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令你吃惊的游戏数据(制作自steam编程MOD爱好者→_→)

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编辑铁鹞子是轻骑兵(所以他身为具状护甲没普通的皇家高,但是冲锋加成高
Iron Sparrow Hawk is light cavalry (That's why his armor no match with normal royal cataphract cavalry as a faction special unit.He has extra charge bouns .That make he can defeat royal halberd in close battle while normal royal cataphract cannot)
戟和戈属于刀剑,受刀剑加成(战车的戈不是亲生的(晚期战车上的像戟的那玩意也是戈)不属于刀剑)
Halberd and six edge dagger are sword type and can enjoy sword bouns
战车在所有地形上没有charge属性,无法冲锋,战车的弩命中率100%
Chariot can't charge at any terrain
游戏里有冰雹灾害,而且没有隐藏,你见过吗。
There are hail disaster,have you ever seen?
弓箭手的火箭有三种弹药,是全游戏弹药最多的。
There are three type of fire arrow.
骑兵和战车无论何种地形上都无法发挥100%的威力(平地都有75%的攻防惩罚修正)
Chariot and cavalry will suffer debuff in any terrain (even in rough ground ,there are 75% damage penalty)
超长矛能且仅能在一个地形上冲锋,那就是-------------森林?!
2H long spear (one that look like phalanx) can charge in ..... forest ????
只有第二次升级护甲才算有甲单位,极大减少弓箭伤害(贵族和皇家除外)(可能以前算皮甲)
Only unit with twice armor upgrade are value as armored units, effective reduce arrow damage.(not count royal and noble)
船的护甲有250,400点这种变态数值,是因为护甲值是船能承受的伤害量
Naval Armour is the number of hit points that can be sustained,That's why they has armor like 250,400 while they still can be destroy.
事件中送的土匪和战士属于雇佣兵,可以在任何地方补充部队,并且不会叛变。
Troops get from encounter event are mercenary ,they can replenish everywhere in the map and will not defection
三眼統确实可以无视所有护甲,然而会受盾牌的全额阻挡。。。(弩也一样)


IP属地:江苏1楼2020-10-11 09:10回复