As a follow-up to last week's playtest videos Dalte has recorded some footage that shows off melee combinations that he and Darktooth have been working on. The footage has been taken from our latest internal build. This is not meant to represent the final build of ESF:F. Also, a couple quick notes about the video
关于上次视频的后续,dalte就录下了一些镜头关于如何切断肉搏连击,这些镜头他和darktooth一直在努力去做。
这些镜头来自我们最近的内部测试程序。这个程序并不是最后的测试程序。另外会有一对快速的笔记关于这视频的。
Holding a direction during combo melee changes the angle at which the opponent is pushed back 在combo期间变换(视觉?)角度这件事情往后推移
There are special moves that can be triggered by changing direction at the correct time. These are visual only
当正确的时候按方向键的话有些特殊的动作可以被引发,但这些仅仅是视觉效果.
ESF supports multiple HUDs; the video shows one of them
支持多种HUD,视频中的只是其中一种.
The Vegeta head that pops up in the HUD is temporary
视频中左上角的头像总是vegeta这一点只是暂时的.
应该没错- -
关于上次视频的后续,dalte就录下了一些镜头关于如何切断肉搏连击,这些镜头他和darktooth一直在努力去做。
这些镜头来自我们最近的内部测试程序。这个程序并不是最后的测试程序。另外会有一对快速的笔记关于这视频的。
Holding a direction during combo melee changes the angle at which the opponent is pushed back 在combo期间变换(视觉?)角度这件事情往后推移
There are special moves that can be triggered by changing direction at the correct time. These are visual only
当正确的时候按方向键的话有些特殊的动作可以被引发,但这些仅仅是视觉效果.
ESF supports multiple HUDs; the video shows one of them
支持多种HUD,视频中的只是其中一种.
The Vegeta head that pops up in the HUD is temporary
视频中左上角的头像总是vegeta这一点只是暂时的.
应该没错- -