cs插件吧 关注:8,278贴子:88,790
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求一个杀人满主弹夹,插件

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就是杀完人以后,不用换弹夹,直接刷新满。有哪位大神有这种插件吗?


IP属地:广西来自Android客户端1楼2024-11-15 17:35回复
    没有大神会弄吗?


    IP属地:广西来自Android客户端2楼2024-11-19 20:07
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      2025-08-20 11:00:50
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      這個看著好像很簡單吧?


      IP属地:湖北来自Android客户端3楼2024-11-20 03:02
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        没大神玩CS了吗?


        IP属地:广西来自Android客户端4楼2024-11-28 23:19
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          继续等


          IP属地:广西来自Android客户端6楼2024-12-01 14:20
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            没人玩CS1.6了吗?


            IP属地:广西来自Android客户端7楼2024-12-09 19:39
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              有偿定制


              IP属地:浙江来自iPhone客户端8楼2024-12-10 08:54
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                #include <amxmodx>
                #include <fakemeta>
                #include <fun>
                public plugin_init() {
                register_plugin("Auto Full Ammo After Kill", "1.0", "kakke");
                // Register the event for player kill
                register_event("DeathMsg", "on_player_kill", "a", "1=0", "2=1");
                }
                public on_player_kill() {
                // Loop through all players to check who killed someone
                for (new i = 1; i <= get_maxplayers(); i++) {
                if (is_user_connected(i)) {
                // Check if player has just killed someone
                if (get_user_health(i) > 0 && is_user_alive(i)) {
                // Give the player full ammo for their current weapon
                give_full_ammo(i);
                }
                }
                }
                }
                public give_full_ammo(player) {
                // Get the current weapon of the player
                new weapon = get_user_weapon(player);
                // Give the player max ammo for the weapon they are holding
                if (weapon == CSW_KNIFE) {
                // Knives don't use ammo, no action needed
                return;
                }
                // Set max ammo for the player
                new ammo_count = get_weapon_ammo(weapon);
                set_user_ammo(player, ammo_count);
                }
                // Function to get the ammo count for the weapon
                public get_weapon_ammo(weapon) {
                switch (weapon) {
                case CSW_AK47: return 90; // 90 bullets for AK47
                case CSW_M4A1: return 90; // 90 bullets for M4A1
                case CSW_DEAGLE: return 7; // 7 bullets for Desert Eagle
                case CSW_P90: return 50; // 50 bullets for P90
                case CSW_USP: return 12; // 12 bullets for USP
                case CSW_XM1014: return 8; // 8 shells for XM1014
                case CSW_MAC10: return 30; // 30 bullets for MAC10
                case CSW_UMP45: return 25; // 25 bullets for UMP45
                case CSW_GLOCK18: return 20; // 20 bullets for Glock18
                case CSW_AWP: return 10; // 10 bullets for AWP
                case CSW_FAMAS: return 90; // 90 bullets for FAMAS
                case CSW_SG552: return 90; // 90 bullets for SG552
                case CSW_GALIL: return 35; // 35 bullets for Galil
                case CSW_ELITE: return 30; // 30 bullets for Dual Elites
                case CSW_FIVESEVEN: return 20; // 20 bullets for Five-Seven
                case CSW_P250: return 13; // 13 bullets for P250
                case CSW_CZ75AUTO: return 20; // 20 bullets for CZ75
                case CSW_AUG: return 90; // 90 bullets for AUG
                case CSW_SG550: return 10; // 10 bullets for SG550
                case CSW_M249: return 100; // 100 bullets for M249
                case CSW_G3SG1: return 20; // 20 bullets for G3SG1
                case CSW_SCOUT: return 10; // 10 bullets for Scout
                case CSW_MACH: return 100; // 100 bullets for M249 Machine Gun
                case CSW_NOVA: return 8; // 8 shells for Nova Shotgun
                case CSW_SHIELD: return 0; // No ammo for Shield
                case CSW_FLAMER: return 200; // 200 bullets for Flame Gun
                case CSW_M3: return 8; // 8 shells for M3 Shotgun
                case CSW_MP5NAVY: return 30; // 30 bullets for MP5 Navy
                case CSW_P228: return 13; // 13 bullets for P228
                case CSW_HKP2000: return 13; // 13 bullets for P2000
                case CSW_C4: return 0; // C4 has no ammo
                default: return 0; // If no ammo defined, return 0
                }
                }


                IP属地:湖北9楼2025-01-22 12:52
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                  2025-08-20 10:54:50
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                  好像有,以前见过,没存丢了。
                  1有限弹药模式+无限弹药模式
                  2有限供弹模式(标准+扩容)+无限供弹模式


                  IP属地:浙江来自Android客户端11楼2025-01-23 11:37
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