
Greetings Survivors,
First off let me apologize for the status report being pushed a day, I was unfortunately ill over the last few days - and wanted to ensure that the data in the Status Report reflected the most up to date state of our 0.61 branch, and where we were with it.
Yes, we are still working on destroying the last few remaining issues preventing us from pushing 0.61 to experimental. As is usual, I'm going to walk you all through what those issues are in this Status Report so you're aware of what they are, and what it is that is keeping 0.61 from hitting the experimental servers. Once we go over those, I'm going to spend some time discussing points made over on our forums in regards to status reports, and feature set backlog so as to address some discussion I've read on the community side regarding those. In addition to that, Peter will spend some time sharing his excitement for future changes to the animation system, player controller, user actions, and so forth, Miroslav will discuss some of his teams current tasks, and Viktor will elaborate on some of the work the animation team is focused on for builds past 0.61.
As of this morning, we're looking at approximately 11 open must fix issues, are regression testing 5 other issues that have been flagged as resolved by the developers assigned to the issue(s).
Taking a look at what exactly that means:
Current Must Fix Open Issues:
Client crash after exiting title
Player SFX sounds near silent
Players can become severely out of sync
Some firearms not firing on first mouse click
Player position stuttering under 100+ ms network conditions
Some lighting conditions not casting proper shadows
Known 0.60 item duplication methods
Magazine capacity issues
New methods for players swimming in ground
UI Zeroing not present
Glock muzzle flash / SFX not present for other players
First off let me apologize for the status report being pushed a day, I was unfortunately ill over the last few days - and wanted to ensure that the data in the Status Report reflected the most up to date state of our 0.61 branch, and where we were with it.
Yes, we are still working on destroying the last few remaining issues preventing us from pushing 0.61 to experimental. As is usual, I'm going to walk you all through what those issues are in this Status Report so you're aware of what they are, and what it is that is keeping 0.61 from hitting the experimental servers. Once we go over those, I'm going to spend some time discussing points made over on our forums in regards to status reports, and feature set backlog so as to address some discussion I've read on the community side regarding those. In addition to that, Peter will spend some time sharing his excitement for future changes to the animation system, player controller, user actions, and so forth, Miroslav will discuss some of his teams current tasks, and Viktor will elaborate on some of the work the animation team is focused on for builds past 0.61.
As of this morning, we're looking at approximately 11 open must fix issues, are regression testing 5 other issues that have been flagged as resolved by the developers assigned to the issue(s).
Taking a look at what exactly that means:
Current Must Fix Open Issues:
Client crash after exiting title
Player SFX sounds near silent
Players can become severely out of sync
Some firearms not firing on first mouse click
Player position stuttering under 100+ ms network conditions
Some lighting conditions not casting proper shadows
Known 0.60 item duplication methods
Magazine capacity issues
New methods for players swimming in ground
UI Zeroing not present
Glock muzzle flash / SFX not present for other players
