bool wasExamined = False
event onActivate (objectReference activateRef)
; Cannot interact yet, because e.g. hands are bound, or player is blindfolded
if blockingDeviceKeyword != None && DDlibs.ActorHasKeyword(PlayerRef, blockingDeviceKeyword)
Debug.MessageBox(cannotInteractMessage)
这种硬编码的脚本怎样才能翻译啊?
event onActivate (objectReference activateRef)
; Cannot interact yet, because e.g. hands are bound, or player is blindfolded
if blockingDeviceKeyword != None && DDlibs.ActorHasKeyword(PlayerRef, blockingDeviceKeyword)
Debug.MessageBox(cannotInteractMessage)
这种硬编码的脚本怎样才能翻译啊?
