t)
          [RSP+80 ] 0x199E273CF80 (void*)
          [RSP+88 ] 0x3 (size_t)
          [RSP+90 ] 0x7FF75D226AB0 (void* -> Fallout4.exe+5B06AB0)
          [RSP+98 ] 0x0 (size_t)
          [RSP+A0 ] 0x0 (size_t)
          [RSP+A8 ] 0x2C0B2BF9E0 (hkBufferedStreamReader*)
          [RSP+B0 ] 0x40E0 (size_t)
          [RSP+B8 ] 0x19A53E28D80 (void*)
          [RSP+C0 ] 0x19916AFD8A0 (hkTypeInfoRegistry*)
          [RSP+C8 ] 0x7FF758E6A168 (void* -> Fallout4.exe+174A168)
          [RSP+D0 ] 0x19A53E28E50 (char*) "__data__"
          [RSP+D8 ] 0x19A000040E0 (void*)
          [RSP+E0 ] 0x3D80 (size_t)
          [RSP+E8 ] 0x7FF700003D80 (size_t)
          [RSP+F0 ] 0x19916AFD8A0 (hkTypeInfoRegistry*)
          [RSP+F8 ] 0x398 (size_t)
          [RSP+100] 0x199EE3960C0 (void*)
          [RSP+108] 0x3D8000003D80 (size_t)
          [RSP+110] 0x2C0B2BF750 (void*)
          [RSP+118] 0x2C0B2BF930 (void*)
          [RSP+120] 0x2C0B2BF790 (void*)
          [RSP+128] 0x7FF758C22954 (void* -> Fallout4.exe+1502954)
          [RSP+130] 0x19A53E28D80 (void*)
          [RSP+138] 0x2C0B2BF6C1 (char*) "@"
          [RSP+140] 0x2C0B2BF6C1 (char*) "@"
          [RSP+148] 0x2C00000000 (size_t)
          [RSP+150] 0x7FF7000040E0 (size_t)
          [RSP+15


          IP属地:陕西来自Android客户端6楼2024-06-10 15:45
          回复
            上面是其中一部分崩溃报告剩下的太长,如果上面的看不出有效信息,我再发吧


            IP属地:陕西来自Android客户端7楼2024-06-10 15:45
            回复
              fkmods上面有一篇教程教你看日志 是针对老滚5的 但是应该是可取的 可以看看


              IP属地:北京来自iPhone客户端8楼2024-06-11 10:44
              回复