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随便发点教程——环绕火花的随机出现效果。

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IP属地:广东1楼2020-02-22 20:25回复
    因为之前有人问过关于数个魔法阵随机出现如何做的问题,这边就整合一个插件形式的教程。
    有一定基础又愿意学的同志可以研究下代码的内容,不想研究的也可以直接当成插件使用。


    IP属地:广东2楼2020-02-22 20:27
    回复
      [Statedef 10000]
      type = S ;State-type: S-stand, C-crouch, A-air, L-liedown
      movetype= A ;Move-type: A-attack, I-idle, H-gethit
      physics = S ;Physics: S-stand, C-crouch, A-air
      juggle = 1 ;Number of air juggle points move takes
      ;Commonly-used controllers:
      velset = 0,0 ;Set velocity (x,y) (Def: no change)
      ctrl = 0 ;Set ctrl (Def: no change)
      anim = 10000 ;Change animation (Def: no change)
      poweradd = 20 ;Power to add (Def: 0)
      sprpriority = 2 ;Set p1's sprite layering priority to 2 (in front)
      ;顺序环绕
      [State 0, Explod]
      type = Explod
      trigger1 = 0;1||var(1):=25 ;开始时间
      trigger1 = 1||var(2):=10 ;间隔时间
      trigger1 = 1||var(3):=12 ;火花个数
      trigger1 = 1||fvar(1):=50 ;分布半径
      trigger1 = 1||fvar(2):=35 ;水平位移
      trigger1 = 1||fvar(3):=-120 ;垂直位移
      trigger1 = time=[var(1),var(1)+var(2)*var(3));发生时间为开始时间+生成间隔X生成个数
      trigger1 = (time-var(1))%var(2)=0;当time从开始时刻到达一次生成间隔时间时发动
      trigger1 = 1||var(51):=(time-var(1))/var(2);计算当前发生的是第几个火花
      trigger1 = 1||fvar(30):=fvar(1)*cos(pi*2/var(3)*var(51));计算水平位置,r cos θ
      trigger1 = 1||fvar(31):=fvar(1)*sin(pi*2/var(3)*var(51))*0.3;计算垂直位置 r sinθ*椭圆系数
      anim = 10001
      ID = 10000+var(51)
      pos = fvar(2)+fvar(30),fvar(3)+fvar(31)
      postype = p1 ;p2,front,back,left,right
      facing = 1
      vfacing = 1
      bindtime = 0
      vel = 0,0
      accel = 0,0
      random = 0,0
      removetime = 20+var(2)*var(3)-(time-var(1)) ;一个简单的时间算式让explod同时消失
      pausemovetime = -1
      scale = .2,.2
      sprpriority = ceil(fvar(31)/3) ;根据球的Y位置计算图层,让火花形成环绕效果
      ontop = 0
      shadow = 0,0,0
      ownpal = 1
      removeongethit = 0
      ignorehitpause = 1
      [State 0, ChangeAnim]
      type = ChangeAnim
      trigger1 = time>=var(1)+var(2)*var(3)+30
      trigger1 = animelemno(0)=8
      value = anim
      elem = 9
      ignorehitpause = 1
      [State 200, 7]
      type = ChangeState
      trigger1 = AnimTime = 0
      value = 0
      ctrl = 1


      IP属地:广东3楼2020-02-22 20:30
      收起回复
        然后就是随机出现的效果,事实上也可以直接通过位置运算来给几个指定变量赋值记录出出现顺序。但是这样会多消耗几个变量,而且操作也没简单多少,所以这里采用直接加权随机数的算法。有兴趣的同志可以研究下,对一些复杂的演出会有一定的启发。


        IP属地:广东4楼2020-02-22 20:32
        回复
          ;随机位置
          [State 0, Explod]
          type = Explod
          trigger1 = 1||var(1):=25 ;开始时间
          trigger1 = 1||var(2):=10 ;间隔时间
          trigger1 = 1||var(3):=12 ;火花个数
          trigger1 = 1||fvar(1):=50 ;分布半径
          trigger1 = 1||fvar(2):=35 ;水平位移
          trigger1 = 1||fvar(3):=-120 ;垂直位移
          trigger1 = time=[var(1),var(1)+var(2)*var(3))
          trigger1 = (time-var(1))%var(2)=0
          ;
          trigger1 = 1||var(52):= 0
          trigger1 = 1||var(51):= 0
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
          trigger1 = 1||var(50):=random%(var(3)-var(51))
          trigger1 = 1||var(53):= 0;判定指示物
          trigger1 = 1||var(52):= 0;循环指示物
          trigger1 = 1||var(51):= 0;目标位置计算
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
          trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
          trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
          trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
          trigger1 = 1||fvar(30):=fvar(1)*cos(pi*2/var(3)*var(51))
          trigger1 = 1||fvar(31):=fvar(1)*sin(pi*2/var(3)*var(51))*0.3
          anim = 10001
          ID = 10000+var(51)
          pos = fvar(2)+fvar(30),fvar(3)+fvar(31)
          postype = p1 ;p2,front,back,left,right
          facing = 1
          vfacing = 1
          bindtime = 0
          vel = 0,0
          accel = 0,0
          random = 0,0
          removetime = 20+var(2)*var(3)-(time-var(1))
          pausemovetime = -1
          scale = .2,.2
          sprpriority = ceil(fvar(31)/3)
          ontop = 0
          shadow = 0,0,0
          ownpal = 1
          removeongethit = 0
          ignorehitpause = 1


          IP属地:广东5楼2020-02-22 20:36
          回复
            ;随机位置
            [State 0, Explod]
            type = Explod
            trigger1 = 1||var(1):=25 ;开始时间
            trigger1 = 1||var(2):=10 ;间隔时间
            trigger1 = 1||var(3):=12 ;火花个数
            trigger1 = 1||fvar(1):=50 ;分布半径
            trigger1 = 1||fvar(2):=35 ;水平位移
            trigger1 = 1||fvar(3):=-120 ;垂直位移
            trigger1 = time=[var(1),var(1)+var(2)*var(3))
            trigger1 = (time-var(1))%var(2)=0
            ;
            trigger1 = 1||var(52):= 0
            trigger1 = 1||var(51):= 0
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(51):= var(51)+numexplod(10000+var(52))||var(52):=var(52)+1
            trigger1 = 1||var(50):=random%(var(3)-var(51))
            trigger1 = 1||var(53):= 0;判定指示物
            trigger1 = 1||var(52):= 0;循环指示物
            trigger1 = 1||var(51):= 0;目标位置计算
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)=0,var(53):=-10,0)
            trigger1 = 1||cond(numexplod(10000+var(52)),var(51):=var(51)+1||var(53):=var(53)+1,0)
            trigger1 = 1||cond(!numexplod(10000+var(52))&&var(50)>0,var(51):=var(51)+1||var(53):=var(53)+1||var(50):=var(50)-1,0)
            trigger1 = 1||cond(var(53)>0,var(52):=var(52)+1||var(53):=0,0)
            trigger1 = 1||fvar(30):=fvar(1)*cos(pi*2/var(3)*var(51))
            trigger1 = 1||fvar(31):=fvar(1)*sin(pi*2/var(3)*var(51))*0.3
            anim = 10001
            ID = 10000+var(51)
            pos = fvar(2)+fvar(30),fvar(3)+fvar(31)
            postype = p1 ;p2,front,back,left,right
            facing = 1
            vfacing = 1
            bindtime = 0
            vel = 0,0
            accel = 0,0
            random = 0,0
            removetime = 20+var(2)*var(3)-(time-var(1))
            pausemovetime = -1
            scale = .2,.2
            sprpriority = ceil(fvar(31)/3)
            ontop = 0
            shadow = 0,0,0
            ownpal = 1
            removeongethit = 0
            ignorehitpause = 1


            IP属地:广东6楼2020-02-22 20:48
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              H酱我老婆


              IP属地:浙江8楼2020-02-22 20:54
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                整多点.png


                IP属地:广东9楼2020-02-22 20:59
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                  整挺好.jpg


                  IP属地:北京来自Android客户端10楼2020-02-22 21:02
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                    心疼h,太穷了,都没激活巨硬系统


                    IP属地:湖北来自Android客户端12楼2020-02-22 22:04
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                      厉害了


                      IP属地:广东来自iPhone客户端13楼2020-02-22 22:42
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                        好顶赞


                        IP属地:广东15楼2020-02-22 23:51
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                          不愧是大佬。。。又没激活win10


                          IP属地:河北16楼2020-02-24 01:31
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