难度设置
Difficulty Settings
虽然我们不会在这里详细介绍所有内容,但我们会涵盖一些重要的东西。我们正在增加一个难度系统,用于设置游戏的整体难度,这些科学家希望能有更多的挑战,同时也能更好地平衡了较低难度的(更简单)设置。
While we won’t cover everything here, we will cover some big stuff. We are adding a system for setting an overall difficulty for scientists who want more punishment, while better balancing the lower end (easier) settings.
这是否意味着我们最终会平衡狙击手?哈哈,我们拭目以待。
Does this mean we’ll finally be balancing Snipers? Hah, we’ll see.
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BOOM,爆头咯
Boom, headshot.
咳咳,我们在为创建世界时添加了难度调整选项,并且我们也在添加一个菜单,可以在你已经开始游戏后编辑沙盒设置(无需修改游戏文件)---(终于来了 不用自己覆盖配置文件了)
Ahem, we’re adding difficulty options to World Creation, and we’re adding a menu to edit your Sandbox Settings once you’ve already started a game (without having to mess with game files.)
每个难度级别的具体细节将在稍后公布,但目前,你可以假设它将是“更高的难度意味着更多的敌人和敌人更快的反应”。难度提升的变化将包括一些科学家报告的某些区域感觉有点空旷的情况下,恢复更频繁和数量更多的怪物生成点。我们有信心为那些想要严峻挑战的玩家提供一些相当不错的难度变化,同时也为不希望挑战太大的难度的科学家提供普通难度模式来更好的平衡游戏。
The exact specifics of each difficulty level will be revealed later, but for now, you can assume it will be something along the lines of “harder difficulty means more enemies and faster AI response times.” This will include bringing back some of the more frequent and numerous spawns in areas that some scientists have reported felt a bit barren. We are confident we’ll deliver some pretty decent difficulty changes for those who want a serious challenge, as well as better balance to the Normal difficulty mode for those who don’t.
那些想要挑战自我的科学家们可能会在更新发布时直接将难度提高到困难模式。
Scientists who want a challenge will probably want to bump their difficulty up to Hard right when the update drops.