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今天看勾巴作者主页更新了一个新帖子有人知道说的什么嘛


IP属地:湖北来自Android客户端1楼2024-11-13 14:00回复
    Hello everyone!
    We're continuing to work things out with Steam while working on the project.
    Today, I want to share a bit about the daily grind from the perspective of an artist (yep, that's me).
    With the project growing through dozens of updates on the previous platform, we accumulated tons of backdrops, character outfits, and characters themselves, along with animations, expressions, poses, props, and additional lightweight scenes (kisses, hugs, etc.).
    As a result, 80% of the work isn't actually on the spicy CG scenes but on everything else I just listed. Now, I get it - people come to projects like this mainly for the CGs, so it's fair to call me out for a poor allocation of resources, priorities, and all that. If I were starting the project from scratch, I'd definitely approach things differently. On top of that, much of this content has been revised over time, leading to a mountain of low-quality assets. But that’s the bad stuff. Let’s talk about the positives - and why I’m even writing all this in the first place.
    I’ve updated (yes, again, guilty as charged) all the backdrops - over 100 of them, not counting their props, different times of day, etc. - as well as 40+ characters, complete with all the details I mentioned earlier. CGs are also ready and are simply being expanded as other team members finish their work. But right now, I’m focusing on the 80% of non-CG work. And here’s where I was going with this: this is the part of the content that won’t change much in future seasons (we’re currently planning 3 seasons, with the first being the most vanilla). In other words, we’ve already done 70-80% of the artist’s work for the next two seasons. This means that future releases will be faster, at least for this reason. Plus, as the text, art, logic, etc., improve with each iteration, they’ll require less time to produce, which is yet another bonus.
    That's all for now. Stay tuned for more news and updates!


    IP属地:山东来自Android客户端2楼2024-11-13 23:32
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      没有什么有用的信息


      IP属地:山东来自Android客户端3楼2024-11-13 23:33
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        Hello everyone!
        We're continuing to work things out with Steam while working on the project.
        Today, I want to share a bit about the daily grind from the perspective of an artist (yep, that's me).
        With the project growing through dozens of updates on the previous platform, we accumulated tons of backdrops, character outfits, and characters themselves, along with animations, expressions, poses, props, and additional lightweight scenes (kisses, hugs, etc.).
        As a result, 80% of the work isn't actually on the spicy CG scenes but on everything else I just listed. Now, I get it - people come to projects like this mainly for the CGs, so it's fair to call me out for a poor allocation of resources, priorities, and all that. If I were starting the project from scratch, I'd definitely approach things differently. On top of that, much of this content has been revised over time, leading to a mountain of low-quality assets. But that’s the bad stuff. Let’s talk about the positives - and why I’m even writing all this in the first place.
        I’ve updated (yes, again, guilty as charged) all the backdrops - over 100 of them, not counting their props, different times of day, etc. - as well as 40+ characters, complete with all the details I mentioned earlier. CGs are also ready and are simply being expanded as other team members finish their work. But right now, I’m focusing on the 80% of non-CG work. And here’s where I was going with this: this is the part of the content that won’t change much in future seasons (we’re currently planning 3 seasons, with the first being the most vanilla). In other words, we’ve already done 70-80% of the artist’s work for the next two seasons. This means that future releases will be faster, at least for this reason. Plus, as the text, art, logic, etc., improve with each iteration, they’ll require less time to produce, which is yet another bonus.
        That's all for now. Stay tuned for more news and updates!


        IP属地:山东来自Android客户端4楼2024-11-13 23:36
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          大家好!
          在开发该项目的同时,我们将继续与Steam合作。
          今天,我想从艺术家的角度分享一些关于日常磨难的信息(是的,那就是我)。
          随着该项目在之前的平台上进行了数十次更新,我们积累了大量的背景、角色服装和角色本身,以及动画、表情、姿势、道具和其他轻量级场景(亲吻、拥抱等)。
          因此,80%的作品实际上不是在辛辣的CG场景上,而是在我刚才列出的其他所有内容上。现在,我明白了——人们来做这样的项目主要是为了CGs,所以可以公平地指责我在资源、优先事项等方面分配不当。如果我从头开始这个项目,我肯定会以不同的方式处理事情。最重要的是,随着时间的推移,这些内容中的大部分都被修改了,导致了大量低质量的资产。但这是坏事。让我们谈谈积极的一面,以及为什么我一开始就写这一切。
          我已经更新了所有的背景(是的,再一次,被指控有罪)——超过100个,不包括他们的道具,一天中的不同时间,等等以及40多个字符,包括我之前提到的所有细节。CG也准备好了,随着其他团队成员完成他们的工作,CG也在不断扩展。但现在,我专注于80%的非CG工作。这就是我要说的:这是未来几季不会有太大变化的内容部分(我们目前正在计划三季,第一季是最普通的)。换句话说,在接下来的两季中,我们已经完成了这位艺术家70-80%的作品。这意味着未来的版本将更快,至少出于这个原因。此外,随着文本、艺术、逻辑等在每次迭代中的改进,它们将需要更少的时间来制作,这是另一个好处。
          现在就这些了。请继续关注更多新闻和更新!


          IP属地:山东来自Android客户端5楼2024-11-13 23:36
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            牛马作者还得拖还是想⭕️


            IP属地:湖北来自Android客户端6楼2024-11-13 23:40
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