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求助

为什么mod里菜单、ui和物品的文件从文件夹拿出来再放回去就不生效

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rt 小ass想把并灰这个逆天敌怪改动和光影效果去掉,但由于不清楚各个mod文件夹对应的是什么,便一步一步慢慢试
但我清楚是把param文件夹下的menu文件还是stayparam移动到桌面尝试效果的以后,再放回去就不生效了
很多mod物品的菜单贴图不显示了,主菜单动画和血源ui也不生效了
想请教大佬这是什么原因呢?


IP属地:澳大利亚来自iPhone客户端1楼2024-06-14 15:52回复
    用的是modengine吗?


    IP属地:江苏来自Android客户端2楼2024-06-14 17:13
    收起回复
      ; Mod Engine configuration file
      ; Mod Engine (C) 2019 Katalash. All Rights Reserved.
      ; Mod Engine is a configurable injection DLL used to modify some aspects of the
      ; game to make it more friendly for modding. See the following properties that can
      ; be configured.
      [online]
      ; Uses low level hook to block game from ever connecting to the internet.
      ; This guarantees you won't get banned while playing mods as long as this is
      ; enabled. Mod engine uses code injection which is scanned for by the anticheat,
      ; so turn this option off at your own risk.
      ; You will get banned attempting to play with mods online!
      ;
      ; Note that if you wish to play a mod online with friends, it is recommended to setup
      ; an alternate steam account, share DS3 to it with family sharing, and disable this option
      ; on that account only. You will be shadowbanned and be able to play with friends on the
      ; ban servers. Make sure this option is enabled again before launching DS3 on your main
      ; account or you will risk a ban on it.
      blockNetworkAccess=0
      [savefile]
      ; Uses an alternate save file while this is enabled. Playing mods with a separate save
      ; file is highly recommended, as save files are analyzed by the server while online and can
      ; be used to ban. Using a separate save file with network access blocked guarantees your mod
      ; save file is never sent to the server and used to ban. Disable at your own risk!
      useAlternateSaveFile=0
      [files]
      ; Loads loose param data from files instead of from encrypted 网页链接 archive. This is mod
      ; specific and should only be enabled by modders who know what they are doing. End users should
      ; have no reason to touch this.
      loadLooseParams=1
      ; Loads extracted files from UXM instead of data from the archives. Requires a complete UXM extraction
      ; and should generally only be used by mod creators.
      loadUXMFiles=0
      ; If enabled, a mod will be loaded from a specified override directory.
      useModOverrideDirectory=1


      IP属地:澳大利亚来自iPhone客户端3楼2024-06-14 19:34
      回复
        ; The directory from which to load a mod.
        modOverrideDirectory="\_ashes"
        ; Caches results of looking up override files. Can speed up loading and reduce hitching, but may require game
        ; restart when a file is added or removed from a mod. Mod developers probably want this disabled, while mod
        ; users (and released mods) should have this enabled.
        cacheFilePaths=1
        [debug]
        ; Shows the debug console when running the game. Can be useful for modders to troubleshoot
        showDebugLog=0
        ; Gameplay asm patches that can be enabled and used by mod creators
        [gameplay]
        ; Restores bonfire sacrifice menu and mechanic for mods that require it
        restoreBonfireSacrifice=0
        [misc]
        ; Chain loads another dll that hooks 网页链接 ; For example, if you have another dll mod that's named dinput8.dll, you can rename it to
        ; 网页链接 or something, place it in the Sekiro directory, and set this path to
        ; chainDInput8DLLPath="\othermod.dll" or whatever you named the dll
        chainDInput8DLLPath=""


        IP属地:澳大利亚来自iPhone客户端4楼2024-06-14 19:35
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          IP属地:马来西亚来自Android客户端5楼2024-06-21 00:02
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