monitor_event CharacterTurnStart TrueCondition
and not FactionIsLocal
and AgentType = assassin
inc_counter assassin_counter 1
if I_CompareCounter assassin_counter = 0 ; corresponding to desired max number
set_event_counter assassin_limit 1
end_if
end_monitor
EB2的刺客不胜其烦是个很不爽的设定,想禁止电脑造刺客,按照twc上的方法将if I_CompareCounter assassin_counter > 3改为if I_CompareCounter assassin_counter = 0,新开一局,玩了几年,开全图一看,发现伊庇鲁斯还是有一个刺客,求教高手,这段语句是不是不能禁止电脑造刺客?是否需要把set_event_counter assassin_limit 1的1改为0?
and not FactionIsLocal
and AgentType = assassin
inc_counter assassin_counter 1
if I_CompareCounter assassin_counter = 0 ; corresponding to desired max number
set_event_counter assassin_limit 1
end_if
end_monitor
EB2的刺客不胜其烦是个很不爽的设定,想禁止电脑造刺客,按照twc上的方法将if I_CompareCounter assassin_counter > 3改为if I_CompareCounter assassin_counter = 0,新开一局,玩了几年,开全图一看,发现伊庇鲁斯还是有一个刺客,求教高手,这段语句是不是不能禁止电脑造刺客?是否需要把set_event_counter assassin_limit 1的1改为0?