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Setup & Configuration
After you've installed Unity, extract the file in the Part Tools zip to where you installed Unity.
For Example: C:\Program Files\Unity\Editor\Standard Packages\
Open Unity.
You should get a prompt box with 2 tabs. If not, go to File > New Project.
Select the Create New Project tab. Select the PartTools 18.unitypackage and click Create. There will be some loading bars as it prepares the project.
On the bottom left, there is a [Project] tab with a list of some folders.
This is the file explorer for your project. To the right of that in the bottom center, is the area where you will see file listings of what is contained in each folder.
Right click the Assets folder then go to Create > New Folder. Name this folder whatever you want. This will be the folder you will drag and drop model and texture files into. It's best to have a separate folder for each mod you'll be making.
Now go to the Plugins > KSP folder.
In it there is a file named PartTools. This contains the script that allows you to export models and textures from Unity to KSP properly. But we will cover the usage of that later.
Create a New Gameobject, either by going to the top menu bar; GameObject > Create Empty, or pressing ctrl+shift+N.
This will create a new object in the [Hierarchy] panel on the top left of Unity. Rename this object "PartTools" for simplicity sake.
Drag the Part Tools file into the [Hierarchy] panel on the upper left, drop it into the GameObject you just created and renamed.
Now That all of these steps have been completed, Unity is completely setup for KSP. This would be a good time to save the project. Go toFile > Save Project.
After you've installed Unity, extract the file in the Part Tools zip to where you installed Unity.
For Example: C:\Program Files\Unity\Editor\Standard Packages\
Open Unity.
You should get a prompt box with 2 tabs. If not, go to File > New Project.
Select the Create New Project tab. Select the PartTools 18.unitypackage and click Create. There will be some loading bars as it prepares the project.
On the bottom left, there is a [Project] tab with a list of some folders.
This is the file explorer for your project. To the right of that in the bottom center, is the area where you will see file listings of what is contained in each folder.
Right click the Assets folder then go to Create > New Folder. Name this folder whatever you want. This will be the folder you will drag and drop model and texture files into. It's best to have a separate folder for each mod you'll be making.
Now go to the Plugins > KSP folder.
In it there is a file named PartTools. This contains the script that allows you to export models and textures from Unity to KSP properly. But we will cover the usage of that later.
Create a New Gameobject, either by going to the top menu bar; GameObject > Create Empty, or pressing ctrl+shift+N.
This will create a new object in the [Hierarchy] panel on the top left of Unity. Rename this object "PartTools" for simplicity sake.
Drag the Part Tools file into the [Hierarchy] panel on the upper left, drop it into the GameObject you just created and renamed.
Now That all of these steps have been completed, Unity is completely setup for KSP. This would be a good time to save the project. Go toFile > Save Project.
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