Barotrauma Client crash report (generated on 04/25/2025 20:35:56)
Barotrauma seems to have crashed. Sorry for the inconvenience!
97B5A153CB6ABD7BB74DE0C9FA151697
Game version 1.8.7.0 (ReleaseWindows, branch release/spring-update-hotfix1, revision c548152d94)
Graphics mode: 1920x1080 (BorderlessWindowed)
VSync ON
Language: Simplified Chinese
Selected content packages: Vanilla (A598458), BaroTraumatic (0E21A9C), 木萌TempFix (4B20B93), [EA-HI]木卫二萌化计划 (42D71A1), 灰之魔女 伊蕾娜 (3027B3A), [BOS]Superman (A17C968), 万年风雪 (7D126B4), 搬炮弹 (F03BE45), [BOS]Wrecks (E23D61E), 更好的床铺 (A291097), [BOS]Diving (6F5105C), CSOWeapons (8A8C2D3), 升级的装备 (3BD0D0D), MoreMissionsMod (745CB94), “暮雨”(沉船) (E35147D), More XP (A0285F6), 特莉波卡来到木卫二 (DE19DDD), [BOS]Backpack (13FA724), 暮光 (DB4107F), Better Exosuit with Platform 外骨骼优化和置物架 (DBF8CC6), Stronger NPC 装备更好更加强大的NPC (AADC62E), Lua For Barotrauma (72F8400), Performance Fix (E541F1E), sword_core (CC53335), Grandyy的激光武器 (BB3EBB6), 泥偶迅猛龙 (08C597A), 爬爬娘化 (D50ADB4), 无限燃料棒 (B1C6D22), 万年风雪.加强版 (067A118), DetectableAlienRuins外星遗迹 (D318699), MMDTDACharacters (936E54E), NI WEAPONARY (15AAD54), 万年风雪.加强版 (03F2AAB), Wreck Locator (AC69D97), [KS]Alcyone-爱希俄涅 MKX (B198981), 更好的潜渊症 (DDC6580), Configurable Stack Size (Lua) (0533B0E), TheOceansRequiem (C5340C3), 万年风雪-B (A1E647F)
Level seed: no level loaded
Loaded submarine: None
Selected screen: Barotrauma.MainMenuScreen
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.26100.0 64 bit
GPU name: NVIDIA GeForce RTX 3050 Ti Laptop GPU
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Barotrauma.GUIComponent CreateCharacterFrame(Barotrauma.CharacterInfo, Barotrauma.GUIListBox, Boolean)
Stack trace:
at Barotrauma.HRManagerUI.CreateCharacterFrame(CharacterInfo characterInfo, GUIListBox listBox, Boolean hideSalary) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\HRManagerUI.cs:line 479
at Barotrauma.HRManagerUI.UpdateHireables(Location location) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\HRManagerUI.cs:line 340
at Barotrauma.HRManagerUI.UpdateLocationView(Location location, Boolean removePending, Location prevLocation) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\HRManagerUI.cs:line 272
at Barotrauma.HRManagerUI..ctor(CampaignUI campaignUI, GUIComponent parentComponent) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\HRManagerUI.cs:line 69
at Barotrauma.CampaignUI.CreateUI(GUIComponent container) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignUI.cs:line 105
at Barotrauma.CampaignUI..ctor(CampaignMode campaign, GUIComponent container) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignUI.cs:line 57
at Barotrauma.SinglePlayerCampaign.InitUI() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\SinglePlayerCampaign.cs:line 211
at Barotrauma.SinglePlayerCampaign..ctor(String mapSeed, CampaignSettings settings) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\SinglePlayerCampaign.cs:line 101
at Barotrauma.SinglePlayerCampaign.StartNew(String mapSeed, CampaignSettings startingSettings) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\SinglePlayerCampaign.cs:line 197
at Barotrauma.GameSession.InstantiateGameMode(GameModePreset gameModePreset, String seed, SubmarineInfo selectedSub, CampaignSettings settings, IEnumerable`1 missionPrefabs, IEnumerable`1 missionTypes) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 324
at Barotrauma.MainMenuScreen.StartGame(SubmarineInfo selectedSub, String savePath, String mapSeed, CampaignSettings settings) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen\MainMenuScreen.cs:line 1297
at Barotrauma.SinglePlayerCampaignSetupUI.FinishSetup(GUIButton btn, Object userdata) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignSetupUI\SinglePlayerCampaignSetupUI.cs:line 458
at Barotrauma.GUIButton.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 299
at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1298
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 998
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
Last debug messages:
[04/25/2025 20:35:08] ‖color:#9370DB‖[TheOceansRequiem]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454891794/PNG/Buff/Stunresist.png, size: 81x82)
[04/25/2025 20:35:08] ‖color:#9370DB‖[TheOceansRequiem]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454891794/PNG/Buff/外骨骼.png, size: 81x82)
[04/25/2025 20:35:08] ‖color:#9370DB‖[TheOceansRequiem]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454891794/PNG/Buff/blunttrauma.png, size: 81x82)
[04/25/2025 20:35:07] ‖color:#9370DB‖[TheOceansRequiem]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454891794/PNG/EventCG/May.png, size: 231x268)
[04/25/2025 20:35:07] ‖color:#9370DB‖[MMDTDACharacters]‖color:end‖ WARNING: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/1950793729/MMDTDARandomevents.xml: All root EventSets should have an identifier
[04/25/2025 20:35:07] ‖color:#9370DB‖[MMDTDACharacters]‖color:end‖ WARNING: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/1950793729/MMDTDARandomevents.xml: All root EventSets should have an identifier
[04/25/2025 20:35:07] ‖color:#9370DB‖[MMDTDACharacters]‖color:end‖ WARNING: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/1950793729/MMDTDARandomevents.xml: All root EventSets should have an identifier
[04/25/2025 20:35:07] ‖color:#9370DB‖[MMDTDACharacters]‖color:end‖ WARNING: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/1950793729/MMDTDARandomevents.xml: All root EventSets should have an identifier
[04/25/2025 20:35:06] ‖color:#9370DB‖[[EA-HI]木卫二萌化计划]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2809175631/Content/Particles/Particle_teleport1.png, size: 1648x522)
[04/25/2025 20:35:05] Overriding an affliction or a buff with the identifier 'nausea' using the version in '[EA-HI]木卫二萌化计划'
[04/25/2025 20:35:05] Overriding an affliction or a buff with the identifier 'concussion' using the version in '[EA-HI]木卫二萌化计划'
[04/25/2025 20:34:55] Attempting to open ALC device "OpenAL Soft on 扬声器 (Realtek(R) Audio)"
Barotrauma seems to have crashed. Sorry for the inconvenience!
97B5A153CB6ABD7BB74DE0C9FA151697
Game version 1.8.7.0 (ReleaseWindows, branch release/spring-update-hotfix1, revision c548152d94)
Graphics mode: 1920x1080 (BorderlessWindowed)
VSync ON
Language: Simplified Chinese
Selected content packages: Vanilla (A598458), BaroTraumatic (0E21A9C), 木萌TempFix (4B20B93), [EA-HI]木卫二萌化计划 (42D71A1), 灰之魔女 伊蕾娜 (3027B3A), [BOS]Superman (A17C968), 万年风雪 (7D126B4), 搬炮弹 (F03BE45), [BOS]Wrecks (E23D61E), 更好的床铺 (A291097), [BOS]Diving (6F5105C), CSOWeapons (8A8C2D3), 升级的装备 (3BD0D0D), MoreMissionsMod (745CB94), “暮雨”(沉船) (E35147D), More XP (A0285F6), 特莉波卡来到木卫二 (DE19DDD), [BOS]Backpack (13FA724), 暮光 (DB4107F), Better Exosuit with Platform 外骨骼优化和置物架 (DBF8CC6), Stronger NPC 装备更好更加强大的NPC (AADC62E), Lua For Barotrauma (72F8400), Performance Fix (E541F1E), sword_core (CC53335), Grandyy的激光武器 (BB3EBB6), 泥偶迅猛龙 (08C597A), 爬爬娘化 (D50ADB4), 无限燃料棒 (B1C6D22), 万年风雪.加强版 (067A118), DetectableAlienRuins外星遗迹 (D318699), MMDTDACharacters (936E54E), NI WEAPONARY (15AAD54), 万年风雪.加强版 (03F2AAB), Wreck Locator (AC69D97), [KS]Alcyone-爱希俄涅 MKX (B198981), 更好的潜渊症 (DDC6580), Configurable Stack Size (Lua) (0533B0E), TheOceansRequiem (C5340C3), 万年风雪-B (A1E647F)
Level seed: no level loaded
Loaded submarine: None
Selected screen: Barotrauma.MainMenuScreen
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.26100.0 64 bit
GPU name: NVIDIA GeForce RTX 3050 Ti Laptop GPU
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Barotrauma.GUIComponent CreateCharacterFrame(Barotrauma.CharacterInfo, Barotrauma.GUIListBox, Boolean)
Stack trace:
at Barotrauma.HRManagerUI.CreateCharacterFrame(CharacterInfo characterInfo, GUIListBox listBox, Boolean hideSalary) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\HRManagerUI.cs:line 479
at Barotrauma.HRManagerUI.UpdateHireables(Location location) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\HRManagerUI.cs:line 340
at Barotrauma.HRManagerUI.UpdateLocationView(Location location, Boolean removePending, Location prevLocation) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\HRManagerUI.cs:line 272
at Barotrauma.HRManagerUI..ctor(CampaignUI campaignUI, GUIComponent parentComponent) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\HRManagerUI.cs:line 69
at Barotrauma.CampaignUI.CreateUI(GUIComponent container) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignUI.cs:line 105
at Barotrauma.CampaignUI..ctor(CampaignMode campaign, GUIComponent container) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignUI.cs:line 57
at Barotrauma.SinglePlayerCampaign.InitUI() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\SinglePlayerCampaign.cs:line 211
at Barotrauma.SinglePlayerCampaign..ctor(String mapSeed, CampaignSettings settings) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\SinglePlayerCampaign.cs:line 101
at Barotrauma.SinglePlayerCampaign.StartNew(String mapSeed, CampaignSettings startingSettings) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\SinglePlayerCampaign.cs:line 197
at Barotrauma.GameSession.InstantiateGameMode(GameModePreset gameModePreset, String seed, SubmarineInfo selectedSub, CampaignSettings settings, IEnumerable`1 missionPrefabs, IEnumerable`1 missionTypes) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 324
at Barotrauma.MainMenuScreen.StartGame(SubmarineInfo selectedSub, String savePath, String mapSeed, CampaignSettings settings) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen\MainMenuScreen.cs:line 1297
at Barotrauma.SinglePlayerCampaignSetupUI.FinishSetup(GUIButton btn, Object userdata) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignSetupUI\SinglePlayerCampaignSetupUI.cs:line 458
at Barotrauma.GUIButton.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 299
at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1298
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 998
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
Last debug messages:
[04/25/2025 20:35:08] ‖color:#9370DB‖[TheOceansRequiem]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454891794/PNG/Buff/Stunresist.png, size: 81x82)
[04/25/2025 20:35:08] ‖color:#9370DB‖[TheOceansRequiem]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454891794/PNG/Buff/外骨骼.png, size: 81x82)
[04/25/2025 20:35:08] ‖color:#9370DB‖[TheOceansRequiem]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454891794/PNG/Buff/blunttrauma.png, size: 81x82)
[04/25/2025 20:35:07] ‖color:#9370DB‖[TheOceansRequiem]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454891794/PNG/EventCG/May.png, size: 231x268)
[04/25/2025 20:35:07] ‖color:#9370DB‖[MMDTDACharacters]‖color:end‖ WARNING: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/1950793729/MMDTDARandomevents.xml: All root EventSets should have an identifier
[04/25/2025 20:35:07] ‖color:#9370DB‖[MMDTDACharacters]‖color:end‖ WARNING: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/1950793729/MMDTDARandomevents.xml: All root EventSets should have an identifier
[04/25/2025 20:35:07] ‖color:#9370DB‖[MMDTDACharacters]‖color:end‖ WARNING: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/1950793729/MMDTDARandomevents.xml: All root EventSets should have an identifier
[04/25/2025 20:35:07] ‖color:#9370DB‖[MMDTDACharacters]‖color:end‖ WARNING: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/1950793729/MMDTDARandomevents.xml: All root EventSets should have an identifier
[04/25/2025 20:35:06] ‖color:#9370DB‖[[EA-HI]木卫二萌化计划]‖color:end‖ WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/31441/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2809175631/Content/Particles/Particle_teleport1.png, size: 1648x522)
[04/25/2025 20:35:05] Overriding an affliction or a buff with the identifier 'nausea' using the version in '[EA-HI]木卫二萌化计划'
[04/25/2025 20:35:05] Overriding an affliction or a buff with the identifier 'concussion' using the version in '[EA-HI]木卫二萌化计划'
[04/25/2025 20:34:55] Attempting to open ALC device "OpenAL Soft on 扬声器 (Realtek(R) Audio)"