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IP属地:安徽1楼2024-09-06 19:16回复
    分享一个法老王改房子的方法
    --------------------------------------------------------华丽的分割线-----------------------------------------------------------------------------
    大家都知道,法老王修改根目录下的Pharaoh_Model_难度.txt就可以改变游戏中的设置,达到游戏目的,但是有很多人不知道怎么修改,经过很多天的摸索,终于基本掌握了,拿来跟大家分享一下。
    首先打开文件,网上流行的秘籍是打开Pharaoh_Model_Nomal.txt,其实打开其他难度的文件,就可以修改其他难度下的游戏。
    进入文件后会看到:
    4. From left to right, the (BUILDINGS) numbers refer to :- 建筑的各种属性(主要是除了民居之外的建筑,但是其中的gh两项与民据相关)
    a - Cost of structure or of one tile of a structure (for walls etc) 价格(可以改成负值,在建造是可增加金钱)
    b - Initial desirability value bcde这四项应该与该建筑的影响范围,影响力大小相关,无需修改
    c - desirability step (in tiles)
    d - desirability step size
    e - max desirability range
    f - Number of people a building employs 本建筑雇佣之人数,其实也不用改
    g - Fire Risk Increment 火灾相关,修改为0则永远没有火灾
    h - Damage Risk Increment 塌方相关,修改为0则永远没有塌方
    5. From left to right, the (HOUSES) numbers refer to :- 民居的各个数值,要好好改哦!
    a - DES level at which the house will devolve EVO_DES_LOW, // 0 需求总值为X时,民居降级,此项改为-99则永不降级
    b - DES level at which the house will evolve EVO_DES_HIG, // 1 需求总值为X时,民居升级,此项改为-99则立刻升级
    c - Entertainment needed to evolve EVO_ENT, // 2 升级需要的环境值
    d - Water needed to evolve EVO_H2O, // 3 升级需要的水
    e - Religion needed to evolve EVO_REL, // 4 以下不说了,都是需求值,直到o都是,都改成0吧
    f - Education needed to evolve EVO_EDU, // 5
    g - Market needed to evolve EVO_MAR, // 6
    h - Barber needed to evolve ( dentist ) EVO_BARB, // 7
    i - Bathhouse needed to evolve ( physician ) EVO_BATH, // 8
    j - Health access needed to evolve EVO_HEAL, // 9
    k - Food needed to evolve EVO_FOOD, // 10
    l - Pottery needed to evolve EVO_POT, // 11
    m - Linen needed to evolve EVO_LINEN, // 12
    n - Jewelry needed to evolve EVO_JEWELRY, // 13
    o - Beer needed to evolove EVO_BEER, // 14
    p - Crime Risk Increment EVO_CRIME_INC, // 15 犯罪值相关,改为0即可没有犯罪
    q - Crime Risk Base EVO_CRIME_BASE, // 16 犯罪值相关,无需修改
    r - Prosperity EVO_PROSPERITY // 17 繁荣值相关,无需修改
    s - Population capacity EVO_CAPACITY, // 18 房屋可以住的人数,可按照需求更改
    t - tax rate multiplier EVO_TAX_RATE, // 19 税率,改大可以增加税收
    u - Malaria Risk Increment EVO_MALARIA_INC, // 20 下面两项都是疾病瘟疫相关数值,据我实验,都改为-1000就没事了
    v - Disease Risk Increment EVO_DISEASE_INC, // 21
    好了,现在大家明白了说明的意思了,开始修改吧:
    先改一下路,保证资金充裕:
    5,Road,{,-99999,0,0,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    看到了吧,路的第一个值是-99999,造一造就成富翁了。
    然后是其他所有建筑的gh两项,都改成0,比如下面这个神庙:
    66,Large Temple to Ra,{,400,20,2,-4,6,50,0,0,0,50,},Crime
    ok?明白了么?
    ??怎么建筑里面还有house项呢?原来,house的有些数值也在建筑里面,也需要修改,比如house1,就是茅舍:
    10,House 1,{,2,-2,1,1,3,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    也改成上面那样就行了。其他的也一样。
    好了,现在我们开始改房屋了,看看我的吧。
    ALL HOUSES
    House 1 - Small Hut,{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,15,5,2,-1000,-1000,5,,4,3.75,
    House 2 - Large Hut,{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,20,7,2,-1000,-1000,7,,4,5,
    House 3 - Small Shanty,{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,25,9,3,-1000,-1000,13.5,,4,6.25,
    House 4 - Large Shanty,{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,30,11,3,-1000,-1000,16.5,,4,7.5,
    House 5 - Small Cottage,{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,35,13,3,-1000,-1000,19.5,,4,8.75,
    House 6 - Large Cottage,{,-99,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,40,150,3,-1000,-1000,22.5,,4,10,
    House 7 -Small Homestead,{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,45,16,4,-1000,-1000,32,,4,11.25,
    House 8 - Large Homestead,{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,55,17,4,-1000,-1000,34,,4,13.75,
    House 9 - Small Apartment,{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,60,18,4,-1000,-1000,36,,4,15,
    House 10 - Large Apartment,{,-99,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,70,19,4,-1000,-1000,38,,4,17.5,
    House 11 - Small Residence (x4),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,80,80,5,-1000,-1000,200,2 by 2,4,20,
    House 12 - Medium Residence (x4),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,90,84,5,-1000,-1000,210,2 by 2,4,22.5,
    House 13 - Large Residence (x4),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,100,88,6,-1000,-1000,264,2 by 2,4,25,
    House 14 - Grand Residence (x4),{,-99,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,120,92,6,-1000,-1000,276,2 by 2,4,30
    House 15 - Small Manor (x9),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,650,100,13,-1000,-1000,650,3 by 3,9,72.22222222
    House 16 - Medium Manor (x9),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,750,108,14,-1000,-1000,756,3 by 3,9,83.33333333
    House 17 - Large Manor (x9),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,850,116,15,-1000,-1000,870,3 by 3,9,94.44444444
    House 18 - Grand Manor (x9),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,950,124,16,-1000,-1000,992,3 by 3,9,105.5555556
    House 19 - Estate (x16),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2000,184,17,-1000,-1000,1564,4 by 4,16,125
    House 20 - Palatial Estate (x16),{,-99,-99,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2300,200,18,-1000,-1000,1800,4 by 4,16,143.75
    如何?明白否?
    另外解释一下house6,house10,为啥他俩的第二个值要用10呢?
    如果你全都改成-99,那么你的城里就只有豪华庄园,都是有钱人,结果工作根本就没人做,不管你人口多少,劳工都不足,所以要分阶段弄一下,先改成10,在游戏中如果需要将某些房屋升级至顶级,那就在边上早一些雕像啦,花园什么的就可以了。
    哈哈,快快修改后进入游戏,什么农业商业全都不用管,只管贸易和造金字塔就行了,另外,宗教也不能不造,神发怒可是很可怕的哦!还有就是娱乐,牙医和太平间,提升文化值的必须建筑,嗯……还有啥呢?不知道了,想想再说吧。


    IP属地:安徽2楼2024-09-06 19:20
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      请问支持win11吗?


      IP属地:山东3楼2024-09-07 15:47
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        为啥我改了还是不会增加钱


        IP属地:云南4楼2024-09-25 11:26
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          不好意思请教一下这个用哪个下载器啊~讯显示种子下载失败


          IP属地:重庆5楼2024-09-26 10:43
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            法老王光盘版里面那个安装音乐,在游戏文件夹一直没有,游戏music里那首setup是主菜单的音乐而不是安装音乐不知道去哪找这个安装时的音乐


            IP属地:广东来自Android客户端6楼2025-02-19 15:19
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              IP属地:山东来自Android客户端7楼2025-02-22 15:13
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                IP属地:山东来自Android客户端8楼2025-02-23 07:32
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                  IP属地:山东来自Android客户端9楼2025-03-04 10:21
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