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第一个补丁来了!13.7G

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Patch 1.0.1 is live! Here is the patchnote!Attention, stalkers.
Thanks for your passion and support since the release, it is really important to us. The Patch 1.0.1 is live both on PC and Xbox. This is our first fix patch that addressed over 650 different bugs and issues. Here is the list of the major updates for the game.
AI fixes:
Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
Fixed issue when Burer could drop any mission items out of the player's hands.
Added missing sound effects for Burer’s 'Telekinesis' ability.
Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
Fixed issue when NPCs would move to A-pose or start flying after death.
Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.
And other, more than 20 different issues with AI.
Optimization fixes:
Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
Audio & Sound fixes:
Fixed issue when combat music was still playing while combat was finished.
And 7 other minor audio & sound bugs.
Balance adjustments:
Weapons and armor repair cost is decreased.
Significantly increased cost of artifacts (more revenue from selling).
Money reward for most missions is increased from 2 to 3 times.
Rookie difficulty armor and weapons buffs.
Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
Armor durability is increased by 12.5 percent.
Added silencer attachment for PTM to specific stash on Lesser Zone.
Fixed sell prices for Exoskeletons, they are now more expensive to sell.
Fixed sell price of upgraded weapons.
Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).
Some additional minor bugfixes.
Combat Balance:
Reduced some mission items' weight (including weight of scanners)
Slightly rebalanced Bloodsucker’s damage.
Decreased Bloodsucker’s strike protection rank (more damage from guns).
Reduced Boodsucker’s HP regeneration outside the combat.
Controller HP is moderately reduced.
Burer HP is moderately reduced.
Boar HP is moderately reduced.
Flesh HP is moderately reduced.
Damage to Boar from headshots changed to 100% of body damage.
Damage to Boar from shots to the limbs is increased.
Damage to Flesh from shots to the limbs is increased.
Significantly increased weapon melee distance.
Slightly increased knife melee distance.
Gamepad Input:
Increased gamepad dead zones
Characters:
Fixed eyes and teeth on NPC models.
Some minor fixes of NPC models and animations.
Cutscenes:
Added missing footage to TV displays in the final cutscene.
Fixed issue with deer animation in the opening cutscene.
And 20 other different bugs in the cutscenes.
Game Settings & Menus:
Adjusted unreadable text at the bottom of the Shader Compilation screen.
Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.
And 10 more minor issues.
Interactable Objects:
Fixed physics issues with destructible and movable objects, including those floating in the air.
Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
Fixed missing inner doors in the X-11 laboratory elevator.
And more minor bugs.
Main and Side Missions:
Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:
Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt mission.
Fixed uncompletable objectives in the Seek, and You Shall Find mission.
Fixed multiple issues in the There and Back Again mission, including one where the artifact couldn’t be found.
Resolved dialog loop with Zotov during the A Needle in a Haystack mission.
Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.
Corrected mission markers for NPC locations in Hot on the Trail mission.
Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.
Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.
Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days mission.
Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.
It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission.
Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression.
Fixed progression blockers in the A Minor Incident mission, including issues with Bayun's collar and locked doors.
Addressed performance drops and confusing objectives in the In Search of Past Glory mission.
Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.
Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining missions.
Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options.
And approximately 120 other issues within the main line, side missions, and encounters.
Open World Experience:
Fixed stretched or missing limbs on humanoid corpses.
Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
Corrected mission progression in the Black Sheep and The Key to Freedom missions.
And approximately 50 other issues were fixed.
Player Guidance, Gear, and Weapons:
Fixed a bug that allows to sell items to the trader for more money that they actually cost.
Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
Corrected flashlight behavior after saving/loading.
Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.
Fixed a bug where player could sell mission items using gamepad.
And approximately 50 minor “anomalies”.
Voiceover and Facial Animations:
Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
Corrected radio call effects so NPC voices properly reflect distance during communication.
And a couple more things are fixed.
World:
Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
Corrected artifact spawn points in some areas.
Fixed NPC behavior during encounters.
Adjusted voice volume during storm weather for improved audio balance.
And approximately 50 more bugs.
The work on the game and future patches continues. We are working on fixing the A-Life bugs, which will be addressed in future patches.
Please continue to share your feedback and opinions on forums and social media. We are reading comments, and noting things that we could improve in future updates. If you encounter any more “anomalies” that are not supposed to be in the Zone — report them to our Technical Support Hub. That will help us investigate your particular case and implement fixes faster:
https://support.stalker2.com/hc/en-us/remissions/new
Thank you so much for your feedback, passion, and support during this period. Stay sharp, and see you in the Zone, stalker!


IP属地:河南1楼2024-11-29 22:17回复

    尼玛XGP目前毫无动静


    IP属地:吉林2楼2024-11-29 22:18
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      看看优化怎么样


      IP属地:江苏来自Android客户端3楼2024-11-29 22:20
      回复
        一会儿你们就抢了两楼,四楼机翻:
        1.0.1补丁已上线!以下是补丁说明!
        注意,跟踪者。
        感谢您自游戏发布以来的热情支持,这对我们来说非常重要。1.0.1补丁已在PC和Xbox平台上正式上线。这是我们的首个修复补丁,解决了超过650个不同的bug和问题。以下是游戏的主要更新列表。
        AI修复:
        修复了NPC群体在Emission活动期间在避难所附近卡住并死亡的问题。
        修复了Burer可能将任何任务物品从玩家手中掉落的问题。
        为布雷尔的“隔空取物”能力添加了缺失的声音效果。
        修复了NPC偶尔卡住且无法到达任务地点的问题。这可能是由于任务NPC的闲置行为,导致无法与NPC互动或无法进入下一个任务阶段。
        修复了在长时间游戏过程中,NPC密集的枢纽和地点出现的性能下降/可能因内存不足导致的崩溃问题。
        修复了NPC在死亡后摆出A型姿势或开始飞行的问题。
        修复了NPC无法判断掩体中的目标是否受到射击掩护,从而导致它们向掩体开火的问题。
        此外,人工智能还涉及20多个不同的问题。
        优化修复:
        修复了玩家瞄准时视野中出现不可见NPC/突变体的问题。
        修复了某些摄像机角度下无法渲染的火焰视觉效果。
        此外,我们还修复了大约100种不同的崩溃问题,包括潜在的内存泄漏和EXCEPTION_ACCESS_VIOLATION问题。
        音频与音效修复:
        修复了战斗结束后战斗音乐仍在播放的问题。
        以及另外7个较小的音频和声音问题。
        余额调整:
        武器和防具的修理费用降低了。
        工件成本显著增加(销售收入增加)。
        大多数任务的金钱奖励从2倍增加到3倍。
        新手难度下的护甲和武器加成。
        在“新手”难度下,变种人的伤害略有降低(更多关于变种人生命值的平衡调整将在“战斗平衡”部分进行说明)。
        在“新手”难度下,玩家武器的伤害将降低23%。
        护甲耐久度提升12.5%。
        在Lesser Zone的特定储藏处为PTM添加了消音器附件。
        外骨骼的固定售价已经调整,现在它们的售价更高了。
        升级武器的固定售价。
        重新平衡了大力神消耗品:移除了玩家速度降低的负面效果;增加了效果参数(现在玩家在消耗后可以携带更多重量)。
        进行了一些额外的小bug修复。
        战斗平衡:
        降低了一些任务物品的重量(包括扫描仪的重量)
        略微调整了“吸血鬼”的伤害。
        降低了吸血鬼的攻击防御等级(枪械造成的伤害增加)。
        降低吸血鬼在战斗外的生命值回复速度。
        控制器高压适度降低。
        布雷尔HP适度降低。
        公猪的生命值(HP)会适度降低。
        肉体生命值适度降低。
        对野猪的爆头伤害已调整为身体伤害的100%。
        对野猪四肢的射击造成的伤害增加。
        对四肢的射击造成的肉体伤害增加。
        武器近战距离显著增加。
        略微增加了近战刀的攻击距离。
        游戏手柄输入:
        游戏手柄死区增大
        人物:
        修复了NPC模型上的眼睛和牙齿。
        对NPC模型和动画进行了一些微调。
        过场动画:
        在最终过场动画中,为电视画面添加了缺失的镜头。
        修复了开场动画中鹿的动画问题。
        以及过场动画中的其他20个不同bug。
        游戏设置与菜单:
        调整了“Shader Compilation”屏幕底部的不可读文本。
        修复了“英伟达Reflex低延迟”选项在后续启动游戏时未保存的问题。
        还有10个次要问题。
        可交互对象:
        修复了可破坏和可移动物体(包括那些漂浮在空中的物体)的物理问题。
        修复了SIRCAA内院玻璃门与互动提示的冲突,该冲突导致了一个漫游障碍。
        修复了X-11实验室电梯内缺失的内门。
        以及更多的小bug。
        主线任务和支线任务:
        解决了在特定条件下遇到的多个任务障碍和错误。关键修复包括:
        修复了“夜莺狩猎”任务中与已死亡的盲犬互动缺失的问题。
        修复了“寻找,你必将找到”任务中无法完成的目标。
        修复了“往返”任务中的多个问题,包括一个无法找到神器的问题。
        在“大海捞针”任务中,解决了与佐托夫的对话循环问题。
        修复了“答案有代价”任务中的进度阻碍,包括发射后遭遇强盗以及丢失重型钥匙物品的问题。
        在“Hot on the Trail”任务中,已修正NPC地点的任务标记。
        修复了“寻找向导”和“副业”任务中与门相关的问题。
        修复了“就像过去的美好时光”任务中过场动画未启动的问题。
        修复了“Just Like the Good Old Days”任务中,Quite的营地内缺少Lodochka的问题。
        修复了《Just Like the Good Old Days》中,将发射器带给洛多奇卡后,他表现出的攻击性行为的问题。
        现在,在执行“至死方休”任务时,可以关闭被淹没区域的电力。
        修复了“On the Edge”任务中的多个问题,包括NPC停滞不前、门卡住以及巨石攻击进程问题。
        修复了“A Minor Incident”任务中的进度阻碍问题,包括巴云项圈和锁门的问题。
        解决了“重拾昔日荣耀”任务中性能下降和目标不明确的问题。
        修复了“真理之见”任务中的问题,包括NPC卡住和对话后无法继续进行。
        解决了“危险访客”、“格雷的最后一次狩猎”和“永恒的光辉”任务中卡顿的过场动画和阻碍游戏进程的问题。
        修正了“边界”和“逃离牢笼”任务中NPC和敌人的生成行为。
        对“Down Below”、“Budmo!”和“A Big Score”等任务进行了调整,以解决NPC卡住、标记错位和缺少对话选项等问题。
        主线、支线任务和遭遇战中大约还有120个其他问题。
        开放世界体验:
        修复了人形尸体上肢体被拉伸或缺失的问题。
        修复了缺失的快速旅行路线,包括前往蘑菇工厂的路线。
        解决了在多个地点(如科学家掩体和化工厂)出现的扬声器、快速旅行和NPC交互问题。
        调整了竞技场任务中敌对NPC的行为,包括强盗的战术,并为暴君战斗增加了弹药。
        修正了“黑羊”和“自由之钥”任务中的任务进程。
        此外,还修复了大约50个其他问题。
        玩家指导、装备和武器:
        修复了一个漏洞,该漏洞允许玩家以高于实际成本的价格将物品出售给商人。
        修复了与物品交互时,PDA、物品栏和附件的输入被阻止的问题。
        修正了保存/加载后手电筒的行为。
        解决了手榴弹类型选择、指南针标记重叠以及任务标记缺失的问题。
        修复了武器和装甲升级效果的不一致问题,包括定价和升级撤销。
        改进了HUD(抬头显示器)的行为,并在“Down Below”任务中延长了“Point of No Return”(不归点)提示的持续时间。
        修复了玩家使用游戏手柄出售任务物品的错误。
        以及大约50处轻微“异常”。
        画外音和面部动画:
        在“Hot on the Trail”任务中为Sava,以及在“The Eternal Shining”任务中为Mugwort,修复了缺失的面部动画。
        修复了“不令任何人失望”任务中缺失的语音台词。
        修正了无线电通话效果,使NPC在交流时能根据距离适当调整声音。
        另外,还有几处问题也得到了解决。
        世界:
        修复了包括球体、军事基地和化工厂在内的多个地点的纹理闪烁问题。
        解决了移动问题,包括在“再次突破”和“艰难觉醒”等任务中在某些位置卡住的问题。
        修正了某些区域中物品生成点的位置。
        修复了NPC在遭遇战中的行为。
        在暴风雨天气中调整了音量,以改善音频平衡。
        以及大约50个其他bug。
        游戏及未来补丁的开发工作仍在继续。我们正在努力修复A-Life中的漏洞,这些漏洞将在未来的补丁中得到解决。
        请继续在论坛和社交媒体上分享您的反馈和意见。我们正在阅读评论,并记录下我们可以在未来更新中改进的地方。如果您遇到任何不应该出现在“区域”中的“异常”情况,请向我们的技术支持中心报告。这将有助于我们更快地调查您的具体情况并实施修复:
        https://support.stalker2.com/hc/en-us/remissions/new
        非常感谢您在这段时间里给予的反馈、热情和支持。保持敏锐,我们在“Zone”见,粉丝!


        IP属地:河南4楼2024-11-29 22:22
        回复
          刚好刷完游戏日常想玩来着


          IP属地:广西5楼2024-11-29 22:24
          回复
            刷钱好像是没了


            IP属地:江苏来自Android客户端6楼2024-11-29 22:26
            收起回复
              mod不会失效吧


              IP属地:新加坡来自iPhone客户端7楼2024-11-29 22:30
              收起回复
                原价出售没了,我还屯着几十件神器没卖呢


                IP属地:天津来自Android客户端8楼2024-11-29 22:33
                回复
                  百来种崩溃~啊~之前不是我们不行吗


                  IP属地:广东9楼2024-11-29 22:34
                  回复