dayz吧 关注:658,859贴子:6,152,360

本周内容(2016年9月28日更新新闻)

只看楼主收藏回复

二楼放一部分原文


1楼2016-09-29 11:16回复
    Greetings Survivors,
    First off let me apologize for the status report being pushed a day, I was unfortunately ill over the last few days - and wanted to ensure that the data in the Status Report reflected the most up to date state of our 0.61 branch, and where we were with it.
    Yes, we are still working on destroying the last few remaining issues preventing us from pushing 0.61 to experimental. As is usual, I'm going to walk you all through what those issues are in this Status Report so you're aware of what they are, and what it is that is keeping 0.61 from hitting the experimental servers. Once we go over those, I'm going to spend some time discussing points made over on our forums in regards to status reports, and feature set backlog so as to address some discussion I've read on the community side regarding those. In addition to that, Peter will spend some time sharing his excitement for future changes to the animation system, player controller, user actions, and so forth, Miroslav will discuss some of his teams current tasks, and Viktor will elaborate on some of the work the animation team is focused on for builds past 0.61.
    As of this morning, we're looking at approximately 11 open must fix issues, are regression testing 5 other issues that have been flagged as resolved by the developers assigned to the issue(s).
    Taking a look at what exactly that means:
    Current Must Fix Open Issues:
    Client crash after exiting title
    Player SFX sounds near silent
    Players can become severely out of sync
    Some firearms not firing on first mouse click
    Player position stuttering under 100+ ms network conditions
    Some lighting conditions not casting proper shadows
    Known 0.60 item duplication methods
    Magazine capacity issues
    New methods for players swimming in ground
    UI Zeroing not present
    Glock muzzle flash / SFX not present for other players


    2楼2016-09-29 11:16
    回复
      首先是关于推迟了状况报告的道歉,他们还是在做0.61的
      团队依旧致力于之前遗留的关于摧毁(原文destroying)的问题,今早他们又发现了大约11个需要修复的问题
      分别以下的问题:
      退出标题后客户端崩溃
      玩家音效接近无声
      玩家无法同步
      部分武器鼠标按第一下时无法开火
      在100+毫秒的网络条件下玩家位置口吃(?)(不是很懂 希望能有大佬帮忙翻译一下)
      一些照明的所产生的阴影不正确
      已知的0.6物品复制方法(对,说的就是你们刷刷刷的)
      弹匣容量问题
      玩家在地面上游泳(卡地面)的新方法
      UI无法归零
      格洛克枪口火焰/其他玩家听不到音效
      接下来会继续贴原文并且粗略的翻译一下


      6楼2016-09-29 11:39
      收起回复
        我觉得楼上的吧友说的很有道理 跳过废话 直接进入 0.61卫星环节
        以下为原文
        0.61 Milestone Goals:
        Server Login Queue
        Ready for experimental branch testing - no current issues preventing this at this time.
        Merge of New Audio Technology from Arma 3 Eden Update.
        Technology successfully merged into DayZ branch. Ready for further testing on experimental branch.
        Update of Weapon Sounds for New Audio Technology.
        All current firearms configured - Audio team is now focused on addressing must fix issues for 0.61
        Dynamic Spawning of Infected.
        Testing complete on initial implementation, Programming team is now making the requested changes described above to area triggers in order to provide the Design team with the requested functionality.
        Predators (Wolves)
        Internal Testing is very optimistic, several fixes to behavior have been merged over - and programmers are focused on addressing several server crash issues potentially tied to the predator AI.
        Dynamic Shadows
        Last few issues related to proper shadow projection are being focused on now, once these are resolved we should be ready on this specific feature.
        Network Synchronization Improvements
        The gameplay programming team is currently focused on addressing the previously mentioned issues with 100+ MS connections having jittery gameplay in some situations, as well as tracking the recently discovered repro steps for causing player to player sync to fail. Once these issues are resolved, we should be good to go.
        New Server Browser
        Functionally this is ready, however while the must fix issues are addressed, several small UI changes have been made to make the new server browser easy to use and understand.


        8楼2016-09-29 11:40
        回复
          生熟肉一起吃


          IP属地:广东来自Android客户端9楼2016-09-29 11:47
          回复
            0.61卫星
            服务器登录顺序
            将Arma 3 Eden升级中新的音频技术合并进来
            为了新音频技术升级枪支声效
            感染者的动态生产(脏比的刷新机制变成动态的了不再是固定的了)
            捕食者(狼)(去森林烤肉的朋友要当心了)
            动态阴影
            网络同步提升
            新的服务器浏览器(也算是改UI了)


            10楼2016-09-29 11:58
            回复
              期待061的优化


              IP属地:广东来自Android客户端11楼2016-09-29 12:00
              收起回复
                看来吧里有些冷清,大佬们都没来发自己翻译的版本,本渣翻也算是尽力了,希望这些信(wei)息(xin)对大家能有帮助


                13楼2016-09-29 12:09
                回复
                  久违的状态报告贴,还是置个顶吧,其实最近报告中重复率太高了,大佬们没人愿意翻译的。


                  IP属地:重庆14楼2016-09-29 12:17
                  收起回复
                    回复 @445071323 : 谢谢 第一次被置顶 有些小兴奋


                    15楼2016-09-29 12:19
                    收起回复
                      顶顶,就看什么时候可以好了


                      IP属地:湖北来自Android客户端16楼2016-09-29 12:38
                      回复
                        关注狼和整治卡BUG的问题


                        17楼2016-09-29 12:48
                        回复
                          不错不错,好久没人会发这些贴了,我看上你了


                          IP属地:广东来自Android客户端20楼2016-09-29 13:47
                          收起回复
                            傻波旅游腻了


                            IP属地:福建来自Android客户端21楼2016-09-29 14:10
                            回复